Dungeon Crawl Stone Soup version 0.31-a0-177-g4aa6249778 (webtiles) character file. Game seed: 11402940225910909405 18 jt the Slasher (level 2, -1/23 HPs) Began as a Djinni Warper on June 18, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (507 turns). jt the Slasher (Djinni Warper) Turns: 507, Time: 00:01:59 Health: -1/23 AC: 3 Str: 10 XL: 2 Next: 85% Gold: 47 EV: 11 Int: 14 God: SH: 0 Dex: 12 rFire + + . a - +0 falchion rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) g - a +0 hand axe j - a +0 war axe Missiles d - 5 boomerangs of dispersal (quivered) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of blinking f - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of noise {unknown} Potions e - a potion of haste {unknown} Skills: - Level 2.0 Fighting - Level 2.9 Long Blades - Level 0.7 Throwing - Level 1.0 Armour - Level 2.1 Dodging + Level 0.0 Stealth - Level 2.8 Spellcasting - Level 2.8 Conjurations - Level 2.8 Hexes - Level 2.8 Summonings - Level 2.8 Necromancy - Level 2.8 Translocations - Level 2.8 Transmutations - Level 2.8 Fire Magic - Level 2.8 Ice Magic - Level 2.8 Air Magic - Level 2.8 Earth Magic - Level 2.8 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 18% N/A 14% 2 b - Lesser Beckoning Tloc 18% N/A 14% 2 c - Vhi's Electric Charg Tloc/Air 18% N/A 28% 3 d - Teleport Other Tloc 9% N/A 28% 3 e - Manifold Assault Tloc 9% N/A 67% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Blink (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You feel stable enough to blink again. The endoplasm jiggles. You see here a quokka skeleton. The endoplasm jiggles. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ########################### #......÷..J@..............# ######.#######################.# .......######### #.# ####...........############# #.# ####÷#.#.####.......J......# #.# ..............#.##########.###.# .###.#.#.####..## #.....# .# #.....# #..# #.....# .#####.######..# ###.....## You could see an endoplasm. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 jackals (D:1) 3 quokkas (D:1) 4 bats (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jt the Djinni Warper began the quest for the Orb. 0 | D:1 | jt set off with the following spells memorised: Blink, | Lesser Beckoning, Vhi's Electric Charge, Teleport Other, | Manifold Assault. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 507 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, chequers_serial_rivers_micro_d Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.9 Fighting | | 2.0 Throwing | | 0.7 Armour | | 1.0 Dodging | | 2.1 Spellcasting | | 2.8 Conjurations | | 2.8 Hexes | | 2.8 Summonings | | 2.8 Necromancy | | 2.8 Translocations | | 2.8 Transmutations | | 2.8 Fire Magic | | 2.8 Ice Magic | | 2.8 Air Magic | | 2.8 Earth Magic | | 2.8 Poison Magic | | 2.8 Action || total ---------------------------++------- Melee: Falchion || 56 Throw: Boomerang || 2 Cast: Blink || 1 Armour: Leather armour || 16 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 517 | 517 | 0 | 71 | 184 | 1 | 517.0 | Dungeon | 517 | 517 | 0 | 71 | 184 | 1 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 517 daAuts