jt Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -1, D:1) a +0 leather armour (11, 24, D:1) a +0 club (23, 11, D:1) a +0 leather armour (26, 29, D:1) a +0 dagger (39, 20, D:1) a +0 ring mail (47, -10, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a staff of earth (7, 46, D:2) a +0 quarterstaff (8, 16, D:2) a +0 robe (10, 42, D:2) a +0 robe a +0 dagger (11, 52, D:2) a +0 mace (23, 9, D:2) a +0 chain mail (25, 2, D:2) a +0 flail (45, 16, D:2) a +2 scythe of pain (45, 19, D:2) a scroll of noise (56, 6, D:2) 2 potions of degeneration Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (0, 1, D:3) a +0 club (2, -1, D:3) a +0 halberd (2, 0, D:3) a +0 spear (6, 10, D:3) a +0 club a +0 scale mail (6, 11, D:3) a +0 hand axe a +0 leather armour (7, 9, D:3) a +0 dagger (30, 16, D:3) a +0 rapier (34, 13, D:3) a +0 dagger (35, 14, D:3) a +0 club (40, 20, D:3) a +0 dagger Level 4 of the Dungeon (11, 2, D:4) a +0 leather armour (13, 15, D:4) a +0 flail (27, 10, D:4) a +0 giant spiked club (43, 16, D:4) a +0 dagger Level 5 of the Dungeon (3, -16, D:5) a +0 whip (11, -17, D:5) a +0 giant club (15, -6, D:5) a +0 ring mail a +0 spear (16, -9, D:5) a +0 flail (16, -8, D:5) a +0 whip a +0 club (16, -7, D:5) a +0 club a +0 club (17, -27, D:5) a +0 ring mail a +0 club (17, -9, D:5) a +0 whip (17, -7, D:5) a +0 whip (18, -27, D:5) a +0 robe a +0 dagger (18, -20, D:5) a +0 dagger (18, -10, D:5) a +0 halberd (19, -9, D:5) a +0 spear (20, -10, D:5) a +0 hand axe a +0 dagger (20, -9, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (1, -1, D:6) a +0 club (1, 0, D:6) a +0 dagger a +0 robe (2, 0, D:6) 3 large rocks (5, -26, D:6) a +0 robe (40, -12, D:6) a +0 robe (47, -7, D:6) 2 potions of degeneration Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (0, 1, D:7) a +0 dagger (8, 0, D:7) a +0 giant spiked club (11, -29, D:7) a +0 whip a +0 hand axe (11, -28, D:7) a +0 chain mail (12, -30, D:7) a +0 spear (12, -28, D:7) a +0 spear (13, -29, D:7) a +0 halberd (13, -13, D:7) a +0 leather armour (14, -10, D:7) a +0 hunting sling (17, 2, D:7) a +0 spear (20, -1, D:7) a +0 shortbow (22, -19, D:7) a +0 arbalest (24, 4, D:7) a +0 whip (27, -21, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +2 dagger of venom (2, 3, D:8) a +0 club a +0 ring mail (3, 1, D:8) a +0 hand axe a +0 ring mail (4, 3, D:8) a +0 dagger a +0 scale mail (5, 3, D:8) a +0 chain mail (40, -5, D:8) a +0 hand axe (40, 21, D:8) a +0 scimitar a +0 robe a +2 long sword of freezing a +0 robe a +0 dagger a +0 robe a +0 robe (49, 1, D:8) a +0 hand axe a +0 leather armour (53, 30, D:8) a +0 short sword of speed a +0 chain mail Level 9 of the Dungeon (13, -45, D:9) a +0 leather armour (31, -24, D:9) a +0 trident (36, -24, D:9) a +0 long sword (50, -4, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) 15 stones (3, 10, D:10) a +0 club a +0 scale mail (3, 12, D:10) a +0 robe (4, 9, D:10) a +0 trident (4, 10, D:10) a +0 whip a +0 ring mail (10, 8, D:10) a +0 scale mail a +0 short sword a +0 leather armour a +0 club a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour a +0 dagger a +2 dagger of venom a +0 hand axe (11, 8, D:10) a +0 chain mail a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +0 hand axe a +0 club a +0 hand axe a +0 club a +0 leather armour a +0 hand axe (11, 9, D:10) 2 potions of attraction (12, 10, D:10) a +0 hand axe (14, 1, D:10) a +0 whip (16, -13, D:10) a +0 war axe (16, 15, D:10) a +0 hand axe (18, -5, D:10) a +0 cloak (20, -11, D:10) a +0 dire flail a +0 plate armour (20, -10, D:10) a +0 dagger a +0 robe (20, -9, D:10) a +0 short sword (21, -9, D:10) a +0 short sword a +0 scale mail (27, -13, D:10) a +0 dagger a +0 robe (31, 19, D:10) a +0 club a +0 short sword a stone a +0 dagger of protection a +0 short sword (35, 1, D:10) a +0 great mace (36, 34, D:10) a +0 ring mail (47, 7, D:10) a +0 whip a +0 whip (48, -1, D:10) a +0 hand axe a +0 robe (48, 7, D:10) a +0 halberd a +0 flail (49, -2, D:10) a +3 great sword a +0 robe a +0 club a +0 short sword a +0 robe (49, 7, D:10) a +0 club (49, 13, D:10) 20 stones (50, -4, D:10) a +0 halberd (50, -3, D:10) a +2 flail of protection (50, -2, D:10) a +0 spear a +0 scale mail (50, 6, D:10) a +0 ring mail a +0 trident Level 11 of the Dungeon (0, 0, D:11) 12 stones (4, -19, D:11) 3 large rocks (10, -7, D:11) a +0 shortbow (10, -6, D:11) a +0 flail a +0 troll leather armour a +0 dagger a +0 robe (10, 12, D:11) 19 stones (10, 16, D:11) 4 large rocks (11, -2, D:11) 21 stones (12, 2, D:11) 2 potions of degeneration (14, 6, D:11) a +0 long sword (20, -24, D:11) a +0 flail a +0 scimitar a +0 chain mail a +0 dagger a +0 robe (33, -10, D:11) a +0 leather armour (34, -17, D:11) a +2 demon whip of venom (37, 7, D:11) a +0 robe (38, -4, D:11) a +0 cloak (38, 12, D:11) a potion of brilliance (41, 5, D:11) a +0 shortbow (42, -21, D:11) a ring of magical power an amulet of guardian spirit a ring of wizardry (47, -7, D:11) a +0 scimitar of flaming a +0 robe (52, 8, D:11) 9 stones Level 12 of the Dungeon (0, 0, D:12) 2 potions of lignification the +9 hunting sling of Ifamnul {flame, rPois Int+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rPois: It protects you from poison. the amulet of Qyfo Qecw {rF++ Regen+} [amulet of regeneration] rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. (8, 23, D:12) a staff of conjuration (36, -17, D:12) a +0 shortbow (37, -17, D:12) a +0 shortbow (39, -17, D:12) a +0 shortbow (44, -12, D:12) a +0 longbow Level 13 of the Dungeon (9, -31, D:13) a scroll of amnesia (14, -39, D:13) a potion of attraction Level 14 of the Dungeon (52, 26, D:14) 21 stones Level 15 of the Dungeon (0, 0, D:15) a scroll of identify (8, 4, D:15) a +0 robe a +0 dagger a +0 robe a +0 dagger (8, 7, D:15) a +1 spear of venom (11, 7, D:15) a +0 robe a +0 dagger (23, -14, D:15) a +0 shortbow (27, -5, D:15) a potion of degeneration (35, 15, D:15) a +0 bardiche a +0 plate armour (35, 16, D:15) a +0 whip a +0 ring mail (36, -16, D:15) a +0 vorpal long sword a +0 leather armour (36, 16, D:15) a +0 trident a +0 chain mail (37, 17, D:15) a +0 robe (45, -21, D:15) a +0 club (47, -4, D:15) a +0 dagger (55, 21, D:15) a scroll of identify the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +4 dagger a +0 robe (1, 0, Orc:1) a +0 dagger a +0 dire flail a +0 plate armour (3, 2, Orc:1) a +2 robe of fire resistance a +0 club (4, 2, Orc:1) a +1 short sword of distortion (5, -10, Orc:1) a +0 giant spiked club (5, 4, Orc:1) a +0 whip a +0 scale mail a +0 flail a +0 leather armour (6, 20, Orc:1) a +0 club (7, 20, Orc:1) a +0 mace a +0 dagger a +0 robe (8, 20, Orc:1) a +2 dagger of protection a +0 robe (13, -12, Orc:1) a +0 leather armour a +0 dagger (14, -15, Orc:1) a +0 trident (15, -19, Orc:1) a +0 robe a +0 dagger a +0 club (15, -18, Orc:1) a +0 plate armour a +0 trident (15, -16, Orc:1) a +0 leather armour a +0 hand axe (15, -7, Orc:1) a +0 mace (15, -6, Orc:1) a +0 chain mail a +0 dagger (16, -19, Orc:1) a +0 chain mail a +0 mace (16, -18, Orc:1) a +0 leather armour a +0 club (16, -8, Orc:1) a +0 plate armour the +2 robe of the Original Sin {rC++ Stlth-} rC: It greatly protects you from cold. Stlth: It makes you less stealthy. a +0 long sword (17, -19, Orc:1) a +0 club (still there?) a +0 chain mail (still there?) a +0 flail (still there?) (25, -3, Orc:1) a +0 giant spiked club (33, 33, Orc:1) a +0 giant club (34, 33, Orc:1) a +0 flail (34, 35, Orc:1) a +0 ring mail a +0 mace (35, 34, Orc:1) a +0 giant club a +0 mace a +0 chain mail a +0 trident (35, 35, Orc:1) a +0 short sword (42, -4, Orc:1) a +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Honecw's Distillery a potion of ambrosia (128 gold) a potion of attraction (48 gold) 2 potions of flight (96 gold) a potion of degeneration (16 gold) 2 potions of magic (256 gold) 2 potions of mutation (256 gold) [Shop] Dagim's Assorted Antiques a +0 chain mail (108 gold) +0 swamp dragon scales (1200 gold) a scroll of noise (24 gold) a +0 kite shield (108 gold) a potion of attraction (72 gold) a scroll of immolation (84 gold) a scroll of teleportation (72 gold) a staff of poison (600 gold) a potion of attraction (72 gold) [Shop] Punaong's Antique Weapon Shop a +0 falchion (108 gold) a +0 whip (90 gold) a +1 hunting sling of freezing (349 gold) a +2 morningstar of freezing (691 gold) a +0 hunting sling (54 gold) a +3 shortbow of freezing (806 gold) a +1 dagger of draining (381 gold) a +0 great mace (234 gold) a +0 falchion (108 gold) a +4 arbalest of freezing (1083 gold) [Shop] Usaexterul's Antique Weapon Emporium a +0 hunting sling (58 gold) a +0 shortbow (117 gold) a +0 dagger (78 gold) a +0 trident (136 gold) a +0 battleaxe (253 gold) a +0 flail (136 gold) a +0 whip (97 gold) a +2 vampiric long sword (877 gold) a +0 glaive (253 gold) a +3 hand axe (780 gold) [Shop] Kefubeups's Antique Armour Boutique a +0 chain mail (144 gold) the +1 leather armour of Nyzemuow {Rampage Drain Str+3 Slay+2} (739 gold) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. a +3 ring mail of poison resistance (736 gold) a +0 robe (22 gold) a +1 robe of resistance (1046 gold) a +0 robe (22 gold) a +0 plate armour (736 gold) a +0 chain mail (144 gold) (0, 0, Orc:2) a +0 leather armour a +0 club (3, 16, Orc:2) a +0 giant spiked club (3, 17, Orc:2) a +1 robe of fire resistance a +0 dagger a +0 morningstar (4, -4, Orc:2) a +0 dagger a +0 robe (4, 14, Orc:2) a +0 leather armour a +0 vorpal mace a +0 chain mail a +0 mace a +0 giant club (4, 16, Orc:2) a +0 mace (4, 18, Orc:2) a +0 whip (5, -5, Orc:2) a +0 scimitar a +0 plate armour a +0 flail a +0 whip of venom a +0 leather armour (5, -4, Orc:2) a +1 long sword a +0 arbalest a +0 chain mail (5, -3, Orc:2) a +0 club a +0 leather armour (5, 14, Orc:2) a +0 club (6, -6, Orc:2) a +0 flail (6, -4, Orc:2) a +0 dagger a +0 robe (14, -31, Orc:2) a +0 giant club (19, -27, Orc:2) a +1 robe of positive energy a +0 dagger (19, 21, Orc:2) a +0 giant club (30, -23, Orc:2) 5 large rocks (30, -22, Orc:2) a +0 giant club a +0 giant club a +0 dire flail (31, -25, Orc:2) a +0 giant spiked club (33, -22, Orc:2) a +0 giant club a +0 giant club (33, -21, Orc:2) a +0 troll leather armour a +0 giant club (33, -20, Orc:2) a +0 giant club (33, -18, Orc:2) a +0 giant club (34, -23, Orc:2) a +0 hand axe a +0 giant club (34, -22, Orc:2) a +0 troll leather armour a +0 giant club a +0 dire flail (34, -21, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (34, 8, Orc:2) a +2 pair of boots (35, -22, Orc:2) a +0 chain mail a +0 mace a +0 giant club (35, -21, Orc:2) a +0 troll leather armour a +0 leather armour a +0 short sword a +0 giant club (35, 20, Orc:2) a +0 short sword a +0 plate armour a +0 hand axe a +0 leather armour a +0 hand axe (36, -22, Orc:2) a +0 giant club (36, 20, Orc:2) a +0 short sword a +0 club (37, -21, Orc:2) a +0 troll leather armour a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (41, -19, Orc:2) a +0 giant club a +0 giant spiked club (45, -19, Orc:2) a +0 robe a +0 spear (45, -18, Orc:2) a +0 giant club (49, -20, Orc:2) a +0 robe a +0 halberd (49, -11, Orc:2) a +0 plate armour a +3 war axe (50, -11, Orc:2) a +0 robe a +0 dagger of protection (50, 3, Orc:2) a +0 chain mail a +0 long sword (50, 4, Orc:2) a +0 robe a +0 dagger (51, -22, Orc:2) a +0 hand axe (51, -15, Orc:2) a +0 plate armour a +0 glaive (52, -32, Orc:2) a +0 giant club (52, -13, Orc:2) a +0 chain mail a +0 short sword (52, 5, Orc:2) a +0 troll leather armour (53, -21, Orc:2) a +0 chain mail a +0 halberd (53, -20, Orc:2) a +0 chain mail a +0 short sword a +0 dagger a +0 giant spiked club a +0 giant club (53, -19, Orc:2) a +0 chain mail a +0 war axe a +0 robe a +0 dagger (53, 6, Orc:2) a +0 robe a +0 dagger of draining (54, -18, Orc:2) a +0 dagger a +0 leather armour a +0 whip a +0 flail a +0 giant spiked club (55, -19, Orc:2) a +0 robe a +2 dagger of venom a +0 chain mail a +0 plate armour a +0 mace (55, -18, Orc:2) a +0 morningstar a +0 plate armour a +0 hand axe a +0 troll leather armour Level 1 of the Elven Halls [Shop] Lifupluz's Weapon Shoppe a +0 rapier (64 gold) a +0 arbalest (72 gold) 13 stones (20 gold) a +1 morningstar of venom (188 gold) a +0 falchion (48 gold) a +0 hunting sling (24 gold) a +0 hunting sling (24 gold) a +0 rapier (64 gold) (0, 0, Elf:1) a +0 robe (1, -23, Elf:1) a +0 scimitar a +0 ring mail (8, -23, Elf:1) 6 boomerangs (14, 0, Elf:1) a +2 robe of resistance (15, -44, Elf:1) a +0 pair of boots (15, -8, Elf:1) a +0 long sword (16, -9, Elf:1) a +1 war axe of electrocution (16, -1, Elf:1) a +0 short sword of protection a +0 chain mail (27, -45, Elf:1) a +0 short sword a +0 leather armour (50, -4, Elf:1) the +6 scimitar "Medymiwn" {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). a +0 ring mail (51, -6, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (54, -5, Elf:1) a +0 dagger a +0 vorpal shortbow a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +2 vampiric morningstar (6, 2, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (8, -1, Elf:2) a +0 long sword a +0 shortbow (8, 1, Elf:2) a +0 scale mail a +0 long sword (8, 11, Elf:2) 19 stones (16, -3, Elf:2) a +2 dagger of venom a +0 shortbow a +0 leather armour (20, 3, Elf:2) a +1 rapier of venom (21, -14, Elf:2) a +0 long sword (21, -13, Elf:2) a +0 long sword a +0 chain mail (22, -17, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (22, -15, Elf:2) a +0 long sword a +0 leather armour (51, 6, Elf:2) the +6 hand axe "Nikism" {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). (54, -16, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (57, -40, Elf:2) a +0 dagger (61, -8, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (64, -10, Elf:2) a +2 vorpal hand crossbow (65, -11, Elf:2) a +0 dagger a +0 ring mail (67, -18, Elf:2) a +4 war axe of freezing Level 3 of the Elven Halls [Shop] Imoikila's Jewellery Boutique the ring of the Cockatrice {Will- Str+2 Int+6 Dex+4 Stlth+} (1150 gold) [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). Will: It decreases your willpower. Stlth: It makes you more stealthy. a ring of resist corrosion (300 gold) a ring of wizardry (450 gold) a +6 ring of intelligence (877 gold) the ring of Nyruol {Will++ Dex+6 Slay+3} (1297 gold) [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It greatly increases your willpower. a ring of see invisible (225 gold) a ring of willpower (375 gold) an amulet of guardian spirit (450 gold) (0, 0, Elf:3) a +2 hat (8, -47, Elf:3) the +5 flail "Hinyqab" {flame, rN+ Will+} It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. Will: It increases your willpower. (25, -15, Elf:3) the +1 quarterstaff "Zonean" {vorpal, rF++ Stlth+} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. Stlth: It makes you more stealthy. (39, -52, Elf:3) the +8 short sword "Nuxtunk" {speed, rElec rF+ rC+ Int-2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (40, -26, Elf:3) a +0 short sword a +0 short sword a +0 leather armour (50, -29, Elf:3) a +2 flail of draining (54, -4, Elf:3) a +0 dagger (55, -50, Elf:3) a +0 hand axe (55, -34, Elf:3) a +2 morningstar of distortion the amulet "Joec Sua" {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rN: It protects you from negative energy. Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 war axe of electrocution the +8 halberd of Squeaky Blind Justice {flame, Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). a +0 dagger of electrocution a +1 dagger of flaming a +3 spear of pain a +1 vampiric dagger (15, 13, Lair:2) 13 stones (36, 42, Lair:2) a book of Callings (47, 27, Lair:2) a +0 cloak (47, 28, Lair:2) 30 stones (49, 27, Lair:2) a staff of air (57, 33, Lair:2) 12 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 whip (24, 14, Lair:3) a +0 whip (27, 14, Lair:3) a scroll of noise (60, 15, Lair:3) a +0 dagger a +0 leather armour a scroll of noise (67, 14, Lair:3) a potion of degeneration (70, 17, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 helmet (2, 0, Lair:4) a +0 hand axe (21, -9, Lair:4) a +0 plate armour (33, -43, Lair:4) +0 acid dragon scales Level 5 of the Lair of Beasts (0, 0, Lair:5) 20 stones (18, 20, Lair:5) 21 stones (30, 7, Lair:5) the +2 dagger of Spite {freeze, rPois rF- rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. (36, 24, Lair:5) the +4 ring mail of Hangman {Str+5 Dex-2} Str: It affects your strength (+5). Dex: It affects your dexterity (-2). (38, 11, Lair:5) a +1 helmet of see invisible (40, 8, Lair:5) a +2 dagger of distortion (44, 30, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 spear (1, 0, Lair:6) 5 stones (10, -27, Lair:6) a +0 trident (18, -39, Lair:6) a +4 scimitar (18, -26, Lair:6) a +0 robe (21, -12, Lair:6) a staff of earth (28, -22, Lair:6) a +0 plate armour (29, -21, Lair:6) a staff of earth (30, -32, Lair:6) a +0 chain mail (31, -30, Lair:6) a staff of cold (39, -36, Lair:6) a +0 spear (39, -20, Lair:6) 2 potions of brilliance 3 scrolls of amnesia (44, -4, Lair:6) a +0 hand axe (57, 11, Lair:6) a +0 spear (59, -7, Lair:6) a +0 chain mail Level 1 of the Swamp (0, 0, Swamp:1) a +0 quarterstaff a +0 robe (3, -4, Swamp:1) a +0 war axe of electrocution (still there?) a +0 animal skin (still there?) (6, 2, Swamp:1) 3 potions of flight a +0 robe (7, -26, Swamp:1) a +0 war axe (7, 7, Swamp:1) a +0 quarterstaff a +1 robe of willpower (7, 8, Swamp:1) a +0 dagger a +0 robe a +6 ring of strength (23, -17, Swamp:1) a +0 dagger Level 2 of the Swamp (0, 0, Swamp:2) a +0 spear (3, 2, Swamp:2) a +0 vampiric spear (still there?) a +0 buckler (still there?) (3, 3, Swamp:2) the +8 fustibalus "Adeshobu" {freeze, rPois Will+ Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rPois: It protects you from poison. Will: It increases your willpower. (6, -5, Swamp:2) 6 atropa-tipped darts (11, 0, Swamp:2) a +0 trident (29, 3, Swamp:2) a +0 spear (46, 10, Swamp:2) a +0 plate armour Level 3 of the Swamp (0, 0, Swamp:3) a +0 morningstar (4, 6, Swamp:3) the +4 leather armour of Stoicism {Harm rElec MP+9 Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (5, -4, Swamp:3) a +0 trident (6, -15, Swamp:3) a book of the Moon (6, 10, Swamp:3) 6 boomerangs (13, -12, Swamp:3) 21 stones (22, -13, Swamp:3) a +0 arbalest (28, 6, Swamp:3) a +0 falchion of holy wrath (30, 10, Swamp:3) a +0 plate armour (34, -3, Swamp:3) a +0 spear (43, -9, Swamp:3) a +0 scale mail (48, -16, Swamp:3) a +0 shortbow (48, 17, Swamp:3) a wand of polymorph (3) (49, 6, Swamp:3) the amulet "Buron" {Spirit rElec rF+ Str+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (50, -22, Swamp:3) 8 stones (50, 5, Swamp:3) a +0 chain mail of fire resistance a +0 tower shield (50, 12, Swamp:3) 18 stones (51, -11, Swamp:3) a +1 helmet of see invisible (51, 6, Swamp:3) a +0 spear a +0 buckler (51, 7, Swamp:3) a +2 vampiric trident (53, -13, Swamp:3) a +0 leather armour (53, 19, Swamp:3) a wand of polymorph (3) Level 4 of the Swamp (0, 0, Swamp:4) a +2 cloak (1, -1, Swamp:4) a ring of protection from cold (22, 8, Swamp:4) a +0 scale mail (26, 9, Swamp:4) 30 stones (26, 11, Swamp:4) a +0 longbow Level 1 of the Snake Pit (0, 0, Snake:1) a +0 glaive (unseen) (1, 0, Snake:1) a +0 mace (1, 8, Snake:1) a +0 scimitar (still there?) a +0 arbalest (still there?) (19, 14, Snake:1) a +0 hand axe (unseen) (26, 7, Snake:1) a +4 ring of protection Level 2 of the Snake Pit (5, -6, Snake:2) a wand of mindburst (7) (10, 6, Snake:2) 7 gold pieces (28, -3, Snake:2) a +0 battleaxe (28, -2, Snake:2) a +0 robe a +0 battleaxe (29, -9, Snake:2) a +0 spear (29, -3, Snake:2) a +0 trident (29, -2, Snake:2) a +0 robe a +0 flail (32, -5, Snake:2) a +0 arbalest a +0 long sword (36, -18, Snake:2) a +0 war axe (36, -2, Snake:2) a +0 scale mail (37, 1, Snake:2) a +2 dagger of draining (41, 3, Snake:2) 12 stones (45, -4, Snake:2) a +0 leather armour (55, -10, Snake:2) a +0 robe a +0 halberd Level 3 of the Snake Pit [Shop] Ekonaf's Book Boutique a Fen Folio (672 gold) a book of the Tundra (544 gold) a book of Sloth (576 gold) the Guide on Enthralling Venom (768 gold) Spells Type Level a - Slow Hexes 1 b - Poisonous Vapours Poison/Air 2 c - Anguish Hexes/Necromancy 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Enfeeble Hexes 7 a book of Blasting (512 gold) the Grimoire of the Illusory Friends (608 gold) Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Cause Fear Hexes 4 c - Summon Horrible Things Summoning 8 an Everburning Encyclopedia (416 gold) a book of the Sky (704 gold) [Shop] Neuf's Jewellery Emporium an amulet of magic regeneration (390 gold) a ring of willpower (325 gold) a ring of protection from cold (325 gold) a ring of fire (325 gold) an amulet of magic regeneration (390 gold) a ring of magical power (260 gold) an amulet of magic regeneration (390 gold) an amulet of guardian spirit (390 gold) a +4 ring of slaying (1014 gold) [Shop] Taddof's Book Boutique a book of Transfigurations (800 gold) a Young Poisoner's Handbook (400 gold) a book of the Tundra (680 gold) a book of Sloth (720 gold) the Tome of Weightlessness and Companions (920 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Static Discharge Conjuration/Air 2 c - Monstrous Menagerie Summoning 7 d - Chain Lightning Conjuration/Air 9 a book of Debilitation (400 gold) a book of Dangerous Friends (800 gold) (1, 15, Snake:3) a +0 glaive a +0 robe (7, 18, Snake:3) a potion of attraction (14, -27, Snake:3) a book of the Earth (17, -22, Snake:3) a +0 halberd of protection (23, 13, Snake:3) 6 stones (24, -31, Snake:3) a +0 long sword (still there?) a +0 robe (still there?) (37, -20, Snake:3) a +0 short sword (41, 15, Snake:3) a +0 club (42, -31, Snake:3) 22 poisoned darts (42, 15, Snake:3) a +0 scimitar (unseen) (42, 16, Snake:3) a +0 war axe a +0 robe (42, 17, Snake:3) a +0 whip a +1 barding (43, 16, Snake:3) a +0 trident (50, -31, Snake:3) a scroll of identify (55, -18, Snake:3) 2 boomerangs Level 4 of the Snake Pit (6, 5, Snake:4) a +0 spear (6, 7, Snake:4) a +0 halberd (still there?) a +0 robe (still there?) 21 gold pieces (still there?) (7, 6, Snake:4) a +0 hand axe (7, 7, Snake:4) a +0 battleaxe (8, 6, Snake:4) a +0 scimitar (19, 0, Snake:4) a +0 club (22, -3, Snake:4) a +0 halberd (22, -2, Snake:4) a +0 robe a +0 quarterstaff (22, -1, Snake:4) a +0 club (24, -2, Snake:4) a +0 halberd (25, -2, Snake:4) a +0 quarterstaff (still there?) a +0 robe (still there?) (29, -10, Snake:4) a +0 flail of protection a +0 robe (30, -11, Snake:4) a +0 long sword a +0 kite shield (42, 2, Snake:4) a scroll of identify (52, 4, Snake:4) a +0 long sword (58, -23, Snake:4) a +0 spear (60, -20, Snake:4) a +0 longbow a +0 hand axe a +0 robe (61, -22, Snake:4) a +0 halberd (63, -24, Snake:4) a +0 robe a +0 mace (65, -24, Snake:4) a ring of magical power (65, -21, Snake:4) a +0 battleaxe a +0 robe (66, -20, Snake:4) a +0 short sword Level 5 of the Pits of Slime (6, -19, Slime:5) the +6 flail of Corruption {vorpal, rPois rN+++ Dex-3 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. (7, -11, Slime:5) the +10 short sword of the Shore {flame, rC+ rN+ Str+2 Dex+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It protects you from negative energy. (14, -12, Slime:5) the +1 leather armour of Broken Taboos {*Slow rElec rF+++ rCorr} rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (15, -21, Slime:5) the +4 quarterstaff of Lust {flame, Int+4 SInv} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). SInv: It lets you see invisible. (16, -13, Slime:5) the +9 dire flail "Reucutt" {flame, rElec rN++ Int-5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (16, -11, Slime:5) the +1 leather armour of the Writhing Gods {Fly rElec rF+ rN+} rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. Level 1 of the Depths [Shop] Cecued's Distillery a potion of haste (200 gold) a potion of resistance (200 gold) a potion of resistance (200 gold) a potion of might (80 gold) a potion of might (80 gold) a potion of berserk rage (100 gold) [Shop] Ojac's Jewellery Shoppe a ring of see invisible (240 gold) the amulet of Voipneap {Reflect rC+ rN+ rCorr SH+5} (860 gold) [amulet of reflection] It reflects blocked missile attacks. rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). a ring of positive energy (320 gold) a +6 ring of strength (936 gold) a +4 ring of evasion (576 gold) a +6 ring of dexterity (936 gold) the ring of Sasutint {rC+ EV+4 Stlth+} (844 gold) [ring of evasion] EV: It affects your evasion (+4). rC: It protects you from cold. Stlth: It makes you more stealthy. the ring of Huoryish {rPois Int+5} (600 gold) [ring of poison resistance] Int: It affects your intelligence (+5). rPois: It protects you from poison. [Shop] Cunabah's General Store 12 stones (14 gold) a scroll of immolation (42 gold) a tin of tremorstones (2/2) (480 gold) a lightning rod (4/4) (360 gold) a scroll of magic mapping (42 gold) a wand of mindburst (8) (144 gold) a +8 giant spiked club (526 gold) a potion of mutation (96 gold) a +0 hand crossbow (42 gold) a book of Beasts (456 gold) (2, 13, Depths:1) a +1 battleaxe of freezing (8, 29, Depths:1) a +0 troll leather armour (8, 30, Depths:1) a +0 troll leather armour (15, -5, Depths:1) the +6 faerie dragon scales {Regen+ rCorr} Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (25, -11, Depths:1) a +0 dire flail a +0 dire flail (26, 22, Depths:1) a +0 leather armour 2 silver javelins a +3 spear of venom (30, -24, Depths:1) a +0 dagger (34, -25, Depths:1) the amulet of Circularity {RegenMP Int+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+2). (34, 20, Depths:1) a +0 robe a +2 trident of pain (47, 1, Depths:1) a +0 robe a +0 dagger (47, 11, Depths:1) a +0 robe a +0 battleaxe of freezing (49, -18, Depths:1) a +0 dagger a +0 robe (49, -16, Depths:1) 6 large rocks (51, -18, Depths:1) 5 large rocks (56, 1, Depths:1) a +0 leather armour a +3 great sword a +0 arbalest Level 2 of the Depths [Shop] Liqan's Magic Scroll Boutique a scroll of fear (52 gold) a scroll of identify (30 gold) a scroll of vulnerability (112 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) (1, 13, Depths:2) a +2 great sword of flaming (2, 13, Depths:2) a +0 trident a +0 robe (28, 26, Depths:2) a +0 pair of boots (28, 28, Depths:2) a +0 ring mail (39, 28, Depths:2) the +8 long sword "Duj Vaco" {flame, SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. (47, 18, Depths:2) the +4 chain mail of the Red God {Contam Harm MP+9 Str+5} Str: It affects your strength (+5). MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (61, 23, Depths:2) 23 stones Level 3 of the Depths (0, 0, Depths:3) a deep troll corpse (1, 1, Depths:3) a +1 great sword of flaming (2, -1, Depths:3) a +0 dire flail (still there?) a +0 dire flail (still there?) (3, -1, Depths:3) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (3, 0, Depths:3) +0 ice dragon scales (still there?) an ice dragon corpse (still there?) (3, 1, Depths:3) a +0 whip (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) (3, 2, Depths:3) +0 fire dragon scales (still there?) a fire dragon corpse (still there?) (24, -15, Depths:3) a +0 dire flail (still there?) a +0 dire flail (still there?) (26, -14, Depths:3) a +0 dire flail a +0 dire flail an ettin corpse a deep troll corpse (skeletalised by now) (28, -15, Depths:3) a +0 spear (44, -13, Depths:3) 14 stones