jt Level 1 of the Dungeon (14, -16, D:1) a +0 dagger (17, -7, D:1) a +0 robe (22, 14, D:1) a book of Necromancy (25, -18, D:1) a +0 robe (29, -11, D:1) a book of Frost (30, -19, D:1) a +0 chain mail (37, -10, D:1) a +0 dagger (37, -5, D:1) a +0 club (38, -18, D:1) a +0 whip (44, -16, D:1) a +0 dagger (44, 15, D:1) a +0 club (48, 12, D:1) a +0 dagger (52, -6, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 mace (10, 4, D:2) a +0 spear (10, 32, D:2) a +0 animal skin (11, 20, D:2) a book of the Hunter (21, 2, D:2) the +0 pair of boots of Gozag's Condemnation {rF+ Will- rCorr} rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (23, 29, D:2) a +0 long sword (29, 17, D:2) a book of Scorching (38, 23, D:2) a +0 short sword (41, 27, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, 31, D:3) a +0 club (8, -7, D:3) a +0 chain mail (10, 32, D:3) a +0 whip (13, 42, D:3) a +0 mace (17, 21, D:3) a +0 leather armour (18, 42, D:3) a +0 sling a +0 dagger (19, 41, D:3) a +0 dagger (27, 9, D:3) a +0 spear (32, 42, D:3) a +0 short sword (32, 56, D:3) a +0 mace (38, 2, D:3) a +0 club (38, 4, D:3) a +0 flail (47, 53, D:3) a +0 sling a +0 club (58, 1, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Eskuih's Armour Shoppe a +2 chain mail of cold resistance (236 gold) a +0 plate armour (253 gold) a +0 chain mail (49 gold) a +0 ring mail (44 gold) a +0 kite shield (49 gold) a +0 scale mail (44 gold) a +0 cloak (49 gold) a +0 kite shield (49 gold) (3, 10, D:4) a +0 dagger (13, -22, D:4) a +0 ring mail (13, -12, D:4) a +0 leather armour a +0 hand axe (14, -12, D:4) a +0 whip (14, 16, D:4) a +0 robe a +0 mace (15, -12, D:4) a +0 dagger (15, -11, D:4) a +0 whip (36, -12, D:4) a book of Iron (39, 12, D:4) a +0 short sword (40, -12, D:4) a +0 sling (40, 16, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Deofepal's Antique Weapon Emporium the +7 halberd of Sistuv {heavy, rElec rN+} (1510 gold) rElec: It insulates you from electricity. rN: It protects you from negative energy. a +2 spectral quarterstaff (550 gold) a +0 sling of draining (117 gold) a +0 flail (87 gold) a +0 short sword of venom (140 gold) a +1 dagger of electrocution (300 gold) a +0 hand axe (75 gold) [Shop] Icexzil's Distillery a potion of enlightenment (75 gold) a potion of mutation (120 gold) a potion of heal wounds (75 gold) a potion of degeneration (15 gold) a potion of curing (45 gold) (0, 0, D:5) a +0 long sword (1, -22, D:5) a +0 dagger (1, -3, D:5) a +0 ring mail (2, -23, D:5) a +0 short sword a +0 war axe (2, -22, D:5) a +0 mace (3, -23, D:5) a +0 hand axe (4, -23, D:5) a +0 spear (7, -24, D:5) a +0 halberd (11, -12, D:5) a +0 giant club (12, -13, D:5) a +0 hand axe a +0 scale mail (14, -36, D:5) a +0 war axe a +0 scale mail (15, -36, D:5) a +0 hand axe a +0 leather armour (15, -35, D:5) a +0 dagger a +0 chain mail (24, -30, D:5) a +0 robe a +0 dagger (27, -9, D:5) a +0 rapier (28, -6, D:5) a +0 dagger a +0 robe (30, -10, D:5) a +0 short sword (30, -9, D:5) a +0 club (31, -8, D:5) a +0 flail of protection (36, -12, D:5) a +0 chain mail (39, -24, D:5) a +0 pair of gloves (43, 11, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 2, D:6) an amulet of magic regeneration (20, 21, D:6) a +0 flail (22, 21, D:6) a +0 club (29, 12, D:6) a +0 heavy hand axe (29, 24, D:6) a +0 whip a +0 club a +0 robe (33, 11, D:6) a +0 war axe (35, 28, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a book of Storms (6, -29, D:7) a +0 ring mail (10, -39, D:7) a +0 plate armour (14, -5, D:7) a +0 dagger (16, 1, D:7) a +0 shortbow (18, -25, D:7) a +0 hand axe a +0 ring mail a +0 orcbow (18, -23, D:7) a +0 short sword a +0 chain mail (18, -18, D:7) a +0 hand axe (26, -28, D:7) a +0 leather armour (31, -14, D:7) a +0 hand axe (41, -23, D:7) a +0 long sword (48, -33, D:7) a +0 robe a +1 dagger (48, -4, D:7) a +0 shortbow a +0 club (49, -23, D:7) a +0 leather armour a +0 club a +0 chain mail a +0 club (50, -35, D:7) a +0 dagger (50, -23, D:7) a +0 hand axe (52, -38, D:7) a +0 great sword (52, -23, D:7) a +0 hand axe a +0 plate armour a +0 war axe (53, -28, D:7) a +0 robe a +1 flail of freezing a +0 robe a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 shortbow (2, 9, D:8) a +0 whip (2, 10, D:8) a +0 glaive (2, 11, D:8) a +0 whip a +0 whip a +0 dagger a +0 club (2, 12, D:8) a +3 mace a +0 robe a +0 dagger a +0 robe (2, 13, D:8) 83 stones a +0 spear (3, 11, D:8) a +0 short sword a +0 dagger (4, 10, D:8) a +0 club 4 stones (6, 8, D:8) a +0 dagger a +0 robe (7, 8, D:8) a +0 dagger (11, 22, D:8) a +0 short sword (19, -11, D:8) 3 boomerangs (24, -5, D:8) a +0 spear 6 stones (24, 10, D:8) a +0 scale mail a +0 club (24, 12, D:8) a +0 plate armour a +0 flail (24, 13, D:8) a +0 spear a +0 spear (25, 10, D:8) a +0 leather armour a +0 short sword (25, 12, D:8) a +0 whip (27, 0, D:8) a +5 dagger a +0 plate armour a +0 broad axe (27, 13, D:8) a +0 flail (27, 15, D:8) a +0 chain mail a +0 mace (28, -1, D:8) a +0 short sword a +0 short sword (28, 0, D:8) a +0 club (28, 14, D:8) a +0 ring mail a +0 dagger (29, -12, D:8) a +0 robe (30, 6, D:8) a +0 spear (32, 3, D:8) a +0 short sword (37, 5, D:8) a +0 kite shield the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Hanutega's General Store the +8 longbow "Zephyr" {speed, Dex+3 SInv} (924 gold) Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +1 heavy shortbow (148 gold) a +3 chain mail of willpower (318 gold) a scroll of identify (24 gold) a potion of degeneration (12 gold) 2 darts of dispersal (21 gold) (0, 24, Lair:1) a +0 whip (1, 9, Lair:1) 7 stones (7, -24, Lair:1) a stone (10, -1, Lair:1) a +0 long sword (19, -10, Lair:1) a +0 club (20, 23, Lair:1) a +0 war axe of electrocution (21, 20, Lair:1) a +0 sling (26, 5, Lair:1) a +0 falchion (28, 22, Lair:1) a +0 robe (54, 8, Lair:1) 7 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 long sword (6, 1, Lair:2) 4 stones (8, -17, Lair:2) a +0 plate armour (20, -17, Lair:2) a +0 robe (22, -13, Lair:2) 5 stones Level 3 of the Lair of Beasts [Shop] Kikirph's General Store 9 stones (11 gold) a ring of protection from cold (325 gold) the +6 falchion of the Mind {distort, rElec Dex+2} (724 gold) Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. the +4 robe of Folly {Brill Will-∞ Int+8} (578 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int: It affects your intelligence (+8). a potion of ambrosia (104 gold) a scroll of teleportation (39 gold) 2 stones (2 gold) a +3 leather armour of poison resistance (273 gold) 5 large rocks (97 gold) (0, 0, Lair:3) 8 gold pieces (1, -4, Lair:3) a scroll of teleportation (1, 0, Lair:3) 4 gold pieces