Dungeon Sprint DCSS version 0.30-a0-451-ge042605de7 (webtiles) character file. Game seed: 4754206630066707652 168 jt the Destroyer (level 5, 29/29 HPs) Began as a Tengu Conjurer on Dec 11, 2022. Was an Initiate of Vehumet. Got out of the dungeon alive. The game lasted 00:05:04 (505 turns). jt the Destroyer (Tengu Conjurer) Turns: 505, Time: 00:05:04 Health: 29/29 AC: 2 Str: 6 (7) XL: 5 Next: 48% Magic: 13/15 EV: 14 Int: 18 (20) God: Vehumet [......] Gold: 297 SH: 0 Dex: 11 (13) Spells: 4/17 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion You escaped. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch You collected 297 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 scythe Armour i - a +0 robe (worn) j - a +0 leather armour Wands f - a wand of polymorph (5) Potions b - 2 potions of magic c - a potion of curing Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 6.7 Spellcasting + Level 10.1 Conjurations + Level 2.9 Hexes + Level 0.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 2% 3 d - Fulminant Prism Conj/Hex 14% 3d8 8% 4 e - Hailstorm Conj/Ice 24% 3d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 14% 4 Ice Form Ice/Tmut 6% N/A 73% 4 Simulacrum Ice/Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Sif Muna Vehumet Wu Jian Annotations: D Sonja Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Okay, then. There is an open door here. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism explodes! The blast of energy engulfs the deep troll! The deep troll is moderately wounded. The blast of energy engulfs your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Okay, then. There is an open door here. There is an open door here. You see here the goblin skeleton of Ijyb. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ################ #@T#..'..#..'..# #..'÷.#).'[.#..+ #..#####'#####'# #..# #..#...#.# #..# ####..##T# #..# ##'#_.+ #⌠⌠# +..._# #### #_.#'# ##'#[# You could see a deep troll. Vanquished Creatures An ogre (D) A hound (D) A jelly (D) Ijyb (D) A fulminant prism (D) 5 creatures vanquished. Vanquished Creatures (others) A gargoyle (D) 5 fulminant prisms (D) 6 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D | Noticed Ijyb 56 | D | Killed Ijyb 57 | D | Reached skill level 7 in Conjurations 57 | D | Reached XP level 2. HP: 7/15 MP: 5/8 57 | D | Reached XP level 3. HP: 9/19 MP: 5/9 96 | D | Learned a level 2 spell: Searing Ray 100 | D | Learned a level 3 spell: Dazzling Flash 112 | D | Noticed an ogre 125 | D | Killed an ogre 126 | D | Reached skill level 9 in Conjurations 126 | D | Reached XP level 4. HP: 24/24 MP: 0/13 141 | D | Learned a level 4 spell: Fulminant Prism 243 | D | Noticed Sigmund 251 | D | Sigmund changed into Sigmund the hound 251 | D | Noticed Sigmund 254 | D | Killed Sigmund the hound 255 | D | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 255 | D | Reached XP level 5. HP: 16/28 MP: 8/15 312 | D | Found a shimmering blue altar of Sif Muna. 313 | D | Found an ornate altar of the Wu Jian Council. 317 | D | Reached skill level 1 in Fighting 317 | D | Reached skill level 10 in Conjurations 318 | D | Found a radiant altar of Vehumet. 343 | D | Became a worshipper of Vehumet 370 | D | Noticed Sonja 395 | D | Learned a level 3 spell: Hailstorm 419 | D | Killed a gargoyle 479 | D | Noticed a deep troll 505 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 6 | 6.7 Conjurations | 7 9 10 | 10.1 Hexes | 2 | 2.9 Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Dagger | 1 | || 1 Kick | 1 | || 1 Cast: Dazzling Flash | 2 | 2 || 4 Searing Ray | 1 | 2 || 3 Fulminant Prism | | 6 || 6 Magic Dart | | 4 || 4 Hailstorm | | 1 || 1 Evoke: Wand | | 3 || 3 Use: Potion | 2 | 4 || 6 Scroll | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 16 | 5 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 474 | 474 | 0 | 267 | 0 | 1 | 474.0 | Dungeon | 474 | 474 | 0 | 267 | 0 | 1 | 474.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 474 daAuts