Dungeon Sprint DCSS version 0.30-a0-29-g142975f185 (webtiles) character file. Game seed: 5584415279693022402 0 jt the Sneak (level 1, -9/12 HPs) Began as a Kobold Brigand on Aug 26, 2022. Mangled by a merfolk siren ... wielding a +0 spear (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (13 turns). jt the Sneak (Kobold Brigand) Turns: 13, Time: 00:00:12 Health: -9/12 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++++...... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: small, no large weapons, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: - Level 2.1 Fighting - Level 2.6 Short Blades - Level 2.1 Throwing - Level 1.2 Dodging + Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You open the door. A merfolk siren comes into view. It is wielding a +0 spear. There is an open door here. The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is severely wounded. Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising) The floor, spattered with blood. Okay, then. You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #.@.# #..#m.# ##. .## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Kobold Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Noticed a merfolk siren 13 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 10 Stab: Sleeping || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts