jt the Dungeon [Shop] Carch's Jewellery Emporium a ring of ice (300 gold) the dreamshard necklace {*Dream Drain} (2400 gold) [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. the amulet "Umydei" {Acrobat rC+} (528 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rC: It protects you from cold. the amulet of Naniptije {Spirit Dex+3} (519 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). a +6 ring of strength (432 gold) a ring of resist corrosion (240 gold) the amulet "Ygoippa" {Fly Regen+ Str-2 Stlth+} (452 gold) [amulet of regeneration] Str: It affects your strength (-2). Fly: It grants you flight. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. a +4 ring of protection (432 gold) [Shop] Kiaplan's General Store a +3 scale mail of positive energy (322 gold) 3 stones (4 gold) the +1 pair of gloves of Melancholy {+Inv} (329 gold) +Inv: It lets you turn invisible. [Shop] Okhlycvay's General Store a +4 plate armour of cold resistance (550 gold) a +1 dagger of speed (143 gold) a +4 vorpal battleaxe (348 gold) [Shop] Lejotut's Book Shop a book of Chaos (550 gold) the Encyclopedia of the Boreal Mountains (528 gold) Spells Type Level a - Animate Armour Summoning/Earth 4 b - Petrify Transmutation/Earth 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Ozocubu's Refrigeration Ice 7 a book of Cantrips (132 gold) the Textbook on Feathers and Bewitchment (484 gold) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 5 d - Metabolic Englaciation Hexes/Ice 5 the Quarto of Calefaction (462 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ignition Fire 8 c - Fire Storm Conjuration/Fire 9 a book of Party Tricks (176 gold) the Folio of Blasts and Transformation (286 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Spider Form Transmutation/Poison 3 c - Iron Shot Conjuration/Earth 6 a manual of Air Magic (880 gold) a Necronomicon (616 gold) [Shop] Leprogac's General Store a +0 vorpal broad axe (128 gold) a scroll of enchant weapon (120 gold) 7 stones (11 gold) a +4 whip of electrocution (451 gold) the +6 chain mail "Kyiqaape" {+Inv} (776 gold) +Inv: It lets you turn invisible. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (1556 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a scroll of identify (32 gold) the +9 great sword of the Orcish Mines {freeze, rC- SInv Stlth+} (1019 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a scroll of identify (32 gold) [Shop] Lagyoxt's Book Shop Maxwell's Memoranda (532 gold) a book of Weapons (392 gold) a book of the Sky (616 gold) a book of Rime (392 gold) the Unrestrained Analects (616 gold) an Everburning Encyclopedia (504 gold) [Shop] Avoomoripn's Magic Scroll Boutique a scroll of brand weapon (133 gold) a scroll of enchant weapon (105 gold) [Shop] Domeoleo's Distillery a potion of lignification (51 gold) a potion of berserk rage (85 gold) [Shop] Hiblufuq's Distillery a potion of lignification (42 gold) a potion of attraction (42 gold) [Shop] Erchytsul's General Store 3 stones (3 gold) a stone (1 gold) the +9 acid dragon scales of the Orb Guardian {+Blink rPois rCorr} (1124 gold) rPois: It protects you from poison. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. a +2 ring mail of poison resistance (198 gold) a +1 halberd of venom (129 gold) a wand of polymorph (8) (123 gold) a scroll of enchant weapon (82 gold) (0, 6, D) a +0 spear a +0 ring mail a +0 kite shield a +0 shortbow (0, 15, D) a +0 plate armour of fire resistance a +0 broad axe (1, -13, D) a potion of degeneration (2, -15, D) a +6 ring of intelligence (2, -14, D) a +6 ring of dexterity (2, -13, D) 8 stones (2, 4, D) 10 stones (2, 9, D) a +0 falchion (3, -16, D) a ring of wizardry (3, -15, D) an amulet of regeneration (3, -14, D) a +6 ring of dexterity (3, -13, D) a +4 chain mail of willpower (3, 6, D) a +0 spear a +0 flail of holy wrath a +0 spear a +0 club (3, 8, D) a +0 club (4, -15, D) a +0 cloak of willpower (4, -14, D) the +1 robe of the Bellicose Dragon {Harm Str+4 Dex-2} Str: It affects your strength (+4). Dex: It affects your dexterity (-2). Harm: It increases damage dealt and taken. (4, -13, D) a +3 tower shield (5, -15, D) a +0 helmet of see invisible (5, -14, D) a +2 pair of boots (5, -13, D) the +1 robe of the Gusle {rElec rC+ Regen+ Dex+7} Dex: It affects your dexterity (+7). rC: It protects you from cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (5, 4, D) a +2 quarterstaff a +2 trident (5, 11, D) a +0 spear (5, 14, D) a +0 long sword of flaming (5, 15, D) a +0 quarterstaff of protection (5, 23, D) a +0 rapier a +0 leather armour (6, -25, D) 2 scrolls of enchant weapon (6, -24, D) 2 scrolls of enchant armour (6, -23, D) 2 scrolls of enchant armour (6, -15, D) the +3 double sword "Killer Bee's Foe" {elec, rElec rCorr} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (6, -14, D) a +0 executioner's axe of draining (6, -13, D) the +3 glaive "Guemeu" {vorpal, rPois Str+2 Dex+6 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +0 vorpal trident (6, 15, D) a +1 vorpal hand axe (7, -14, D) the +3 great sword "Undertaker" {freeze, Str+3 Int+3 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). (7, -13, D) a +6 great mace (7, 4, D) a +2 falchion a +2 dagger (7, 6, D) a +0 leather armour a +0 longbow (7, 14, D) a +1 dagger of draining (7, 15, D) a +1 flail of protection (8, -13, D) a +6 vorpal broad axe (8, 8, D) a +0 dagger (8, 14, D) a +3 ring mail (8, 15, D) a +3 chain mail (8, 20, D) a +0 giant club (9, -38, D) a +8 club (9, -35, D) a +0 short sword a +0 cloak (9, -34, D) a +2 battleaxe of freezing (11, -14, D) a +0 tower shield a +4 scimitar of holy wrath (11, -13, D) a +2 scythe of pain (12, -22, D) a staff of air (unseen) (12, -16, D) a staff of poison (unseen) (13, -8, D) a +2 sling of flaming a +4 rapier of venom (13, 8, D) a +0 short sword (14, -14, D) a +0 long sword a +0 ring mail (14, -13, D) a +0 arbalest (14, -9, D) a +1 hat of see invisible (14, 5, D) a +0 leather armour a +0 club (14, 6, D) a +0 chain mail a +2 great sword (15, -14, D) a +0 leather armour a +0 short sword (15, 3, D) a +0 scale mail a +0 long sword (15, 6, D) a ring of poison resistance (16, -24, D) a +1 battleaxe of freezing (16, -5, D) a staff of air (17, -15, D) a +0 great sword of flaming (17, -4, D) a +2 dagger of venom (17, 3, D) a +0 trident (17, 19, D) a +3 plate armour (17, 20, D) a +0 helmet (17, 21, D) a +2 war axe of freezing (17, 22, D) a +2 rapier of venom (17, 23, D) a +2 scimitar of flaming (18, 6, D) a +0 buckler a +0 robe a +0 scimitar of flaming a +0 sling (18, 8, D) a +0 scimitar (18, 19, D) a +3 plate armour (18, 20, D) a +4 scale mail (18, 21, D) a +2 morningstar of protection (18, 22, D) a +2 halberd of venom (18, 23, D) a +0 lajatang (19, 6, D) a +0 robe a +2 sacred scourge of holy wrath (19, 8, D) a +0 robe a +10 giant club (20, -18, D) 2 boomerangs a +0 trident (20, -16, D) a +0 leather armour a javelin a +2 spear of flaming (20, -14, D) a +0 trident (20, -5, D) a +4 chain mail of cold resistance (21, -18, D) a boomerang a +0 trident (21, -16, D) a +0 arbalest the +27 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (21, -14, D) a +0 robe a +2 trident of freezing (21, -6, D) a +0 flail (21, -4, D) the +2 scimitar "Sigenoaf" {vorpal, rElec rPois} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. (22, -18, D) a +0 trident (22, -17, D) a +2 arbalest of flaming a +0 arbalest a +1 shortbow of flaming (22, -16, D) a +0 arbalest (22, -5, D) a staff of death (22, 14, D) a +0 flail (22, 15, D) a +0 robe a +0 dagger (22, 16, D) a +0 cloak a +4 quarterstaff of chaos (23, -37, D) a titan corpse (skeletalised by now) (23, -16, D) a +0 battleaxe of freezing a +0 trident (23, 16, D) a +0 dagger (24, -39, D) a titan corpse (skeletalised by now) (24, -15, D) a +0 dagger (24, 5, D) a +0 robe a +0 dagger (25, -19, D) 3 boomerangs a +0 trident (26, -37, D) a +2 battleaxe of freezing (26, -14, D) a +0 leather armour a +0 dagger (26, -5, D) a +2 buckler of protection (26, 0, D) a +0 plate armour a +1 great mace (27, -41, D) a +3 eudemon blade of holy wrath a +0 tower shield (27, -23, D) a +0 flail a +2 great sword of flaming (27, 0, D) a +0 plate armour a +2 vorpal demon blade (28, -9, D) a +3 ring of strength a +3 ring of protection (29, -14, D) a ring of protection from cold (30, -14, D) a +0 arbalest a staff of fire (30, -6, D) a +1 great sword of flaming (31, -21, D) a +0 robe (31, -3, D) a +0 robe a +0 spectral quarterstaff (31, 17, D) a +0 ring mail a +2 quarterstaff of holy wrath a +0 sling (31, 19, D) a +0 whip a stone a +2 antimagic dagger (31, 20, D) a +0 spear a +0 giant club a +0 giant club a +0 robe a +0 dagger (31, 21, D) a +0 club a +0 whip a +0 robe a +0 whip a +0 short sword a curare-tipped dart a +0 whip (32, 18, D) a +0 flail 5 poisoned darts a +0 dagger (32, 22, D) a curare-tipped dart a +0 dagger (33, -10, D) a +0 buckler a +0 robe a +3 quick blade of draining (34, -14, D) a +0 chain mail (34, -13, D) a +0 scimitar (34, -12, D) a +0 long sword (35, -9, D) a +0 great mace a +0 dire flail (36, -23, D) 63 gold pieces (36, -10, D) a +0 rapier a +0 cloak (36, -5, D) a +0 long sword (36, -2, D) a +0 cloak a +2 vorpal long sword (36, -1, D) the +6 shortbow of Nightmares {vorpal, +Blink rF- Will+} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. +Blink: It lets you blink. Will: It increases your willpower. (36, 1, D) a +4 spear of venom (36, 2, D) the +2 robe of Infinity {Str+3} Str: It affects your strength (+3). (36, 11, D) a +0 club (36, 22, D) a +0 whip (36, 23, D) a +0 flail (37, 1, D) a +0 scale mail of fire resistance (37, 2, D) a +2 halberd of pain (37, 22, D) a +0 flail (37, 23, D) a +0 club (38, -9, D) a +0 shortbow (40, -35, D) a +2 halberd of draining a +0 chain mail a +0 demon blade of pain a +0 plate armour (40, 7, D) a +2 robe of cold resistance a +0 dagger (41, -35, D) a +2 demon whip of flaming (still there?) a +0 chain mail of fire resistance (still there?) a human skeleton (still there?) (42, -33, D) a +0 longbow a +0 leather armour (42, -7, D) a +0 plate armour a +0 halberd (42, -3, D) a +0 chain mail a +3 war axe (42, 3, D) a +0 chain mail a +0 dire flail (42, 18, D) a +0 flail a +0 scale mail (43, -34, D) a +4 long sword of flaming a +0 chain mail (43, -28, D) a +1 battleaxe of pain (still there?) a +0 chain mail (still there?) (43, -27, D) a +3 whip of holy wrath a +0 robe a +0 battleaxe of freezing (43, -7, D) a +0 plate armour a +0 mace a +0 plate armour a +0 battleaxe of flaming (43, -6, D) a +0 halberd (43, -4, D) a +2 arbalest of electrocution (43, 6, D) a +0 plate armour a +0 great mace (44, -30, D) a +0 longbow a +0 leather armour an elf skeleton (44, -28, D) a +2 long sword of freezing a +0 cloak a +0 tower shield a +0 scimitar of flaming a +0 plate armour (44, -25, D) a +0 longbow a +0 leather armour (45, -35, D) a +0 short sword a +0 shortbow (45, -25, D) 333 gold pieces (45, -24, D) a +0 vorpal trident a +0 chain mail a +0 tower shield (45, -7, D) a +0 dagger (45, 0, D) a +5 broad axe (45, 1, D) a +5 dire flail (45, 7, D) a +3 arbalest (45, 8, D) the +0 spear "Koysaj Rel" {freeze, rN+ Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rN: It protects you from negative energy. (46, -8, D) a +1 long sword of protection a +0 chain mail a +0 war axe a +0 arbalest (46, -7, D) a +0 falchion a +0 hand axe a +0 robe (46, -2, D) a +0 plate armour a +0 bardiche (46, 0, D) a +3 lajatang (46, 1, D) a +3 great mace (46, 7, D) a +3 giant spiked club (46, 8, D) a +3 giant spiked club (47, -7, D) a +0 leather armour a +0 ring mail (47, -6, D) a +0 dagger (47, -3, D) a +0 trident (48, -7, D) a +0 chain mail a +5 broad axe (48, 0, D) a +5 dire flail (48, 1, D) a +0 vorpal war axe (48, 7, D) a +5 quick blade (48, 8, D) the +10 quarterstaff of Blood {vamp, rElec rC+++ Int+3 Dex-2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (49, -10, D) a +2 plate armour of poison resistance a +3 halberd (49, -3, D) a +0 mace (49, -2, D) a +0 arbalest a +0 arbalest a +0 robe a +0 rapier a +0 leather armour a +0 rapier (49, 0, D) a +1 broad axe of distortion (49, 1, D) a +3 lajatang (49, 7, D) a +1 triple sword (49, 8, D) the +5 rapier "Ajaettez" {vorpal, rPois rC+ Str+6 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rC: It protects you from cold. rPois: It protects you from poison. (50, -12, D) a +0 robe a +2 vampiric dagger (50, -3, D) a +0 plate armour a +2 vampiric war axe (50, 22, D) a +0 scale mail (51, -13, D) a +0 chain mail a +4 demon trident 54 gold pieces (51, -12, D) a +0 robe a +0 dagger (51, 0, D) a +1 longbow of flaming (51, 23, D) a +0 kite shield (52, -3, D) a +1 kite shield of protection a +0 mace (52, 0, D) a +0 dagger of distortion (53, -3, D) a +0 arbalest (53, -2, D) a +0 dagger a +0 plate armour a +1 broad axe of flaming (53, 0, D) a +6 double sword (53, 4, D) a +0 flail (53, 11, D) a +0 mace (53, 12, D) a scroll of poison (53, 20, D) 2 scrolls of enchant armour (54, 0, D) a +1 dagger of draining (54, 13, D) a +0 war axe (54, 14, D) a +0 robe (55, -14, D) a +0 plate armour (still there?) a +3 long sword of flaming (still there?) (55, -2, D) a +0 chain mail a +1 great sword of electrocution (56, -2, D) a +0 flail a +0 robe a +0 arbalest a +0 plate armour a +0 battleaxe (57, 4, D) a +0 long sword of flaming a +0 arbalest a +0 buckler of protection a +0 robe a +3 rapier of electrocution (57, 17, D) a staff of fire (58, -9, D) a +0 glaive (58, -8, D) a +0 leather armour a +0 longbow (58, -2, D) a +0 chain mail a +0 broad axe (58, -1, D) a +0 plate armour a +0 great sword (58, 1, D) a +0 plate armour a +0 great sword (58, 5, D) a +0 kite shield of protection a +0 plate armour a +0 war axe (59, -13, D) a +0 flail (59, -12, D) a +2 demon whip of electrocution (59, 13, D) a +5 ring of slaying a +5 ring of slaying a +6 ring of dexterity a ring of ice (61, -16, D) the amulet "Okyof" {Spirit Harm Int+3 Dex+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (61, -15, D) the ring of Dahis {rN+ EV+4} [ring of evasion] EV: It affects your evasion (+4). rN: It protects you from negative energy. (62, -16, D) the ring of the Suburbs {rC+ MP+9} [ring of magical power] rC: It protects you from cold. MP: It affects your magic capacity (+9). (62, -15, D) the ring of Gluttony {Ice Int-3 Dex+6} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. (63, -15, D) the ring of Pestew {MP+9 Str+7 Int+2 Dex-2} [ring of magical power] Str: It affects your strength (+7). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). MP: It affects your magic capacity (+9). (63, 0, D) a +0 helmet of intelligence (64, -16, D) the ring of Mutualism {Ice Int+4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. the ring "Etaenlag" {Dex+4 SInv} [ring of see invisible] Dex: It affects your dexterity (+4). SInv: It lets you see invisible. the ring of the Middle {rPois SInv} [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. the ring "Qanouw" {Str+6 SInv Stlth+} [ring of strength] Str: It affects your strength (+6). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (64, 0, D) the +0 chain mail of Dice, Bag, and Bottle {Str+5 Int+7 Stlth+} Str: It affects your strength (+5). Int: It affects your intelligence (+7). Stlth: It makes you more stealthy. (64, 23, D) a book of Unlife (65, -12, D) a +0 long sword a +0 leather armour (65, -9, D) a +0 short sword (65, 0, D) +8 gold dragon scales (66, -16, D) the amulet of Odompaot {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). (66, -14, D) a +0 trident (66, -8, D) a +0 rapier a +0 animal skin (66, 0, D) a +1 robe of positive energy (68, 0, D) a +6 chain mail (68, 1, D) a +7 scale mail (68, 7, D) a +5 plate armour (68, 8, D) a +1 helmet (69, 0, D) a +1 barding (69, 1, D) a +1 tower shield (69, 7, D) +2 gold dragon scales (69, 8, D) a +6 chain mail (69, 23, D) a manual of Shields (71, -16, D) the +9 broad axe of Jecith {vorpal, Drain Will++ Str+3 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. (71, -15, D) a +7 triple crossbow of flaming (71, -14, D) a +9 lajatang of pain (71, -13, D) the +7 battleaxe of the Toadstool {vorpal, rF+ Stlth+} It inflicts extra damage upon your enemies. rF: It protects you from fire. Stlth: It makes you more stealthy. (71, -9, D) the +4 acid dragon scales of Agank {rCorr Int+2 Slay+2} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. (71, -8, D) a +4 cloak (71, -7, D) a +8 plate armour of poison resistance (71, -6, D) +10 fire dragon scales (71, 0, D) +2 gold dragon scales (71, 1, D) an orb of mayhem (71, 7, D) a +1 helmet (71, 8, D) a +1 pair of boots (71, 11, D) a +0 halberd (72, -16, D) the +7 great sword of Gallantry {freeze, MP+9 Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). MP: It affects your magic capacity (+9). (72, -15, D) the +7 lajatang of Fisinnid {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (72, -14, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (72, -13, D) a +9 battleaxe of freezing (72, -9, D) +14 gold dragon scales (72, -8, D) +9 swamp dragon scales (72, -7, D) the +8 shadow dragon scales of Syndicalism {Drain rElec rC+ Dex+8 Stlth++++} Dex: It affects your dexterity (+8). rC: It protects you from cold. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Stlth: It makes you much more stealthy. (72, -6, D) a +2 helmet of see invisible (72, 0, D) a +1 tower shield (72, 1, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (72, 7, D) +3 storm dragon scales (72, 8, D) a +4 ring mail (73, -2, D) a +0 giant spiked club a +0 giant club (73, 11, D) a +0 short sword a +0 ring mail (73, 23, D) a book of Callings (74, 1, D) a +0 robe (74, 3, D) a +0 dagger a +0 robe a +0 long sword a +0 cloak (74, 4, D) a +0 club (74, 5, D) a +0 robe (74, 10, D) a +0 cloak (74, 13, D) a +0 long sword (74, 14, D) a +0 dagger a +0 scale mail (75, -2, D) a +0 robe a +0 whip (75, 13, D) a +0 club a +0 robe (75, 15, D) a book of Misfortune (75, 17, D) a book of the Spheres