Dungeon Sprint DCSS version 0.29-a0-901-g46a8461d6a (webtiles) character file. Game seed: 11159785830438309404 25 jt the Magician (level 2, -2/20 HPs) Began as a Palentonga Hedge Wizard on July 23, 2022. Slain by an ogre ... wielding a +0 giant spiked club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:49 (312 turns). jt the Magician (Palentonga Hedge Wizard) Turns: 312, Time: 00:00:50 Health: -2/20 AC: 4 Str: 13 XL: 2 Next: 82% Magic: 1/6 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/8 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no barding) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) j - a +0 club Armour b - a +0 robe (worn) c - a +0 hat (worn) k - a +0 leather armour Wands h - a wand of flame (16) Scrolls i - a scroll of blinking Potions d - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste Skills: - Level 1.5 Dodging - Level 1.2 Stealth + Level 3.9 Spellcasting + Level 2.5 Conjurations + Level 2.3 Summonings + Level 2.9 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc 20% N/A 9% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 8% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 6% 6-21 34% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Message History Cast which spell? (? or * to list) A beastly little devil appears in a puff of flame. You start resting. Magic restored. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your crimson imp disappears in a puff of smoke! As you open the door, it creaks loudly! You hear a shout! An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (ally target, chance to affect: 36%) You miscast Slow. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits your white imp with a +0 giant spiked club!! Your white imp dies! Your white imp disappears in a puff of smoke! Casting: Slow (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. There is an open door, spattered with blood here. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (ally target, chance to affect: 36%) You miscast Slow. Nothing appears to happen. Your crimson imp hits the ogre. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre barely misses you. Your crimson imp hits the ogre. You hit the ogre but do no damage. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #.5O÷.#..+ #.@#### # #..# #..# #..# #⌠⌠# #### You could see an ogre (ally target) and a friendly crimson imp (summoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Palentonga Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached XP level 2. HP: 7/20 MP: 4/6 275 | D | Learned a level 2 spell: Blink 278 | D | Learned a level 2 spell: Call Imp 280 | D | Learned a level 1 spell: Slow 304 | D | Noticed an ogre 312 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.5 Summonings | 2 | 2.3 Translocations | 2 | 2.9 Dodging | | 1.5 Stealth | | 1.2 Spellcasting | | 3.9 Action || total -------------------------++------- Melee: Dagger || 11 Tailslap || 1 Cast: Call Imp || 3 Abil: Rolling Charge || 1 Use: Potion || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 323 | 323 | 0 | 266 | 0 | 1 | 323.0 | Dungeon | 323 | 323 | 0 | 266 | 0 | 1 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 323 daAuts