jt Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 club (7, 4, D:1) a +0 club (25, 0, D:1) a +0 robe (42, -24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, -6, D:2) a +0 short sword (13, -6, D:2) a +0 club a +0 dagger (22, 10, D:2) a +0 robe (26, -1, D:2) a +0 short sword (32, 7, D:2) a +0 robe (34, -8, D:2) a +0 ring mail (38, -16, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 5, D:3) a +0 dagger (6, 5, D:3) a +0 flail a +0 ring mail (8, 2, D:3) a +0 dagger a +0 falchion (10, 4, D:3) a +0 club a +0 leather armour (12, 10, D:3) a +0 dagger (17, -13, D:3) a +0 dagger (23, 24, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (7, 7, D:4) a +0 club (7, 8, D:4) a +0 club (9, 7, D:4) a +0 club (36, 21, D:4) a +0 ring mail (37, -4, D:4) a +0 robe (42, 29, D:4) a +0 mace (50, 32, D:4) a +0 club (50, 33, D:4) a +0 short sword a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -21, D:5) a +0 mace (3, -13, D:5) a +0 whip (33, -17, D:5) a +0 robe (36, -24, D:5) a +0 scale mail (36, -22, D:5) a scroll of noise (47, -9, D:5) a +0 dagger Level 6 of the Dungeon (3, 38, D:6) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (7, 28, D:6) a ring of resist corrosion (12, 38, D:6) a scroll of identify (13, 38, D:6) 16 gold pieces (14, 13, D:6) a stone (14, 35, D:6) 8 gold pieces (15, 13, D:6) a scroll of noise (15, 15, D:6) a stone (17, 13, D:6) a stone (17, 14, D:6) a wand of polymorph (2) (18, 16, D:6) a stone (18, 18, D:6) a ring of ice (still there?) 5 large rocks (still there?) (24, 18, D:6) a +0 ring mail a +0 trident (24, 20, D:6) a +0 mace (25, 15, D:6) a +0 mace (25, 18, D:6) a +0 short sword (25, 19, D:6) a +0 robe a +0 dagger (25, 20, D:6) a +0 whip (39, 18, D:6) a +0 chain mail a +0 whip (42, 23, D:6) a ring of resist corrosion Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 whip of venom (0, 1, D:7) a +0 halberd (18, 30, D:7) a +0 robe (20, 29, D:7) a +0 flail (20, 30, D:7) a +0 dagger a +0 robe (20, 31, D:7) a +0 trident (21, 31, D:7) a +0 dagger a +0 robe (23, 30, D:7) a +0 plate armour (33, -2, D:7) a +0 long sword a +0 leather armour (34, -10, D:7) a +0 falchion (34, 25, D:7) a +0 club a +0 dagger a +0 robe a +0 mace (35, 17, D:7) a +0 flail a +0 ring mail (35, 18, D:7) a +0 club (36, 17, D:7) a +0 dagger a +0 robe a +0 short sword a +0 club a +0 ring mail Level 8 of the Dungeon [Shop] Sifas's Antique Weapon Emporium a +2 vorpal halberd (468 gold) a +4 bardiche of distortion (1157 gold) a +2 flail of draining (475 gold) a +0 falchion (78 gold) a +0 arbalest (117 gold) a +1 battleaxe of electrocution (603 gold) a +0 glaive (169 gold) [Shop] Moj Isadgh's Armour Shop a +4 chain mail of fire resistance (378 gold) a +0 leather armour (24 gold) a +2 scale mail of poison resistance (216 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) (0, 0, D:8) a +0 robe (17, -8, D:8) a +0 club (still there?) a +0 short sword (still there?) (17, -7, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) the +0 robe of Insatiable Hunger {Regen+ Dex+2 Slay+5} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Regen: It increases your rate of health regeneration. (0, 4, D:9) the +9 battleaxe of the Shore {vorpal, Int+3 Dex-2 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). SInv: It lets you see invisible. (2, 0, D:9) a +0 cloak (2, 5, D:9) a +0 club a +2 dagger of venom 4 stones a +0 dagger (2, 6, D:9) a +0 short sword (11, 8, D:9) a +0 club (19, -13, D:9) a +0 short sword 4 stones (20, -13, D:9) a +0 club a +0 dagger (21, -13, D:9) a +0 dagger (21, -12, D:9) a +0 short sword (23, -3, D:9) a +0 dagger (23, 24, D:9) the +6 rapier of the Dwarven Hall {venom, rN+ rCorr Int-5 Dex+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (24, -16, D:9) a +0 whip a +0 scale mail (24, -15, D:9) a +0 dagger a +0 club a +0 ring mail (24, -14, D:9) a +0 dagger a +0 robe (32, -25, D:9) 17 stones (45, -13, D:9) a +0 shortbow (45, -4, D:9) the +2 spear of Ketse {antimagic, rC+ Str-4 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-4). Int: It affects your intelligence (+2). rC: It protects you from cold. (47, 12, D:9) a +4 morningstar a +0 robe (47, 13, D:9) a +4 halberd a +0 robe (48, 12, D:9) a +4 war axe a +0 robe (49, 13, D:9) a +0 war axe a +0 robe (50, -9, D:9) a +2 vampiric halberd a +0 scale mail (50, 13, D:9) a +1 demon whip of venom (52, 11, D:9) a +0 flail (52, 12, D:9) a +0 war axe a +0 plate armour (52, 13, D:9) a +1 spectral quarterstaff a +3 leather armour (53, 3, D:9) a +0 leather armour (53, 12, D:9) a +0 dagger a +0 robe (54, 0, D:9) 4 atropa-tipped darts Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (0, 4, D:10) a +0 short sword a +0 leather armour (16, 1, D:10) the +2 pair of gloves of the Big Bang {Fly rElec Will- Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. Will: It decreases your willpower. (17, 0, D:10) a +0 glaive a +0 chain mail (17, 1, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (18, 0, D:10) a +0 dagger a +0 robe (18, 1, D:10) a +0 falchion a +0 club a +0 dagger a +0 club a +0 mace a +0 leather armour (19, 0, D:10) a +0 short sword a +0 flail a +0 hand axe a +0 hand axe a +0 war axe a +0 chain mail (19, 1, D:10) a +0 flail a +0 leather armour a +0 hand axe (21, -1, D:10) a +0 dagger (still there?) a +0 robe (still there?) (24, -3, D:10) a +0 hand axe (still there?) a +0 plate armour (still there?) Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club a +0 trident a +0 plate armour (1, -22, Orc:1) a +0 giant spiked club (1, 0, Orc:1) a +0 dagger a +0 robe (6, 0, Orc:1) a +0 dagger a +0 robe (9, -4, Orc:1) a +0 dagger a +0 robe (11, -6, Orc:1) a +0 club (12, -10, Orc:1) a +0 robe (still there?) a +0 dagger (still there?) (13, -8, Orc:1) a +0 robe a +0 dagger (13, -7, Orc:1) a +0 club (14, -9, Orc:1) a +0 plate armour a +0 battleaxe (15, -9, Orc:1) a +0 club a +0 flail a +0 dagger (16, -10, Orc:1) a +0 plate armour (still there?) a +0 flail (still there?) (20, -36, Orc:1) a +0 flail a +0 leather armour a +1 short sword of flaming a +0 scimitar a +0 chain mail (21, -37, Orc:1) a +0 club a +0 leather armour (21, -26, Orc:1) a +0 spear a +0 spear (22, -26, Orc:1) a +3 spear of venom a +0 ring mail (22, -25, Orc:1) a +0 flail (22, 8, Orc:1) a +0 short sword a +0 chain mail (22, 9, Orc:1) a +0 club a +0 flail of draining a +0 chain mail a +0 flail (22, 10, Orc:1) a +0 dagger a +0 robe (23, -26, Orc:1) a +0 flail (23, 7, Orc:1) a +1 mace of holy wrath (23, 10, Orc:1) a +1 dagger of venom a +0 robe Level 2 of the Orcish Mines [Shop] Ipsyge's Antique Armour Shoppe a +0 chain mail (99 gold) a +0 scale mail (88 gold) a +0 helmet (99 gold) a +0 pair of boots (99 gold) a +0 leather armour (44 gold) a +0 robe (15 gold) a +1 leather armour of willpower (308 gold) [Shop] Fisapp's Armour Shoppe a +2 scale mail of cold resistance (252 gold) a +1 cloak (138 gold) a +0 pair of boots (54 gold) the +2 helmet of the Lily {Harm rElec rN+ Int-5} (266 gold) Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. a +2 robe of positive energy (176 gold) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (457 gold) Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. a +0 chain mail (54 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +2 chain mail of cold resistance (258 gold) [Shop] Okekk's Armour Shop a +0 plate armour (276 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) the +3 ring mail of Itroli {+Blink rN+ Dex-2} (396 gold) Dex: It affects your dexterity (-2). rN: It protects you from negative energy. +Blink: It lets you blink. a +0 plate armour (276 gold) a +0 ring mail (48 gold) [Shop] Tedgh's Distillery a potion of flight (39 gold) 2 potions of cancellation (208 gold) 2 potions of might (104 gold) 2 potions of magic (208 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) a potion of might (52 gold) [Shop] Veapyss's Antique Weapon Shop a +0 falchion of electrocution (199 gold) a +0 longbow (94 gold) a +1 trident of flaming (279 gold) a +0 mace (63 gold) a +0 longbow (94 gold) a +0 vorpal great sword (245 gold) the +8 short sword "Qaunoh" {vorpal, Str-3 Int+2 Dex+4} (1213 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). the +3 sling "Punk" {acid, rCorr} (1367 gold) Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. a +0 mace (63 gold) (48, -19, Orc:2) the +3 chain mail of Loteusuz {Dex+3} Dex: It affects your dexterity (+3). Level 1 of the Elven Halls (0, 0, Elf:1) a staff of air (1, 0, Elf:1) a ring of poison resistance (2, -5, Elf:1) a +4 dagger (4, -9, Elf:1) 14 stones (4, -7, Elf:1) a +0 plate armour (4, -4, Elf:1) a +0 long sword a +0 leather armour (4, -1, Elf:1) a +0 short sword of electrocution (5, -5, Elf:1) a +2 short sword of flaming (5, -4, Elf:1) a +0 short sword a +0 ring mail a +0 long sword a +0 leather armour (5, -1, Elf:1) a +1 dagger of venom (6, 0, Elf:1) a +0 short sword a +0 scale mail (7, -25, Elf:1) a +0 long sword (7, -24, Elf:1) a +0 long sword a +0 leather armour (8, -2, Elf:1) a +0 rapier (9, -11, Elf:1) a +0 short sword (9, -3, Elf:1) a +2 scimitar of flaming a +1 short sword of freezing (10, -2, Elf:1) a +0 short sword a +0 scale mail (10, -1, Elf:1) a +0 long sword a +0 leather armour (11, -9, Elf:1) a +1 short sword of electrocution (11, -5, Elf:1) 13 stones (12, -9, Elf:1) a +0 long sword a +0 scale mail (13, -5, Elf:1) a +0 arbalest (15, -10, Elf:1) a +0 long sword (17, -11, Elf:1) 22 stones (17, -10, Elf:1) a +0 dagger a +0 ring mail (18, -10, Elf:1) a +1 halberd of venom (19, -1, Elf:1) 22 gold pieces (23, -12, Elf:1) a +0 short sword (24, -12, Elf:1) a +0 dagger a +0 scale mail (25, -8, Elf:1) the +10 longbow of Emeipiann {venom, rC+ Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rC: It protects you from cold. (25, 1, Elf:1) a ring of positive energy (26, 1, Elf:1) a +2 buckler (29, -2, Elf:1) a +0 short sword (30, -4, Elf:1) a +0 long sword a +1 hand axe of electrocution (30, -2, Elf:1) a +0 short sword of holy wrath a +0 leather armour (31, -3, Elf:1) a +0 dagger a +0 long sword a +2 hand axe of flaming (31, -2, Elf:1) a +2 long sword of flaming a +0 ring mail a +0 buckler (33, -5, Elf:1) a +0 long sword (34, 0, Elf:1) the +0 helmet of Peffeule {rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. (35, -8, Elf:1) a staff of conjuration Level 2 of the Elven Halls (0, 0, Elf:2) a +0 long sword (1, -2, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (2, -3, Elf:2) a +0 long sword (3, -3, Elf:2) a +0 rapier a +0 scale mail a +0 long sword a +2 vorpal battleaxe (4, -11, Elf:2) a +0 leather armour (4, -3, Elf:2) a +0 long sword (5, -4, Elf:2) a +0 leather armour (still there?) a +4 rapier (still there?) (8, -12, Elf:2) a +0 ring mail a +0 rapier an elf corpse (skeletalised by now) (9, -44, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour a +0 scimitar a +0 longbow a +0 leather armour a +0 longbow a +0 dagger a +0 leather armour (9, -43, Elf:2) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (9, -42, Elf:2) a +0 short sword a +0 buckler (10, -42, Elf:2) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) Level 3 of the Elven Halls (0, 0, Elf:3) a +0 leather armour (4, -1, Elf:3) a +0 war axe (11, 12, Elf:3) a +4 vorpal dire flail (12, 12, Elf:3) a +0 quick blade (still there?) a +0 quick blade (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) (13, 12, Elf:3) a +0 long sword (still there?) a +0 ring mail (still there?) (18, -18, Elf:3) a +0 dagger (still there?) a +0 ring mail (still there?) (18, -17, Elf:3) 2 scrolls of immolation a +0 long sword a +0 chain mail a +0 plate armour an elf corpse (skeletalised by now) the human corpse of Louise (skeletalised by now) (20, 22, Elf:3) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (20, 36, Elf:3) 4 potions of brilliance (21, -18, Elf:3) a +0 dagger an elf corpse (skeletalised by now) (22, 36, Elf:3) a +0 longbow an elf corpse (36, 30, Elf:3) a +0 short sword an elf skeleton (38, 27, Elf:3) a +0 leather armour (still there?) a +0 longbow (still there?) an elf skeleton (still there?) (48, 2, Elf:3) 2 silver boomerangs (49, -6, Elf:3) a +0 short sword a +1 ring mail of willpower Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (30, -14, Lair:1) a scroll of noise (35, 10, Lair:1) a +0 chain mail (43, -31, Lair:1) a +0 ring mail (44, -31, Lair:1) a +0 chain mail (45, -31, Lair:1) a +0 hunting sling of freezing (46, -25, Lair:1) a potion of brilliance (46, 0, Lair:1) a +1 cloak a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a poisoned dart (25, 20, Lair:2) a stone (25, 23, Lair:2) a stone (26, 23, Lair:2) a +1 vampiric hand axe (27, 21, Lair:2) a stone (28, -4, Lair:2) a +0 plate armour (28, 24, Lair:2) 6 large rocks (29, 22, Lair:2) a stone (30, 20, Lair:2) a stone (32, -5, Lair:2) a +0 morningstar (39, 36, Lair:2) a +0 ring mail (42, 17, Lair:2) a ring of positive energy 2 potions of attraction (46, 35, Lair:2) a +0 shortbow (52, 27, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 atropa-tipped darts (6, 2, Lair:3) a +2 falchion of electrocution (15, -4, Lair:3) a +0 mace (20, -29, Lair:3) a +0 hand axe (23, -42, Lair:3) 7 gold pieces (40, 4, Lair:3) a +0 dagger (41, -4, Lair:3) 6 datura-tipped darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (2, -1, Lair:4) the +0 scale mail of Wughafoj {Rampage *Corrode rElec Slay-4} Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. the +7 lajatang of Tideebb {freeze, rElec} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (51, 22, Lair:4) a potion of degeneration Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 trident (38, 48, Lair:5) 7 stones Level 6 of the Lair of Beasts (9, -14, Lair:6) the +1 whip of the Endless March {freeze, Drain Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (12, -20, Lair:6) a +0 whip of venom a +2 short sword of draining (14, -38, Lair:6) a +1 lajatang of electrocution Level 1 of the Swamp (2, -2, Swamp:1) a +0 robe (11, -24, Swamp:1) a +0 war axe (14, -14, Swamp:1) a +0 ring mail (15, -24, Swamp:1) a +0 leather armour (16, -4, Swamp:1) a +0 spear a +0 robe (16, -3, Swamp:1) a +0 spear a +0 chain mail (22, -17, Swamp:1) a +0 spear (24, -16, Swamp:1) a +0 buckler (still there?) a +0 spear (still there?) Level 2 of the Swamp (0, 0, Swamp:2) a +0 great mace (1, -14, Swamp:2) a +2 glaive of flaming (6, -3, Swamp:2) a +0 flail (8, 2, Swamp:2) a +0 scimitar (13, -15, Swamp:2) a +0 spear (17, -6, Swamp:2) a +0 spear (18, 2, Swamp:2) a +0 leather armour (19, -15, Swamp:2) a +0 hunting sling (19, -2, Swamp:2) a +0 arbalest Level 3 of the Swamp (5, 0, Swamp:3) a +0 robe (still there?) a +2 quarterstaff of distortion (still there?) (20, -4, Swamp:3) a +0 dagger (20, 2, Swamp:3) an amulet of regeneration (22, -13, Swamp:3) a +0 hand axe (22, 11, Swamp:3) a +1 cloak of stealth (23, 12, Swamp:3) a +2 rapier of electrocution (24, -17, Swamp:3) a +0 scale mail (24, -3, Swamp:3) a scroll of amnesia (24, 12, Swamp:3) 5 scrolls of amnesia (26, 19, Swamp:3) a +0 robe (27, -4, Swamp:3) a +0 whip (28, 12, Swamp:3) a +0 short sword (37, -13, Swamp:3) 23 stones Level 4 of the Swamp (14, -8, Swamp:4) a +0 robe a +0 quarterstaff (14, -7, Swamp:4) +0 swamp dragon scales (15, 5, Swamp:4) a +2 mace of venom (23, 1, Swamp:4) (unseen) (23, 2, Swamp:4) (unseen) (24, 2, Swamp:4) (unseen) Level 1 of the Snake Pit (0, 0, Snake:1) a +0 hand axe a +0 robe (2, -2, Snake:1) a +3 halberd (2, 0, Snake:1) a +0 halberd a +0 robe (4, 34, Snake:1) a +0 spear a +0 robe (7, 28, Snake:1) a potion of degeneration (18, 28, Snake:1) a +0 mace (25, -10, Snake:1) a +0 trident a +0 scale mail (26, -10, Snake:1) a +0 spear a +0 robe (29, 28, Snake:1) a +1 buckler 412 stones a +0 trident (32, 29, Snake:1) a +0 hand axe (32, 34, Snake:1) a potion of degeneration (37, 2, Snake:1) a potion of attraction (37, 17, Snake:1) a +0 arbalest a +0 battleaxe (38, 17, Snake:1) a +0 shortbow a +0 flail (49, 14, Snake:1) 9 stones Level 2 of the Snake Pit [Shop] Unkyrph's Antique Armour Shoppe a +0 robe (29 gold) a +0 leather armour (84 gold) a +0 cloak (189 gold) a +0 chain mail of cold resistance (483 gold) the +2 scale mail of Decompression {Int+5} (1323 gold) Int: It affects your intelligence (+5). a +0 robe (29 gold) a +0 chain mail (189 gold) a +0 leather armour of positive energy (252 gold) a +0 chain mail (189 gold) a +0 plate armour of poison resistance (1134 gold) (0, 0, Snake:2) a +0 long sword a +0 robe (0, 1, Snake:2) a +0 trident (8, 3, Snake:2) a +0 rapier (19, 6, Snake:2) a +0 robe a +0 spear (20, -1, Snake:2) a +0 scale mail (20, 5, Snake:2) a +0 long sword (still there?) a +0 scimitar (still there?) a +0 flail (still there?) (20, 6, Snake:2) a +0 robe a +0 halberd a +0 arbalest (20, 7, Snake:2) a +0 battleaxe (21, 5, Snake:2) a +0 mace (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) (21, 7, Snake:2) a +0 robe a +0 spear (22, 7, Snake:2) a +3 trident (29, 1, Snake:2) 28 stones (32, 8, Snake:2) a +0 flail a +0 robe (34, 11, Snake:2) 7 stones (48, 26, Snake:2) a +0 war axe Level 3 of the Snake Pit (0, 0, Snake:3) a +0 hand axe a +0 robe (5, 2, Snake:3) a +0 dire flail (still there?) a +0 robe (still there?) (6, 1, Snake:3) 3 potions of invisibility a +0 dire flail a +0 robe (6, 2, Snake:3) a +0 quarterstaff a +0 robe of cold resistance (7, -9, Snake:3) a potion of degeneration (9, 5, Snake:3) a +0 club (still there?) a +0 robe of the Archmagi (still there?) 2 potions of mutation (still there?) (33, 9, Snake:3) 22 gold pieces (37, 13, Snake:3) a +0 war axe a +0 robe (39, 13, Snake:3) a +0 war axe a +0 robe (40, 12, Snake:3) a +0 trident (still there?) a ring of poison resistance (still there?) (41, 14, Snake:3) a +0 quarterstaff (still there?) a +0 robe (still there?) Level 4 of the Snake Pit (19, 10, Snake:4) a +0 halberd (19, 11, Snake:4) a +0 arbalest a +1 dire flail of protection a +0 robe a +0 dire flail (27, 41, Snake:4) an amulet of regeneration (29, 27, Snake:4) a +0 dire flail (still there?) a +0 robe (still there?) (37, -7, Snake:4) a +0 long sword a +0 dagger of freezing (40, 0, Snake:4) 13 stones (48, 31, Snake:4) a +0 glaive Level 5 of the Pits of Slime (0, 0, Slime:5) the +1 robe "Pef Nym" {Regen+ MP-9 Int+3} Int: It affects your intelligence (+3). MP: It affects your magic capacity (-9). Regen: It increases your rate of health regeneration.