jt Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 22, D:1) a +0 robe (4, -4, D:1) 4 large rocks (13, 41, D:1) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (23, 10, D:1) a +0 dagger (26, 1, D:1) a +0 short sword (27, -3, D:1) a +0 club (28, -3, D:1) a +0 club (45, 21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, -2, D:2) a +0 leather armour (3, -19, D:2) a +0 dagger (7, 2, D:2) a +0 plate armour (8, -24, D:2) a +0 robe (15, -19, D:2) a +0 chain mail (22, 10, D:2) a +0 club (43, -6, D:2) a +0 chain mail Level 3 of the Dungeon (5, -6, D:3) a +0 flail a +0 scale mail of fire resistance (11, 19, D:3) a +0 robe a +0 club a +0 club a +0 hunting sling (13, 22, D:3) a +0 chain mail (14, -19, D:3) a +0 hand axe a +0 leather armour (15, 13, D:3) a +0 club (20, 9, D:3) a +0 dagger a +0 chain mail (21, 10, D:3) a +0 club (25, -27, D:3) a +0 dagger (27, 18, D:3) a +2 helmet (28, 30, D:3) a +0 chain mail (31, 25, D:3) a +0 dagger (39, -7, D:3) a +0 leather armour (42, -17, D:3) a +0 mace (46, -13, D:3) a +0 mace (47, -14, D:3) a +0 mace (47, -12, D:3) a +0 mace (47, -11, D:3) a +0 mace (47, -8, D:3) a +0 mace (47, -7, D:3) a +0 mace (47, -6, D:3) a +0 mace (48, -10, D:3) a +0 mace (48, -8, D:3) a +0 mace (48, -7, D:3) a +0 mace (49, -8, D:3) a +0 mace (49, -7, D:3) a +0 mace (49, -6, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (6, -5, D:4) a +0 club (6, 0, D:4) a +0 chain mail (16, -10, D:4) a +0 dagger (17, 27, D:4) a +0 ring mail (19, -10, D:4) a +0 dagger (20, -10, D:4) a +0 dagger (22, -3, D:4) a +0 dagger (23, -4, D:4) a +0 short sword (25, 22, D:4) a +0 dagger (30, 7, D:4) a +0 dagger (31, 24, D:4) a +0 dagger a +0 leather armour (33, 26, D:4) a +0 morningstar (34, 27, D:4) a +1 dagger of draining a +0 robe (35, 28, D:4) a +0 club a +0 dagger a +0 robe (49, 45, D:4) a +0 spear (53, -2, D:4) a +0 hand axe (still there?) 2 boomerangs (still there?) (59, -7, D:4) an orb of mayhem (60, 26, D:4) a +0 robe a +0 dagger (60, 31, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (26, -27, D:5) a +0 war axe a +0 scale mail a +0 flail (27, -31, D:5) a +0 giant spiked club (27, 17, D:5) a +0 rapier (29, -29, D:5) a +0 club a +0 chain mail (32, 4, D:5) a +0 helmet a +0 animal skin a +0 club (33, 3, D:5) a +0 shortbow (39, -33, D:5) a +2 whip of electrocution (43, -35, D:5) a +0 ring mail (43, 15, D:5) a +0 giant spiked club (unseen) (45, -41, D:5) a +0 mace (46, 12, D:5) a +0 whip (unseen) (48, -24, D:5) a +0 robe a +0 scythe (50, 3, D:5) a +0 robe Level 6 of the Dungeon (4, -12, D:6) a +0 shortbow (6, 6, D:6) a +0 club (17, -29, D:6) a +0 mace (22, 3, D:6) a +0 leather armour (27, -18, D:6) a +0 whip (37, -3, D:6) a +0 shortbow (42, -1, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (0, 35, D:7) a +0 flail (4, 30, D:7) a +0 spear (6, -1, D:7) a +0 helmet (6, 31, D:7) a +0 spear (7, 31, D:7) a +0 spear (17, 44, D:7) a +0 whip (20, 7, D:7) a +0 dagger of holy wrath a +0 robe (22, 6, D:7) a +0 short sword a +0 chain mail (22, 7, D:7) a +0 flail a +0 chain mail (24, 48, D:7) a +0 giant spiked club (26, 37, D:7) a +0 chain mail (34, 17, D:7) a +0 shortbow (43, 8, D:7) a +0 vorpal shortbow (48, 5, D:7) a +0 trident (49, 11, D:7) a +0 leather armour (49, 12, D:7) a potion of might the Ecumenical Temple