Dungeon Sprint DCSS version 0.25.1-1-g288607f5aa (webtiles) character file. Game seed: 534738745551788228 0 jt the Skirmisher (level 1, -6/18 HPs) Began as a Formicid Abyssal Knight on July 26, 2020. Was a Follower of Lugonu. Mangled by a neqoxec (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (10 turns). jt the Skirmisher (Formicid Abyssal Knight) Turns: 10, Time: 00:00:08 Health: -6/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 (11) God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, blurry vision 1 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Scrolls take you a little longer to read. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the neqoxec but do no damage. The neqoxec is lightly wounded. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! You hit the neqoxec. The neqoxec is moderately wounded. The crimson imp puffs mist at you. The crimson imp blinks! The neqoxec gestures. You hit the neqoxec. The neqoxec is moderately wounded. You hit the crimson imp. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The neqoxec hits you! Ouch! That really hurt! You die... { { { #+# { { ##.## { +.<.+ { ##5## { #@# { ##3# {{ #5# { {## { You could see a neqoxec, a crimson imp (summoned) and a shadow imp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Formicid Abyssal Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D | Noticed a neqoxec 4 | D | Gained mutation: Scrolls take you a little longer to read. | [a neqoxec] 7 | D | Noticed a crimson imp 7 | D | Noticed a crimson imp 10 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Hand axe || 8 Dodge: Dodged || 4