juanjsm Level 1 of the Dungeon (0, 0, D:1) a +0 mace (13, 0, D:1) a +0 robe (13, 7, D:1) a +0 dagger (16, 28, D:1) a +0 hand axe (17, -6, D:1) 19 stones (37, 6, D:1) a +0 club Level 2 of the Dungeon (3, 15, D:2) a +0 whip (6, 3, D:2) a +0 mace (15, -9, D:2) a +0 club (16, 7, D:2) a +0 hand axe (17, 20, D:2) 22 stones (21, 13, D:2) a meat ration (21, 26, D:2) a +0 ring mail (22, 27, D:2) a +0 club (23, -15, D:2) a +0 dagger (25, -5, D:2) a +0 hand axe (25, 6, D:2) a +0 club (27, 24, D:2) a +0 club (29, 8, D:2) a +0 spear (36, 26, D:2) a meat ration (38, 1, D:2) a +0 dagger (39, 15, D:2) a +0 ring mail of magic resistance (44, -11, D:2) a +0 hunting sling (46, -2, D:2) a +0 mace (49, -6, D:2) 23 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 trident (3, 16, D:3) a cursed -2 club (4, 40, D:3) 8 curare-tipped needles (5, 37, D:3) 22 bolts (10, 7, D:3) a +0 dagger (12, 7, D:3) a +0 club (15, 37, D:3) 15 poisoned needles (17, 8, D:3) a +0 robe (17, 41, D:3) 7 arrows (18, 33, D:3) 17 stones (20, 8, D:3) a +0 war axe (26, 2, D:3) 18 bolts (30, 18, D:3) a +0 dagger (30, 38, D:3) 26 stones (31, 18, D:3) a +0 dagger (34, 9, D:3) a +0 club (34, 17, D:3) a +0 dagger a +0 robe (35, 9, D:3) a +0 dagger (38, 13, D:3) a +0 club (47, 16, D:3) 14 stones (47, 21, D:3) a meat ration Level 4 of the Dungeon [Shop] Dovewkon's Antique Weapon Shoppe a +0 glaive (130 gold) the +11 hand crossbow of Ejefiexio {freeze, Fragile rF+ Str+2} (1478 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It will be destroyed if unequipped. a +2 halberd of flaming (384 gold) a +0 mace (60 gold) a +0 blowgun (50 gold) a +0 spear (60 gold) a +0 dagger (40 gold) a +0 flail (70 gold) a +0 short sword (60 gold) the +4 broad axe of Beogh's Wrath {flame, rElec Dex+3} (950 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. a +0 arbalest (90 gold) a +0 rapier (80 gold) a +4 halberd (520 gold) (0, 0, D:4) a +0 mace 2 tomahawks a +0 leather armour (16, -18, D:4) a +0 hand axe (16, -17, D:4) a +0 falchion (18, -17, D:4) a +0 club a +0 flail 3 tomahawks of returning a cursed +0 leather armour (18, 6, D:4) 3 tomahawks (21, -22, D:4) a +0 dagger a +0 robe (33, -38, D:4) 14 stones (33, -14, D:4) a +0 giant club (41, -25, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 5 tomahawks (5, 3, D:5) a +0 broad axe (6, 17, D:5) 4 needles of confusion (7, 18, D:5) a +0 leather armour (8, 15, D:5) a +0 dagger a +0 robe (11, 19, D:5) a +0 dagger (25, 16, D:5) a +0 robe an ossuary (0, 0, Ossuary) an uncursed ring of wizardry (0, 1, Ossuary) a potion of resistance (0, 2, Ossuary) a potion of brilliance (1, 0, Ossuary) 2 scrolls of magic mapping (1, 1, Ossuary) a scroll of amnesia (1, 2, Ossuary) 2 potions of resistance (2, 0, Ossuary) a scroll of blinking (2, 1, Ossuary) a scroll of amnesia (2, 2, Ossuary) a potion of curing (6, 0, Ossuary) a scroll of identify (6, 1, Ossuary) a potion of degeneration (6, 2, Ossuary) a potion of heal wounds (7, 0, Ossuary) a scroll of brand weapon (7, 1, Ossuary) a potion of curing (7, 2, Ossuary) a potion of degeneration (8, 0, Ossuary) a scroll of remove curse (8, 1, Ossuary) a scroll of remove curse (8, 2, Ossuary) a potion of beneficial mutation