Dungeon Sprint DCSS version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 8505101160515847406 322 jt the Thaumaturge (level 6, -30/32 HPs) Began as a Deep Elf Fire Elementalist on May 8, 2022. Was a Follower of Vehumet. Annihilated by a shadow (34 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:32 (459 turns). jt the Thaumaturge (Deep Elf Fire Elementalist) Turns: 459, Time: 00:02:32 Health: -30/32 AC: 2 Str: 7 XL: 6 Next: 22% Magic: 12/21 EV: 12 Int: 22 God: Vehumet [*.....] Gold: 25 SH: 0 Dex: 13 Spells: 8/25 levels left rFire . . . SeeInvis . i - +1 club (spect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn h - ring of flight MPRegen 0.17/turn (no ring) @: flying A: clumsy 1, passive freeze, strong 1, wild magic 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch You collected 25 gold pieces. Inventory: Hand Weapons i - a +1 spectral club (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of flight (left hand) Wands d - a wand of flame (18) q - a wand of acid (11) Scrolls g - a scroll of blinking k - 2 scrolls of holy word {unknown} l - a scroll of enchant armour {unknown} p - 2 scrolls of identify Potions b - 3 potions of magic c - a potion of curing e - a potion of haste f - a potion of berserk rage j - a potion of heal wounds m - a potion of might {unknown} n - 3 potions of flight o - 2 potions of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 10.2 Spellcasting + Level 8.2 Conjurations + Level 1.4 Hexes + Level 9.0 Fire Magic + Level 1.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d10 1% 2 c - Conjure Flame Conj/Fire 59% 6-21 1% 3 d - Inner Flame Hex/Fire 44% N/A 3% 3 e - Flame Wave Conj/Fire 59% 2d11 3% 4 f - Shock Conj/Air 100% 1d9 2% 1 g - Stone Arrow Conj/Erth 76% 3d11 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 28% 2d8 10% 1 Passwall Tmut/Erth 11% N/A 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Kikubaaqudgha Ru Sif Muna Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You are clumsy. (Dex -2) A frigid envelope surrounds you and freezes all who hurt you. Your muscles are strong. (Str +2) Your spells are a little harder to cast, but a little more powerful. Message History You start memorising the spell. You continue memorising. You finish memorising. You add the spell Shock to your library. Spell assigned to 'f'. This spell is dangerous to cast! Memorise Stone Arrow, consuming 3 spell levels and leaving 8? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'g'. A shadow comes into view. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits something! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something but do no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. The shadow strikes at you from the darkness! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow. The shadow is burned terribly! The shadow is severely damaged. Your foxfire dissipates! The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ ♣.# #### ♣♣.# #__# ♣♣ ♣..# #._# .♣♣♣..###+#+###'## .♣....#..........# ≈♣....'.⌠......§.# ≈≈≈♣♣.#...######@# ≈≈....#.⌠.# #.{.# ≈.....#...# #...# ......#'### #...# ......#.):# #...+ ......#___# +...# ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A necrophage (D) A water elemental (D) A scorpion (D) A jelly (D) Jessica (D) A wizard (D) A necromancer (D) A kobold demonologist (D) A human (D) An endoplasm (D) 2 rats (D) 12 creatures vanquished. Vanquished Creatures (others) 33 foxfires (D) 33 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Deep Elf Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D | Noticed Jessica 43 | D | Killed Jessica 44 | D | Reached skill level 5 in Spellcasting 44 | D | Reached skill level 5 in Fire Magic 44 | D | Reached XP level 2. HP: 15/15 MP: 3/10 44 | D | Reached XP level 3. HP: 19/19 MP: 3/11 114 | D | Learned a level 2 spell: Scorch 118 | D | Learned a level 3 spell: Conjure Flame 122 | D | Learned a level 3 spell: Inner Flame 133 | D | Noticed a scorpion 139 | D | Reached skill level 6 in Spellcasting 204 | D | Killed a scorpion 205 | D | Reached skill level 7 in Spellcasting 205 | D | Reached skill level 5 in Conjurations 205 | D | Reached XP level 4. HP: 24/24 MP: 11/15 223 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 223 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 223 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 231 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 231 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 231 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 231 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 231 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 243 | D | Noticed a water elemental 247 | D | Killed a water elemental 248 | D | Reached skill level 8 in Spellcasting 248 | D | Reached XP level 5. HP: 28/28 MP: 12/18 295 | D | Learned a level 4 spell: Flame Wave 296 | D | Found a radiant altar of Vehumet. 297 | D | Found a shimmering blue altar of Sif Muna. 297 | D | Found an ancient bone altar of Kikubaaqudgha. 300 | D | Reached skill level 9 in Spellcasting 357 | D | Became a worshipper of Vehumet 371 | D | Found a shadowy altar of Dithmenos. 375 | D | Reached XP level 6. HP: 32/32 MP: 11/20 376 | D | Reached skill level 10 in Spellcasting 376 | D | Found a basalt altar of Yredelemnul. 376 | D | Found a sacrificial altar of Ru. 447 | D | Reached * piety under Vehumet 447 | D | Offered knowledge of Shock by Vehumet. 448 | D | Reached skill level 1 in Hexes 448 | D | Reached skill level 1 in Evocations 450 | D | Learned a level 1 spell: Shock 454 | D | Learned a level 3 spell: Stone Arrow 454 | D | Noticed a shadow 459 | D | Annihilated by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 3 5 6 7 8 | 8.2 Spellcasting | 5 7 8 9 10 | 10.2 Fire Magic | 5 6 7 8 9 | 9.0 Hexes | 1 | 1.4 Evocations | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | | 1 || 1 Cast: Foxfire | 12 | 9 || 21 Scorch | 2 | 13 || 15 Use: Potion | 1 | 2 || 3 Stab: Sleeping | | 1 || 1 Dodge: Dodged | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 458 | 458 | 0 | 272 | 0 | 1 | 458.0 | Dungeon | 458 | 458 | 0 | 272 | 0 | 1 | 458.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 458 daAuts