Dungeon Sprint DCSS version 0.29-a0-330-g52719c12eb (webtiles) character file. Game seed: 2961395790581332896 0 jt the Shield-Bearer (level 1, -1/20 HPs) Began as a Deep Dwarf Fighter on Apr 16, 2022. Slain by a merfolk siren ... wielding a +0 spear (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (13 turns). jt the Shield-Bearer (Deep Dwarf Fighter) Turns: 13, Time: 00:00:13 Health: -1/20 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: - Level 2.6 Fighting + Level 2.1 Axes - Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Setting a skill training target for Axes at 16.0. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. Found 243 gold pieces. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is an open door here. You closely miss the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. x2 You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You slash the merfolk siren! The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear! x2 Ouch! That really hurt! You die... ≈ * , ≈≈ * , ≈ , * , ≈ * , * * * #+# * , * , ##.## *, + +.<.+ * * ##.## #@# * , * ** ≈ *#.m.# * ≈#..#..# ≈ * ≈##. .##≈≈≈≈ ≈ * ≈## ##≈ ≈ * ≈ ≈ , * , * * You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Noticed a merfolk siren 13 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts