Dungeon Sprint DCSS version 0.30-a0-457-g4b7bca3bfa (webtiles) character file. Game seed: 2250383147359259432 3 jt the Conjurer (level 1, 5/10 HPs) Began as a Tengu Conjurer on Dec 12, 2022. Got out of the dungeon alive. The game lasted 00:00:24 (59 turns). jt the Conjurer (Tengu Conjurer) Turns: 59, Time: 00:00:24 Health: 5/10 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 4/5 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (5 -> -8), hasted, very quick A: beak, talons 3 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 1% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You barely miss the worm. You claw the worm! You peck the worm. You kill the worm! Your Conjurations skill increases to level 6! There is an open door here. You see here a worm corpse. You feel a strong urge to attack something. You slam the door shut with a bang, pushing everything out of the way! You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. Okay, then. You open the door. 4 scorpions come into view. You feel yourself speed up. The scorpion stings you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You feel better. The scorpion stings you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You have escaped! ### ### .. s. ## s#. #.# #s# #w##s## #+.@.+ #..w##.## ##.# #+# ## .#. l# #l ## ## You could see 4 scorpions. Vanquished Creatures A worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 8 | D | Reached skill level 6 in Conjurations 53 | D | Noticed a scorpion 53 | D | Noticed a scorpion 53 | D | Noticed a scorpion 53 | D | Noticed a scorpion 59 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 1 Kick || 1 Peck || 1 Cast: Magic Dart || 2 Use: Potion || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 53 | 0 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 53 | 0 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 69 daAuts