Dungeon Sprint DCSS version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 12321212036641111181 0 jt the Charlatan (level 1, 0/9 HPs) Began as a Vine Stalker Artificer on Apr 27, 2022. Succumbed to an adder's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (15 turns). jt the Charlatan (Vine Stalker Artificer) Turns: 15, Time: 00:00:13 Health: 0/9 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -8) A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (14) (quivered) d - a wand of charming (15) e - a wand of iceblast (9) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 0.8 Fighting - Level 1.5 Armour - Level 0.7 Dodging - Level 1.2 Stealth - Level 2.6 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, jt the Vine Stalker Artificer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. An adder comes into view. There is an open door to the Storerooms (Easy) here. The helpless adder fails to defend itself. You hit the adder but do no damage. Your bite misses the adder. The adder misses you. The adder closely misses you. You barely miss the adder. Your bite misses the adder. The adder bites you. You are poisoned. The adder poisons you! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) The puff of flame misses the adder. You feel sick. The adder barely misses you. The adder bites you. You are too injured to fight recklessly! You hit the adder but do no damage. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You hit the adder. You bite the adder. You drain its power. You feel invigorated. The adder is severely wounded. You die... ##########++ #+ #........... +. #......#..# ######.##.......... ......S@'........... ###+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Vine Stalker Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 2/2 15 | D | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_5, final_vault] Action || total -------------------------++------- Melee: Club || 4 Bite || 1 Evoke: Wand || 1 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts