junkhipster Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, -11, D:1) a +0 ring mail (1, -2, D:1) a +0 spear (2, 12, D:1) 28 stones (2, 17, D:1) 2 tomahawks (7, 1, D:1) 27 arrows (8, 15, D:1) a +0 leather armour (16, 14, D:1) a +0 ring mail (23, 29, D:1) a +0 short sword (28, 7, D:1) 20 stones (29, 7, D:1) a +0 dagger Level 2 of the Dungeon (3, -2, D:2) 26 arrows (4, -31, D:2) 5 javelins of penetration (9, -15, D:2) 15 bolts (18, -17, D:2) a +0 club (18, -15, D:2) a +0 club (19, -33, D:2) 2 stones (20, -33, D:2) a stone (26, -20, D:2) a cursed -1 club (26, -19, D:2) a +0 club (45, -11, D:2) a +0 robe (49, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club a +0 club (1, 0, D:3) a +0 dagger a +0 animal skin a +0 dagger a +0 robe a +0 club (3, 5, D:3) a +0 club (10, 21, D:3) 17 stones (11, 23, D:3) a +0 war axe (18, 6, D:3) a +0 leather armour (20, -6, D:3) a +0 dagger a +0 robe (20, -4, D:3) a +0 dagger a +0 robe (20, -2, D:3) Sif Muna's Handbook of Conjuration Spells Type Level a - Magic Dart Conjuration 1 (21, 0, D:3) 21 arrows (22, 23, D:3) 17 sling bullets (24, -6, D:3) a +2 ring of dexterity (29, -1, D:3) a +0 hand axe a +0 scale mail (31, 19, D:3) a +0 club (31, 21, D:3) a +0 dagger (35, 22, D:3) a +2 hand axe of venom (36, 24, D:3) a +0 club (37, 22, D:3) a +0 club a +0 club a +0 whip a +0 ring mail a +0 dagger a +0 club (38, 23, D:3) 10 arrows (39, 22, D:3) a +0 trident a +0 leather armour (39, 30, D:3) a stone (40, 29, D:3) 15 arrows (40, 36, D:3) 6 stones (40, 40, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +5 amulet of reflection (4, 8, D:4) a +0 leather armour (5, 8, D:4) a +0 falchion (7, 3, D:4) 12 stones (16, -1, D:4) a +0 mace (17, 1, D:4) a +2 quarterstaff of chaos (28, -4, D:4) a cursed -2 short sword (29, -5, D:4) a +0 dagger a +0 robe (31, -4, D:4) a wand of polymorph (6/24) (31, 9, D:4) 3 large rocks Level 5 of the Dungeon (10, 36, D:5) an uncursed ring of poison resistance (14, -6, D:5) 17 sling bullets (25, 21, D:5) a +0 trident (27, 19, D:5) a +0 buckler (45, 8, D:5) 20 stones (48, 15, D:5) 15 stones (49, 36, D:5) a +0 naga barding (56, -4, D:5) a +0 club (58, 39, D:5) 13 stones Level 6 of the Dungeon [Shop] Juoveomp's Magic Scroll Emporium a scroll of magic mapping (49 gold) 2 scrolls of teleportation (84 gold) a scroll of teleportation (42 gold) a scroll of noise (14 gold) a scroll of blinking (105 gold) a scroll of teleportation (42 gold) a scroll of recharging (133 gold) a scroll of enchant armour (105 gold) [Shop] Esishresu's Serpentskin Sales a +0 blowgun (32 gold) 5 poisoned tomahawks (65 gold) 9 poisoned needles (46 gold) +0 swamp dragon scales (650 gold) +0 swamp dragon scales (650 gold) the Incunabulum of Envenoming (559 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 2 poisoned tomahawks (26 gold) (0, 0, D:6) a +0 leather armour (15, -3, D:6) a cursed -3 spear (20, 2, D:6) a +0 robe (22, 38, D:6) a +0 scythe a +0 robe 7 needles of sleeping (23, 0, D:6) 7 arrows (29, 34, D:6) a +0 flail (30, 4, D:6) a +0 robe a +0 glaive (30, 22, D:6) a +0 giant club (30, 33, D:6) 18 stones (30, 39, D:6) a +0 battleaxe (37, -7, D:6) a book of Changes (38, -12, D:6) a potion of lignification (40, -11, D:6) 21 arrows Level 7 of the Dungeon (0, 0, D:7) a +2 ring of evasion (5, -9, D:7) a +0 chain mail (5, 42, D:7) a +0 scale mail (8, -4, D:7) a +0 shortbow (14, 42, D:7) a +0 giant spiked club (17, 1, D:7) a +0 shortbow 18 arrows (17, 3, D:7) an arrow (17, 7, D:7) an arrow (17, 14, D:7) a cursed +0 leather armour (18, -13, D:7) a +0 robe (19, 21, D:7) a wand of confusion (31/48) (47, 22, D:7) a +0 shortbow 18 arrows (49, 21, D:7) an arrow (51, -10, D:7) a +0 dagger (51, 15, D:7) a +0 chain mail (51, 19, D:7) 2 arrows (52, 17, D:7) a +0 trident (52, 19, D:7) an arrow (55, 45, D:7) 2 needles of confusion (57, 40, D:7) a potion of degeneration Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Xuabull" {MP+9 Int+2} (3120 gold) [ring of magical power] It affects your intelligence (+2). It affects your magic capacity (+9). the +2 whip of the Fray {flame, rElec SInv} (3270 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you see invisible. the ring "Juomun" {Str-3 Dex+7 Slay+5 Stlth+} (5390 gold) [ring of stealth] It affects your strength (-3). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you more stealthy. the +1 hunting sling of the Sun {flame, rF+ rN+ Str-4 Int+4} (2590 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (0, 0, D:8) a +0 dagger (8, -20, D:8) 19 sling bullets (11, 1, D:8) a cursed -1 whip (12, 2, D:8) a +0 club (13, 1, D:8) a +0 short sword a +0 chain mail (13, 3, D:8) a +0 scale mail a +0 trident (15, -9, D:8) a +0 dagger a +0 robe a +0 chain mail a +0 hand axe (16, 1, D:8) a +0 quarterstaff (27, -30, D:8) a +0 leather armour (27, -23, D:8) 5 tomahawks (27, -10, D:8) a +0 hunting sling (29, 1, D:8) a +0 dagger a +0 robe (30, 6, D:8) 14 stones (37, -25, D:8) 13 bolts (37, -15, D:8) a +0 leather armour (40, -27, D:8) 20 stones (41, -28, D:8) 14 stones (42, -6, D:8) a wand of disintegration (12/24) (42, 6, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 8 stones (2, 9, D:9) 20 bolts (5, -7, D:9) a cursed -2 scimitar (15, 4, D:9) a +0 pair of gloves (20, -23, D:9) a +0 flail (21, -4, D:9) a +0 ring mail (24, 6, D:9) a stone (25, -25, D:9) a +0 giant club a +0 giant spiked club (25, 10, D:9) a stone (26, -26, D:9) 15 poisoned needles (26, -10, D:9) a +0 hunting sling (26, 9, D:9) a stone (27, -17, D:9) 6 arrows (27, -15, D:9) a +0 shortbow 4 arrows (27, 9, D:9) a poisoned needle 2 stones (28, -17, D:9) 10 arrows (28, 8, D:9) 3 poisoned needles a +0 dagger 2 stones (28, 9, D:9) a +0 club (29, 7, D:9) a +2 helmet a +0 ring mail (29, 9, D:9) a +0 blowgun 11 poisoned needles a +0 short sword (34, -15, D:9) 14 sling bullets (43, -27, D:9) a +0 whip (44, -28, D:9) a +0 mace a +0 leather armour (45, -26, D:9) a cursed -3 mace 5 tomahawks (45, -25, D:9) a +0 dagger (46, -26, D:9) a +0 club a +0 leather armour (46, -25, D:9) a +0 war axe a +0 scale mail a +0 falchion a +0 short sword a +0 dagger a +0 robe (47, -24, D:9) a +0 short sword a +0 chain mail a cursed -2 mace a +0 leather armour a +0 hand axe a +0 ring mail a +0 flail a +0 leather armour a +0 dagger a cursed -2 club a +0 leather armour a cursed -1 short sword a +0 chain mail (61, -29, D:9) a wand of confusion (15/48) 2 scrolls of recharging Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (4, -2, D:10) the +1 trident of the Iron City of Dis {flame, rF+ Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (5, -18, D:10) a +0 whip (10, 10, D:10) a +0 dagger (11, 10, D:10) a +0 dagger a +0 robe (12, 8, D:10) a +0 dagger a +0 robe (12, 9, D:10) a +0 falchion (12, 10, D:10) a +0 flail a +0 leather armour (13, 0, D:10) a +3 chain mail (13, 8, D:10) 20 stones (14, 9, D:10) an uncursed amulet of regeneration (17, -23, D:10) a +0 whip (22, 6, D:10) a +0 short sword (28, -8, D:10) a +0 trident (31, -2, D:10) a +2 hand axe a +0 robe (31, -1, D:10) a +0 mace a +0 robe (32, 0, D:10) a cursed +0 falchion a cursed +0 robe (33, 0, D:10) a cursed +0 scimitar a +0 robe (34, -2, D:10) a +0 dagger a +0 robe (41, 3, D:10) an uncursed amulet of the gourmand (44, -14, D:10) a +0 leather armour (49, 7, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a rime drake skeleton (1, 1, D:11) a jackal corpse (skeletalised by now) (10, 18, D:11) a yak corpse (skeletalised by now) (10, 19, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (11, 19, D:11) a yak corpse (skeletalised by now) (11, 21, D:11) a yak corpse (skeletalised by now) (12, 21, D:11) a +0 shortbow 15 arrows a centaur corpse (skeletalised by now) (12, 37, D:11) a stone (13, 37, D:11) a +0 giant club a +0 giant spiked club a +0 flail a +0 plate armour a +0 hand axe a two-headed ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (14, 23, D:11) an arrow (14, 37, D:11) a +0 club a +0 leather armour (15, 24, D:11) an arrow (15, 37, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (16, 37, D:11) 21 stones (17, 26, D:11) an arrow (18, 37, D:11) a +0 dagger (23, 25, D:11) 20 gold pieces the Ecumenical Temple an ice cave (0, 0, IceCv) a rime drake corpse (18, -8, IceCv) 13 gold pieces (18, -7, IceCv) 9 gold pieces (18, -6, IceCv) 22 gold pieces (19, -8, IceCv) an uncursed ring of stealth (19, -5, IceCv) 14 gold pieces (20, -9, IceCv) 4 gold pieces