jt Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, 15, D:1) a +0 robe (16, 6, D:1) a +0 flail (16, 8, D:1) a +0 ring mail (19, -29, D:1) a +0 short sword (19, 8, D:1) a +0 club (24, 5, D:1) a +0 short sword (32, 17, D:1) a +0 whip (34, 17, D:1) a +0 flail (35, -15, D:1) a +0 ring mail (45, -2, D:1) a +0 club (54, -11, D:1) a +0 dagger (57, 1, D:1) a +0 short sword (62, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 6, D:2) a +0 spear (12, 35, D:2) a +0 long sword (17, 27, D:2) a +0 club (28, 16, D:2) a +0 leather armour (30, 15, D:2) a +0 club (30, 30, D:2) a +0 ring mail (32, -10, D:2) a +0 dagger (33, 17, D:2) a +0 ring mail (35, 22, D:2) a +0 short sword (36, 27, D:2) a +0 leather armour (38, -3, D:2) a +0 mace (42, 0, D:2) a +0 short sword (45, -13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 falchion a +0 flail a +0 ring mail a +0 flail a +0 scale mail (1, -1, D:3) a +0 flail a +0 hand axe a +0 leather armour (6, 8, D:3) a +0 hand axe (11, 19, D:3) a +0 club (12, -1, D:3) a +0 quarterstaff (16, -1, D:3) a +0 robe (18, -9, D:3) a +1 falchion of protection a +0 scale mail (19, -10, D:3) a +0 club a +0 scale mail (26, 13, D:3) a +0 dagger (29, 16, D:3) a +0 mace (37, -11, D:3) a +0 whip (41, -18, D:3) a +0 robe (45, -14, D:3) a -1 dagger (46, 12, D:3) a +0 mace (50, 7, D:3) a +0 leather armour (52, -10, D:3) a +0 whip (53, 15, D:3) a +0 club Level 4 of the Dungeon [Shop] Sask's Distillery a potion of cancellation (104 gold) a potion of attraction (39 gold) a potion of degeneration (13 gold) 2 potions of ambrosia (208 gold) a potion of invisibility (104 gold) a potion of heal wounds (65 gold) 2 potions of heal wounds (130 gold) (0, 0, D:4) a +0 whip (0, 1, D:4) a +0 whip a +0 whip a +0 whip a +0 leather armour a +0 club (1, 1, D:4) a +0 shortbow (2, 1, D:4) a +0 giant spiked club (5, -2, D:4) a +0 ring mail (5, 2, D:4) a +0 robe (8, -7, D:4) a +0 scale mail (12, 3, D:4) a +0 falchion (16, 18, D:4) a +0 mace (19, 15, D:4) a +0 whip (24, 6, D:4) a +0 short sword (26, -7, D:4) a +0 club (32, -9, D:4) a +0 ring mail Level 5 of the Dungeon (2, -2, D:5) 9 gold pieces (2, -1, D:5) a scroll of teleportation (2, 1, D:5) a +0 leather armour (4, -3, D:5) a potion of ambrosia (4, 21, D:5) a +0 ring mail a +0 flail a +0 leather armour a +0 club (5, 10, D:5) a +0 robe (5, 13, D:5) a +0 ring mail (5, 23, D:5) a +0 spear (5, 25, D:5) a +0 halberd (6, -2, D:5) 14 stones (7, 11, D:5) a +0 giant club (14, 29, D:5) a +0 trident (30, 7, D:5) a +0 leather armour a +0 falchion (31, 25, D:5) the +5 falchion of Conformity {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. rElec: It insulates you from electricity. (33, 9, D:5) a +0 ring mail a +0 rapier (33, 14, D:5) a +0 leather armour (33, 43, D:5) a +0 leather armour (35, 37, D:5) a +0 long sword (37, 3, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (12, -16, D:6) a +2 flail of holy wrath (35, -18, D:6) a +0 robe (42, -8, D:6) a +0 chain mail (43, -31, D:6) a +2 whip of flaming a +0 robe (43, -23, D:6) a +0 mace (48, -30, D:6) a +0 hand axe (49, -29, D:6) a +0 robe a +0 dagger (50, -30, D:6) a +0 leather armour (still there?) a +0 hand axe (still there?) (52, -16, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (13, -10, D:7) a +0 falchion a +0 robe a +0 long sword a +0 robe (18, 1, D:7) a +0 ring mail (19, 15, D:7) a +0 trident (23, -11, D:7) a +0 robe a +3 scimitar (38, 22, D:7) a +0 flail (46, 35, D:7) a scroll of noise (47, 25, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) +0 steam dragon scales (2, -8, D:8) a +0 scale mail (13, 12, D:8) a +0 short sword (15, -7, D:8) the +0 ring mail of Kutufome {Contam Harm rCorr Str+8} Str: It affects your strength (+8). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (15, 12, D:8) a +0 dagger a +0 club a +0 whip (15, 13, D:8) a +0 short sword a +0 short sword (17, 1, D:8) a +0 long sword (17, 12, D:8) a +0 whip (19, 34, D:8) a +0 whip a +0 leather armour (21, 33, D:8) a +0 dagger a +0 robe (21, 34, D:8) a +0 hand axe (21, 35, D:8) a +0 hand axe a +0 ring mail (22, 9, D:8) a +0 robe (24, 9, D:8) a +0 falchion (30, 7, D:8) a potion of degeneration Level 9 of the Dungeon (13, 16, D:9) a +0 short sword a +0 dagger (13, 17, D:9) a +0 short sword a +0 dagger (14, 17, D:9) a +0 dagger a +0 short sword a +0 short sword (15, 16, D:9) a +0 short sword (20, 36, D:9) the +0 robe "Joozeam" {rC+ rN+ MP+9 Int-4} Int: It affects your intelligence (-4). rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (30, 0, D:9) a +0 robe (30, 14, D:9) a scroll of noise (32, 34, D:9) 2 datura-tipped darts (33, 32, D:9) a +0 leather armour (34, 32, D:9) a +0 shortbow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 whip of electrocution (1, -2, Lair:1) a +0 chain mail (11, -7, Lair:1) a +0 leather armour (28, 22, Lair:1) a +0 hand axe (33, 21, Lair:1) a +0 scale mail (37, -24, Lair:1) a +0 great sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a black mamba corpse (3, 4, Lair:2) a black mamba corpse (3, 31, Lair:2) a yak corpse (9, 25, Lair:2) a +0 plate armour