kae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-12, 12, D:1) 24 bolts (-15, 13, D:1) a +0 dagger (-14, 14, D:1) a +0 dagger (-14, 25, D:1) 9 poisoned needles (-32, 26, D:1) a +0 robe (-23, 28, D:1) a +0 dagger (-3, 30, D:1) a +0 plate armour (14, 34, D:1) a -1 short sword (15, 38, D:1) a +0 club (22, 43, D:1) a +0 dagger Level 2 of the Dungeon (29, 1, D:2) a +0 club (7, 12, D:2) a +0 club a +0 dagger (-8, 15, D:2) a +0 dagger (2, 17, D:2) 20 arrows (-22, 26, D:2) a +0 club (10, 30, D:2) a +0 club (23, 35, D:2) a +0 club (27, 36, D:2) 15 poisoned needles (-13, 40, D:2) a +0 club (-13, 42, D:2) a +0 hunting sling a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (-14, 1, D:3) 24 arrows (9, 9, D:3) 14 poisoned needles (-13, 10, D:3) a +0 plate armour (-33, 14, D:3) a +0 battleaxe (-11, 19, D:3) a +0 rapier (-5, 19, D:3) a +0 club (-21, 24, D:3) a poisoned needle (-23, 26, D:3) a +1 blowgun of evasion a +0 whip 3 poisoned needles (1, 26, D:3) a +0 hand axe (-23, 27, D:3) a +0 club a +0 club (-23, 28, D:3) a poisoned needle (-22, 31, D:3) a +0 chain mail (-25, 32, D:3) 10 poisoned needles (-26, 35, D:3) 13 poisoned needles Level 4 of the Dungeon (0, 0, D:4) the +1 robe "Jiykosos" {MP+9} It affects your magic capacity (+9). (-16, 1, D:4) 11 poisoned needles (9, 2, D:4) a +0 ring mail (11, 7, D:4) a +0 dagger a +0 robe (11, 8, D:4) a +0 short sword a +2 flail of holy wrath a +0 leather armour (29, 20, D:4) a +0 club a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 flail (29, 13, D:5) a +0 robe (8, 18, D:5) a cursed +0 hand axe a +0 chain mail (9, 18, D:5) a +0 dagger a +0 robe a cursed -3 dagger (-16, 21, D:5) a +0 hand axe a +0 leather armour a +0 short sword (-17, 22, D:5) a +0 dagger a +0 scale mail (-15, 25, D:5) a +0 dagger a +0 robe (7, 26, D:5) a +0 club (13, 26, D:5) a +0 flail (18, 26, D:5) a +0 long sword (-12, 29, D:5) a +0 leather armour (14, 32, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Tois's General Store a +0 leather armour (24 gold) a +1 chain mail of poison resistance (162 gold) 13 arrows of flame (78 gold) the +2 robe of Nicuiny {Dex+7} (388 gold) It affects your dexterity (+7). a plain deck of summoning (168 gold) 3 scrolls of random uselessness (36 gold) a scroll of fear (42 gold) a +0 long sword (42 gold) 17 stones (20 gold) a scroll of summoning (114 gold) an uncursed ring of protection from magic (300 gold) a scroll of identify (24 gold) (0, 0, D:6) a +0 long sword (-12, 7, D:6) a +0 dagger a +0 robe (5, 10, D:6) 12 poisoned needles (0, 13, D:6) 3 arrows (-8, 14, D:6) a +0 hand axe a +0 leather armour a +0 flail (-5, 14, D:6) a +0 giant club (-3, 14, D:6) a +0 spear (5, 14, D:6) a cursed +0 dagger (-9, 15, D:6) a +0 flail (-3, 17, D:6) a +0 shortbow 16 arrows (-4, 19, D:6) a +0 ring mail (-16, 36, D:6) a +0 leather armour (8, 39, D:6) a +0 robe Level 7 of the Dungeon [Shop] Alaoq's Antique Armour Emporium a +0 scale mail (120 gold) the cursed +0 scale mail of Mental Paralysis {rN+ Regen+} (270 gold) It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +1 leather armour of cold resistance (60 gold) a +0 large shield (135 gold) a +0 shield (135 gold) a +4 scale mail of cold resistance (120 gold) a +0 chain mail (135 gold) a +0 leather armour (60 gold) a +0 chain mail (135 gold) (0, 0, D:7) a cursed +0 giant club (25, 8, D:7) a +0 chain mail (52, 10, D:7) a +0 trident a +0 chain mail (51, 11, D:7) a +0 club (51, 12, D:7) 7 arrows a +0 shortbow (52, 12, D:7) an arrow (51, 13, D:7) a +0 whip 6 poisoned needles (24, 21, D:7) a +0 rapier (20, 23, D:7) a +0 club a +0 leather armour (26, 28, D:7) 12 poisoned needles (43, 33, D:7) an arrow (-6, 34, D:7) a +0 halberd (48, 36, D:7) a cursed +0 shortbow 25 arrows (19, 38, D:7) a +0 trident (42, 44, D:7) a +0 leather armour (48, 49, D:7) a +0 trident (17, 53, D:7) a +0 halberd (17, 54, D:7) a +0 halberd (34, 55, D:7) 6 needles of confusion (20, 56, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) 7 needles of sleeping (29, 11, D:8) a +0 whip (9, 13, D:8) a +0 giant spiked club a +0 robe (0, 14, D:8) 12 poisoned bolts (36, 22, D:8) a +0 giant spiked club (-25, 25, D:8) a +0 rapier (25, 25, D:8) a +5 short sword (-4, 27, D:8) a +0 giant club a cursed -2 giant club (8, 27, D:8) a +0 leather armour (34, 30, D:8) a +0 halberd (-11, 54, D:8) a +0 shortbow 24 arrows (8, 55, D:8) an arrow (9, 55, D:8) a +0 shortbow 20 arrows Level 9 of the Dungeon [Shop] Riasch's Jewellery Shoppe an uncursed amulet of faith (400 gold) a cursed +2 ring of intelligence (45 gold) the amulet "Mohum" {rF- rN+ Regen+ Str+10} (552 gold) [amulet of regeneration] It affects your strength (+10). It makes you vulnerable to fire. It protects you from negative energy. It increases your rate of regeneration. an uncursed amulet of stasis (175 gold) an uncursed ring of flight (175 gold) (0, 0, D:9) a +0 mace (-31, 3, D:9) a cursed ring of loudness a cursed amulet of inaccuracy a cursed -2 ring of protection a cursed -2 ring of dexterity a potion of poison (-52, 13, D:9) a +0 leather armour (-57, 16, D:9) a +0 giant club (-4, 17, D:9) a +0 halberd a +0 robe a cursed +0 hand axe a +0 robe (-4, 18, D:9) a +0 robe a +0 falchion a +0 falchion a +0 robe (-7, 22, D:9) a +0 robe a +0 spear (-26, 24, D:9) a +0 ring mail (-25, 24, D:9) a +0 mace (-25, 25, D:9) a +0 club (-30, 27, D:9) a +1 trident of piercing a +0 chain mail (-13, 28, D:9) a cursed -2 dagger (-11, 31, D:9) 22 arrows (1, 37, D:9) a +0 ring mail (-56, 39, D:9) a +0 leather armour (1, 39, D:9) a +0 flail a +0 leather armour (1, 42, D:9) a +0 mace a cursed +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 16 bolts (0, 3, D:10) a +0 leather armour (1, 11, D:10) a +0 buckler (-4, 16, D:10) a +0 robe (0, 21, D:10) a +0 leather armour (15, 21, D:10) 2 arrows (15, 22, D:10) a +0 giant club a cursed -1 shortbow 25 arrows (-13, 26, D:10) a +0 robe (-15, 36, D:10) a +0 club a +0 chain mail (2, 39, D:10) 2 arrows (9, 41, D:10) 4 arrows a +0 shortbow (6, 42, D:10) a +0 robe (-1, 61, D:10) 5 tomahawks a +0 leather armour Level 11 of the Dungeon [Shop] Mipavol's Book Shoppe a Grand Grimoire (1876 gold) a book of Summonings (1190 gold) a book of the Earth (1105 gold) a book of the Dragon (1530 gold) a book of Necromancy (510 gold) a book of Minor Magic (340 gold) a book of Party Tricks (850 gold) a book of Air (595 gold) a book of Enchantments (850 gold) a book of the Sky (1105 gold) a book of Beasts (935 gold) a book of Summonings (1190 gold) (0, 0, D:11) a +0 pair of gloves (3, 11, D:11) an uncursed staff of air (8, 14, D:11) a legendary deck of destruction (9, 20, D:11) a +0 great sword (-13, 25, D:11) an ornate deck of summoning (-17, 44, D:11) a +0 whip (-8, 47, D:11) a scroll of random uselessness (16, 50, D:11) a scroll of random uselessness Level 1 of the Lair of Beasts (0, 0, Lair:1) a spiny frog corpse (skeletalised by now) (-31, 2, Lair:1) 15 gold pieces (-26, 2, Lair:1) 17 gold pieces (-18, 3, Lair:1) a plain deck of summoning (-23, 5, Lair:1) a hydra corpse (-21, 14, Lair:1) a scroll of remove curse (3, 15, Lair:1) a water moccasin corpse (skeletalised by now) (8, 17, Lair:1) a water moccasin corpse (skeletalised by now) (1, 19, Lair:1) a +0 spear (5, 29, Lair:1) a +0 scale mail (-8, 30, Lair:1) 14 poisoned needles (0, 31, Lair:1) a water moccasin corpse (skeletalised by now) a labyrinth (0, 0, Lab) a trapdoor spider corpse (-8, 14, Lab) a +0 robe (-27, 18, Lab) an orc skeleton (-26, 18, Lab) a sling bullet (-25, 18, Lab) Advanced Steps in Wizardry Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Silence Hexes/Air 5 e - Cigotuvi's Embrace Necromancy 5 f - Phase Shift Translocation 5 (unseen) (-8, 18, Lab) a scroll of recharging (-27, 20, Lab) the ring "Zaism" {Fire Str+2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (unseen) (-25, 20, Lab) a +0 plate armour (unseen) (-26, 21, Lab) a sling bullet (-26, 22, Lab) 2 sling bullets (-26, 24, Lab) 6 sling bullets (-26, 27, Lab) 4 sling bullets