Dungeon Sprint DCSS version 0.28-a0-239-g68911e0c57 (webtiles) character file. Game seed: 10165261099422331835 0 jt the Skirmisher (level 1, -1/28 HPs) Began as a Palentonga Fighter on Aug 23, 2021. Slain by a merfolk siren (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (9 turns). jt the Skirmisher (Palentonga Fighter) Turns: 9, Time: 00:00:05 Health: -1/28 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 5 Int: 8 God: Gold: 0 SH: 7 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no barding) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking (expiring), very quick A: large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: - Level 3.0 Fighting + Level 2.0 Axes - Level 2.4 Armour + Level 2.4 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Message History Welcome, jt the Palentonga Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Axes at 16.0. Setting a skill training target for Shields at 9.0. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the merfolk siren's attack. You feel a strong urge to attack something. There is an open door here. You barely miss the merfolk siren. The merfolk siren hits you with a +0 trident. You closely miss the merfolk siren. You block the merfolk siren's attack. You closely miss the merfolk siren. The merfolk siren hits you but does no damage. The merfolk siren hits you with a +0 trident! You closely miss the merfolk siren. Your tail-slap misses the merfolk siren. You closely miss the merfolk siren. You block the merfolk siren's attack. The merfolk siren hits you with a +0 trident. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Palentonga Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 6 Use: Potion || 1 Armor: Scale mail || 1 Block: Kite shield || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | Dungeon | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 9 daAuts