Dungeon Sprint DCSS version 0.28-a0-1594-ga885d4b3d6 (webtiles) character file. Game seed: 1210191623999148611 0 jt the Ducker (level 1, -1/16 HPs) Began as a Spriggan Abyssal Knight on Jan 20, 2022. Was a Follower of Lugonu. Slain by a scorpion (3 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (17 turns). jt the Ducker (Spriggan Abyssal Knight) Turns: 17, Time: 00:00:13 Health: -1/16 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 17 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, lethally poisoned (-1 -> -6), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 short sword (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: - Level 2.4 Fighting - Level 2.1 Short Blades - Level 3.2 Dodging + Level 0.0 Stealth - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Welcome, jt the Spriggan Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. There is an open door to the Storerooms (Easy) here. The scorpion barely misses you. You closely miss the scorpion. The scorpion misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion stings you! You are lethally poisoned! The scorpion poisons you! You hit the scorpion but do no damage. You feel sick. The scorpion closely misses you. You puncture the scorpion! The scorpion is moderately wounded. You feel sick. The scorpion closely misses you. You puncture the scorpion! The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. You barely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. You closely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ##########++ #+ #........... +. #......#..# ######.##.......... ......s@'........... ###+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Spriggan Abyssal Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 8 | D | Noticed a scorpion 17 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_5, final_vault] Action || total -------------------------++------- Melee: Short sword || 6 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts