kae Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -16, D:1) 24 bolts (4, -21, D:1) a +0 club (6, -38, D:1) 20 stones (25, -10, D:1) a +0 spear (26, -30, D:1) 7 stones (27, -28, D:1) a +0 centaur barding (46, -5, D:1) a +0 spear (48, 13, D:1) a stone (49, 11, D:1) a +0 dagger a stone (51, -25, D:1) a +0 leather armour (52, -12, D:1) 17 poisoned needles (56, -34, D:1) a +0 dagger (61, -24, D:1) 2 stones (63, -32, D:1) 7 javelins (63, -25, D:1) a stone (63, -12, D:1) a cursed +0 dagger (64, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (0, 2, D:2) a +0 robe (5, -6, D:2) 30 stones (10, -8, D:2) 20 bolts (12, 9, D:2) 12 stones (12, 24, D:2) a +0 dagger (14, 6, D:2) 14 bolts (14, 35, D:2) a +0 club (16, -9, D:2) a stone (17, -9, D:2) a stone (18, -10, D:2) a stone (19, -10, D:2) a stone (22, -10, D:2) a +0 dagger (28, 13, D:2) 15 stones (28, 33, D:2) 15 stones (34, 4, D:2) a +0 club (51, 13, D:2) an uncursed ring of loudness 2 potions of degeneration (52, 22, D:2) 31 stones Level 3 of the Dungeon (0, 0, D:3) an uncursed staff of wizardry (3, -13, D:3) 10 stones (21, -32, D:3) a +0 short sword (38, 9, D:3) 3 stones (38, 13, D:3) a stone (38, 14, D:3) 8 stones (38, 16, D:3) a +0 hunting sling 5 stones (39, -19, D:3) 24 bolts (39, 11, D:3) a stone (39, 12, D:3) a stone (40, 9, D:3) a stone (45, -14, D:3) a +0 robe (53, 22, D:3) a +0 club a +0 club a +0 club a +0 dagger a +0 animal skin a +1 helmet a +0 club a +0 dagger (54, -2, D:3) 27 stones (55, 21, D:3) a +0 club (55, 22, D:3) a cursed -3 dagger (57, -25, D:3) 3 javelins (59, 13, D:3) 22 bolts (61, -36, D:3) 5 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (2, 29, D:4) a +0 chain mail (7, 13, D:4) 15 stones (23, 2, D:4) the +4 hunting sling "Doangey" {flame, rPois rN+ MP+9 Str-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (27, 46, D:4) 11 stones (35, 25, D:4) a +0 club (36, 24, D:4) a +0 leather armour a +0 robe a +0 short sword a +0 dagger (43, 8, D:4) a +0 leather armour (49, 30, D:4) a +0 short sword (56, 26, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) 19 arrows (0, 12, D:5) an arrow (0, 13, D:5) an arrow (0, 15, D:5) 3 arrows (1, 12, D:5) a +0 giant club (1, 13, D:5) a +0 shortbow 21 arrows (1, 17, D:5) an arrow (5, 12, D:5) 14 bolts (6, 32, D:5) a +0 club (10, 32, D:5) a +0 flail 16 stones a +0 halberd (11, 32, D:5) a +0 flail (12, 37, D:5) 20 stones Level 6 of the Dungeon (3, -3, D:6) a +0 robe a +0 dagger a +0 short sword a cursed -2 club (5, 18, D:6) a +0 robe (10, 9, D:6) a +0 morningstar (14, -1, D:6) 15 arrows (14, 14, D:6) a +0 robe a +2 dagger of venom (19, 15, D:6) a +0 trident a +0 scale mail a +0 buckler (21, -21, D:6) 15 stones (21, 16, D:6) a +0 robe (24, -8, D:6) 18 bolts (44, -2, D:6) a +0 whip a +0 leather armour (45, -7, D:6) 19 stones (45, -1, D:6) a +0 whip a +1 whip of venom (46, -10, D:6) 3 tomahawks (46, 0, D:6) a +0 halberd (47, -24, D:6) a +2 vampiric dagger a +0 leather armour (48, -24, D:6) a +0 giant club (49, -21, D:6) 18 stones (55, -16, D:6) the cursed +1 dire flail of the Ancient People {freeze, rF- Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you vulnerable to fire. It has a curse placed upon it. Level 7 of the Dungeon [Shop] Feciryru's Weapon Shoppe a cursed -1 long sword (1 gold) 21 sling bullets (126 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (577 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 arbalest (54 gold) a +0 scimitar (48 gold) a cursed -3 lajatang (1 gold) 14 sling bullets (84 gold) a +0 falchion (36 gold) a +0 quarterstaff (48 gold) the +7 falchion "Fuakkefomp" {vamp, *Corrode rN+++ Int+2 Dex-2} (796 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (-2). It renders you almost immune to negative energy. It may corrode you when you take damage. a +0 flail (42 gold) 15 stones (18 gold) (0, 0, D:7) 20 arrows (1, 0, D:7) a tomahawk (2, -7, D:7) a +0 short sword (2, -5, D:7) a +0 rapier (2, -4, D:7) a stone (2, -2, D:7) 2 stones a +2 flail of protection a cursed -1 ring mail (2, 1, D:7) 3 arrows (3, -1, D:7) a +0 dagger a +0 robe a cursed -1 falchion a +0 leather armour (4, -15, D:7) 17 arrows (4, -1, D:7) a +0 shortbow 9 arrows (5, -2, D:7) a +0 falchion 3 tomahawks a +0 falchion a +0 ring mail (6, -13, D:7) a +0 rapier (14, -7, D:7) 8 poisoned needles (19, 17, D:7) a +3 quarterstaff of chaos (20, 14, D:7) a +0 mace (35, 15, D:7) 18 stones (39, 16, D:7) a +0 chain mail (39, 19, D:7) 29 arrows (42, 15, D:7) a +0 giant spiked club (43, 12, D:7) a +0 plate armour (47, -1, D:7) 19 bolts Level 8 of the Dungeon (1, -22, D:8) a +0 dagger a cursed +0 leather armour (3, -5, D:8) a +0 giant spiked club a +0 giant spiked club (17, -9, D:8) 14 stones (18, -11, D:8) a +0 quarterstaff (25, -16, D:8) a +0 giant spiked club a +0 giant spiked club (27, -15, D:8) a +0 hand axe a +0 plate armour (29, -14, D:8) a +0 short sword a +0 mace a +0 hunting sling a +2 dagger of speed a +0 robe (30, -27, D:8) a +0 hand axe a +0 robe a +0 morningstar (34, 7, D:8) a +0 robe (36, -25, D:8) a +1 short sword of freezing a +0 leather armour a +0 flail a +0 hand crossbow (36, -11, D:8) 30 stones (37, -15, D:8) a +0 dagger a cursed +0 robe (37, -8, D:8) a tomahawk (37, -6, D:8) a +0 flail of protection a +0 dagger a +0 robe (37, -5, D:8) a +0 whip 6 tomahawks Level 9 of the Dungeon (0, 0, D:9) 27 arrows a +0 longbow (0, 1, D:9) 24 stones (2, -4, D:9) a box of beasts (3, -3, D:9) the +7 mace of the Lame Duck {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (8, -4, D:9) a +0 robe a +0 dagger (12, -33, D:9) 24 arrows a +0 shortbow (13, -34, D:9) an arrow (14, -36, D:9) a +0 dagger (unseen) (15, -35, D:9) a +0 flail (still there?) a +0 hand axe (still there?) (15, -33, D:9) an arrow (17, -33, D:9) an arrow (17, -25, D:9) a +1 dagger of freezing (22, -12, D:9) a +0 dagger (still there?) Sif Muna's Compendium of Bewitchment (still there?) Spells Type Level a - Confusing Touch Hexes 1 (30, -16, D:9) a potion of degeneration (32, -38, D:9) a +0 whip (32, 3, D:9) a +0 robe (33, -37, D:9) a poisoned needle (33, -34, D:9) a poisoned needle (34, -45, D:9) 27 sling bullets (34, -39, D:9) 4 poisoned needles a +0 dagger a +0 blowgun (34, -22, D:9) a lamp of fire (39, -29, D:9) a +0 buckler (40, -3, D:9) 19 sling bullets (46, -11, D:9) a phantom mirror (53, -20, D:9) 12 poisoned needles (56, -25, D:9) a +0 giant club (59, -15, D:9) an uncursed ring of teleportation a wand of paralysis (0/24) the Ecumenical Temple