Dungeon Sprint DCSS version 0.30-a0-457-g4b7bca3bfa (webtiles) character file. Game seed: 18017334231921693609 10 jt the Conjurer (level 2, -2/15 HPs) Began as a Tengu Conjurer on Dec 12, 2022. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:39 (117 turns). jt the Conjurer (Tengu Conjurer) Turns: 117, Time: 00:00:40 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 4/7 EV: 12 Int: 18 God: Gold: 243 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -12) A: beak, talons 3 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 6.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The worm is heavily wounded. The searing ray hits the worm. The worm is almost dead. The worm completely misses you. The searing ray hits the worm. You kill the worm! You finish channelling your searing ray. You see here a worm corpse. You start resting. Magic restored. The flying skull gives a hideous shriek! You hear a hideous shriek! x2 You see here a worm corpse. The flying skull gives a hideous shriek! There is an open door here. There is an open door here. You open the door. 4 scorpions come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the scorpion but does no damage. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray misses the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... # #. #+# #ss##.## #s@<.+ #..##.## #s #'## # ###..## #.##..# ##†#.## ##'## #~~~~~~~~~~≈ #+++#+++#~≈§ You could see 4 scorpions. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 9 | D | Reached skill level 6 in Conjurations 11 | D | Reached XP level 2. HP: 11/15 MP: 1/7 17 | D | Learned a level 2 spell: Searing Ray 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 56 | D | Noticed a flying skull 58 | D | Noticed a flying skull 58 | D | Noticed a flying skull 59 | D | Noticed a flying skull 115 | D | Noticed a scorpion 115 | D | Noticed a scorpion 115 | D | Noticed a scorpion 115 | D | Noticed a scorpion 117 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.6 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 5 Kick || 1 Cast: Magic Dart || 3 Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 126 | 126 | 0 | 86 | 0 | 1 | 126.0 | Dungeon | 126 | 126 | 0 | 86 | 0 | 1 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 126 daAuts