jt the Dungeon (0, 11, D) a +3 great sword a +0 robe (0, 13, D) a +0 shortbow 16 arrows (0, 14, D) a +1 spear a +0 robe (0, 15, D) a +0 short sword (0, 16, D) a +0 morningstar a +0 robe (1, 17, D) a +0 trident a +0 robe (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace (6, 7, D) a +0 club (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +2 plate armour (8, 10, D) a +2 quarterstaff of speed (8, 11, D) a +0 long sword of flaming (9, 9, D) a +1 mace of protection (9, 10, D) a +2 dagger of electrocution