Dungeon Sprint DCSS version 0.31-a0-700-gf13585253f (webtiles) character file. Game seed: 7806788296330834816 0 jt the Ruffian (level 1, -14/13 HPs) Began as a Vine Stalker Shapeshifter on Sept 7, 2023. Demolished by a merfolk siren ... wielding a +0 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (12 turns). jt the Ruffian (Vine Stalker Shapeshifter) Turns: 12, Time: 00:00:20 Health: -14/13 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 0/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 animal skin rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.08/turn %: no teleportation, guardian spirit @: berserking (expiring), beast-form, very quick A: beast (slay +1), fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Begin Untransformation You were in the Dungeon. You were a hulking beast. You visited 1 branch Inventory: Armour a - a +0 animal skin (worn) Talismans c - a beast talisman (active) d - a flux talisman Scrolls i - a scroll of blinking Potions b - a potion of lignification e - a potion of curing f - a potion of haste g - 2 potions of magic Skills: + Level 0.8 Fighting + Level 1.5 Dodging + Level 3.0 Unarmed Combat + Level 3.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +1) You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 243 gold pieces. You close the door. You are no longer entranced. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You feel a strong urge to attack something. There is an open door here. You punch the merfolk siren! Your punch misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren misses you. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren barely misses you. You hit the merfolk siren. The merfolk siren is heavily wounded. You barely miss the merfolk siren. You bite the merfolk siren, but do no damage. The merfolk siren is heavily wounded. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is severely wounded. Press: ? - help, v - describe, . - travel, g - get item Here: a merfolk siren, wielding a +0 trident (severely wounded) Item here: 243 gold pieces. The floor, spattered with blood. You barely miss the merfolk siren. You bite the merfolk siren, but do no damage. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #h# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Vine Stalker Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 2/2 1 | D | Noticed a merfolk siren 12 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 8 Bite || 2 Use: Potion || 1 Armour: Animal skin || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts