Dungeon Sprint DCSS version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 320374528851652975 0 jt the Magician (level 1, 13/15 HPs) Began as a Djinni Enchanter on Apr 30, 2022. Got out of the dungeon alive. The game lasted 00:00:42 (8 turns). jt the Magician (Djinni Enchanter) Turns: 8, Time: 00:00:43 Health: 13/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: - Level 0.8 Short Blades - Level 2.1 Dodging + Level 2.4 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 b - Confusing Touch Hex 9% N/A 22% 3 c - Tukima's Dance Hex 9% N/A 22% 3 d - Dazzling Flash Conj/Hex 18% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, jt the Djinni Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. You reach down and open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of digging (8). There is an open door here. Ijyb hits you with a +0 dagger. Okay, then. There is an open door here. Ijyb zaps a wand. Some rock shatters into small pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #@.g..+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Djinni Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 8 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts