jt the Dungeon (0, 12, D) a +0 club (0, 13, D) a wolf corpse (0, 14, D) a +0 whip (3, 13, D) a bat corpse (skeletalised by now) (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a +0 dagger a +0 hand axe a goblin skeleton an orc skeleton (6, 11, D) a bat corpse (skeletalised by now) (6, 15, D) a +0 long sword of flaming (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +0 quarterstaff of protection (7, 15, D) a +0 heavy flail (8, 14, D) a +0 hand axe of freezing (8, 15, D) a +2 dagger of draining (9, 11, D) a +0 dagger a rat corpse (skeletalised by now) (9, 14, D) a +2 plate armour (9, 15, D) a +3 ring mail (10, 6, D) a bat corpse (skeletalised by now)