ERROR in 'dungeon.cc' at line 266: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0) Version: Dungeon Crawl Stone Soup 0.28-a0-239-g68911e0c57 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 13671296319612110835, deterministic pregen: 1 Command line: /usr/games/crawl-git-68911e0c57 -name jt -rc /dgldir/rcfiles/crawl-git/jt.rc -macro /dgldir/rcfiles/crawl-git/jt.macro -morgue /dgldir/morgue/jt/ -sprint -webtiles-socket /crawl-master/webserver/sockets/jt:2021-08-23.12:10:59.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-68911e0c57(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5641c1859afb]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-68911e0c57(_Z13do_crash_dumpv+0x47a) [0x5641c186206a]: do_crash_dump() /usr/games/crawl-git-68911e0c57(_Z20crash_signal_handleri+0xae) [0x5641c1859e6e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fd865050f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7fd865415727]: /usr/games/crawl-git-68911e0c57(+0x3906db) [0x5641c18616db]: /usr/games/crawl-git-68911e0c57(+0x390a95) [0x5641c1861a95]: /usr/games/crawl-git-68911e0c57(+0x43645c) [0x5641c190745c]: /usr/games/crawl-git-68911e0c57(_Z14generate_levelRK8level_id+0xf08) [0x5641c1938498]: generate_level(level_id const&) /usr/games/crawl-git-68911e0c57(_Z14pregen_dungeonRK8level_id+0x630) [0x5641c1939500]: pregen_dungeon(level_id const&) /usr/games/crawl-git-68911e0c57(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x404) [0x5641c1939a24]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-68911e0c57(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x6ce) [0x5641c1d281fe]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-68911e0c57(_Z11take_stairs20dungeon_feature_typebbb+0xc7) [0x5641c1d2b1f7]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-68911e0c57(_Z12okawaru_duelb+0x477) [0x5641c196add7]: okawaru_duel(bool) /usr/games/crawl-git-68911e0c57(+0x2f22e7) [0x5641c17c32e7]: /usr/games/crawl-git-68911e0c57(_Z15activate_talentRK6talentP4dist+0xb4) [0x5641c17c53e4]: activate_talent(talent const&, dist*) /usr/games/crawl-git-68911e0c57(_Z16activate_abilityv+0xcf) [0x5641c17c61bf]: activate_ability() /usr/games/crawl-git-68911e0c57(_Z15process_command12command_typeS_+0x1180) [0x5641c1e58990]: process_command(command_type, command_type) /usr/games/crawl-git-68911e0c57(+0x985874) [0x5641c1e56874]: /usr/games/crawl-git-68911e0c57(+0x98627d) [0x5641c1e5727d]: /usr/games/crawl-git-68911e0c57(main+0x39b) [0x5641c17b524b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fd865033b97]: /usr/games/crawl-git-68911e0c57(_start+0x2a) [0x5641c17b5a8a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-68911e0c57/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-68911e0c57/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-68911e0c57/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 37, depth = 1 Level id: Arena:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_4, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc warrior hits you with a +0 trident. You barely miss the orc warrior. The orc warrior is heavily wounded. You closely miss the frilled lizard. Unknown command. Okay, then. You closely miss the orc warrior. You tail-slap the orc warrior, but do no damage. The orc warrior is heavily wounded. You barely miss the frilled lizard. You block the frilled lizard's attack. The orc warrior hits you with a +0 trident!! Unknown command. Press: ? - help, v - describe, . - travel Here: an orc knight, wielding a +2 great sword of holy wrath and wearing a +0 chain mail The floor. You fade into invisibility! You block the orc warrior's attack. You are very lightly contaminated with residual magic. You slash the orc warrior! You feel better. You tail-slap the orc warrior. The orc warrior is almost dead. The frilled lizard unfolds its giant frill. You strike the helpless orc knight from behind! You hit the orc knight. You feel better. Your tail-slap misses the orc knight. The orc knight is lightly wounded. You hit the orc knight but do no damage. You tail-slap the orc knight. The orc knight is lightly wounded. You hit the orc knight but do no damage. The orc knight is lightly wounded. You block the orc knight's attack. You strike the helpless orc knight from behind! You slash the orc knight! The orc knight is moderately wounded. You block the orc knight's attack. You hit the orc warrior but do no damage. You tail-slap the orc warrior. You kill the orc warrior! Okawaru accepts your kill. You hit the orc knight but do no damage. You closely miss the orc. Your tail-slap misses the orc. You closely miss the orc knight. The orc knight hits you with a +2 great sword of holy wrath! You barely miss the orc. You slash the orc knight! You feel better. The orc knight hits you with a +2 great sword of holy wrath! You barely miss the orc knight. You tail-slap the orc knight! The orc knight is severely wounded. You slash the orc! You kill the orc! Okawaru accepts your kill. The orc knight barely misses you. Roll where? Press: ? - help, Dir - move target, f - neqoxec Aim: a neqoxec You roll forward with a clatter of scales! You catch the helpless neqoxec completely off-guard! You slash the neqoxec! The neqoxec is moderately wounded. You barely miss the orc knight. You flicker for a moment. The neqoxec hits you but does no damage. The orc knight hits you but does no damage. You slash the neqoxec! You tail-slap the neqoxec. The neqoxec is almost dead. You hit the frilled lizard. You feel better. You kill the frilled lizard! You closely miss the orc knight. You block the neqoxec's attack. You hit the neqoxec but do no damage. The neqoxec is almost dead. You slash the orc knight! You feel better. You strike the helpless adder zombie from behind! You slash the adder zombie! You block the adder zombie's attack. You block the orc knight's attack. The neqoxec closely misses you. You miss the neqoxec. Your tail-slap misses the neqoxec. The neqoxec is almost dead. You catch the helpless adder zombie completely off-guard! You hit the adder zombie. You catch the helpless orc knight completely off-guard! You hit the orc knight but do no damage. The orc knight hits you with a +2 great sword of holy wrath. You catch the helpless neqoxec completely off-guard! You slash the neqoxec! You kill the neqoxec! Okawaru accepts your kill. You slash the orc knight! You kill the orc knight! Okawaru accepts your kill. You slash the adder zombie! You destroy the adder zombie! Okawaru accepts your kill. Your Fighting skill increases to level 15! Things that are here: a +0 trident; a +0 chain mail You flicker back into view. Things that are here: a +2 great sword of holy wrath; a +0 chain mail; an orc corpse You see here a frilled lizard corpse. There is an open door, spattered with blood here. Things that are here: a +0 flail; a +0 dagger; a +0 robe You see here a staff of death. k - a staff of death Your magical contamination has completely faded away. You start resting. HP restored. You open the door. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 flail; a +0 dagger; a +0 robe You open the door. A swamp dragon and a quasit come into view. There is an open door here. Roll where? Press: ? - help, Dir - move target, f - quasit Aim: a quasit You roll forward with a clatter of scales! A merfolk, an ice devil and a shadow wraith come into view. You slice the quasit!! You kill the quasit! Okawaru accepts your kill. The helpless merfolk fails to defend itself. You slash the merfolk! The helpless ice devil fails to defend itself. You slice the ice devil!! The helpless shadow wraith fails to defend itself. You slash the shadow wraith! The ice devil barely misses you. The shadow wraith hits you! The merfolk hits you with a +0 trident! Unknown command. You slice the ice devil!! The ice devil is almost dead. You closely miss the merfolk. You hit the shadow wraith but do no damage. You block the shadow wraith's attack. The ice devil hits you but does no damage. You block the merfolk's attack. You slash the ice devil! You kill the ice devil! Okawaru accepts your kill. Okawaru grants you a weapon! Something appears at your feet! You see here a +1 antimagic broad axe. You closely miss the shadow wraith. You hit the swamp dragon. You feel better. You hit the merfolk but do no damage. The shadow wraith hits you! The shadow wraith drains your vigour! You feel yourself slow down. Press: ? - help, v - describe, . - travel, g - get item Item here: a +1 antimagic broad axe. The floor, spattered with blood. You hit the swamp dragon but do no damage. The swamp dragon is lightly wounded. You closely miss the merfolk. You hit the shadow wraith. You block the merfolk's attack. You block the swamp dragon's attack. The swamp dragon closely misses you. You block the swamp dragon's attack. The shadow wraith hits you but does no damage. Press: ? - help, v - describe, . - travel Here: a swamp dragon (lightly wounded) The floor. You slash the swamp dragon! You feel better. The swamp dragon is moderately wounded. You hit the merfolk but do no damage. You hit the shadow wraith. The merfolk hits you with a +0 trident! The swamp dragon bites you but does no damage. You block the swamp dragon's attack. The swamp dragon tramples you but does no damage. The shadow wraith hits you. The shadow wraith drains your vigour! You feel as though you will be slow longer. You slice the swamp dragon!! You feel better. The swamp dragon is heavily wounded. You slash the merfolk! You feel better. You barely miss the shadow wraith. You block the merfolk's attack. The swamp dragon bites you. The swamp dragon claws you but does no damage. You block the swamp dragon's attack. The shadow wraith hits you but does no damage. The merfolk hits you with a +0 trident! The swamp dragon bites you! The swamp dragon claws you. You block the swamp dragon's attack. Unknown command. You feel much better. You block the shadow wraith's attack. You block the merfolk's attack. The swamp dragon closely misses you. You block the swamp dragon's attack. The swamp dragon tramples you but does no damage. Unknown command. You slash the swamp dragon! You tail-slap the swamp dragon, but do no damage. The swamp dragon is severely wounded. You completely miss the shadow wraith. You hit the merfolk but do no damage. You block the shadow wraith's attack. You block the swamp dragon's attack. x2 The swamp dragon tramples you. You stumble backwards! You block the merfolk's attack. You slice the swamp dragon!! You feel better. The swamp dragon is almost dead. You slash the merfolk! You block the merfolk's attack. The swamp dragon bites you but does no damage. The swamp dragon barely misses you. The swamp dragon tramples you but does no damage. You slash the swamp dragon! You kill the swamp dragon! Okawaru is honoured by your kill. You hit the shadow wraith. You slash the merfolk! You block the shadow wraith's attack. The merfolk hits you with a +0 trident. Unknown command. Press: ? - help, v - describe, . - travel Here: a merfolk, wielding a +0 trident (almost dead) The floor, spattered with blood. You slash the shadow wraith! The shadow wraith is severely damaged. You completely miss the merfolk. The shadow wraith hits you but does no damage. The merfolk barely misses you. You barely miss the shadow wraith. The shadow wraith is severely damaged. You hit the merfolk. You feel better. The shadow wraith hits you but does no damage. You block the merfolk's attack. You closely miss the shadow wraith. The shadow wraith is severely damaged. You slash the merfolk! You feel better. You kill the merfolk! Okawaru accepts your kill. You block the shadow wraith's attack. Your Fighting skill increases to level 16! You hit the shadow wraith. The shadow wraith is severely damaged. The shadow wraith hits you. You closely miss the shadow wraith. You tail-slap the shadow wraith! The shadow wraith is almost destroyed. The shadow wraith hits you but does no damage. You barely miss the shadow wraith. The shadow wraith is almost destroyed. You block the shadow wraith's attack. You barely miss the shadow wraith. The shadow wraith is almost destroyed. The shadow wraith hits you! You slash the shadow wraith! You destroy the shadow wraith! Okawaru is honoured by your kill. You see here a +1 antimagic broad axe. s - a +1 antimagic broad axe Things that are here: a +0 trident; a merfolk corpse You start resting. You feel yourself speed up. You start resting. HP restored. A polar bear, a hobgoblin and a wraith come into view. You open the door. The polar bear barely misses you. You block the polar bear's attack. x2; You block the hobgoblin's attack. You slice the polar bear!! The polar bear is heavily wounded. You slash the hobgoblin! You kill the hobgoblin! Okawaru accepts your kill. You block the polar bear's attack. The polar bear claws you but does no damage. You block the polar bear's attack. You hit the polar bear but do no damage. The polar bear is heavily wounded. You slash the wraith! You block the wraith's attack. You block the polar bear's attack. x2; The polar bear closely misses you. You hit the wraith but do no damage. Your tail-slap misses the wraith. The wraith is heavily damaged. You hit the polar bear. You hit the wraith. The wraith is severely damaged. You slash the polar bear! The wraith hits you but does no damage. The polar bear goes berserk! You slice the polar bear!! You kill the polar bear! Okawaru accepts your kill. You hit the wraith but do no damage. You block the wraith's attack. You barely miss the wraith. The wraith is severely damaged. You slash the wraith! You destroy the wraith! Okawaru accepts your kill. Your Fighting skill increases to level 17! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 flail; a +0 dagger; a +0 robe You see here a frilled lizard skeleton. There is an open door here. There is an open gate, spattered with blood here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. As you open the huge gate, it creaks loudly! There is a huge open gate leading to the Armoury (Hard) here. A ball python skeleton comes into view. There is a huge open gate here. An adder comes into view. The adder hisses angrily. Roll where? Press: ? - help, Dir - move target, f - ball python skeleton Aim: a ball python skeleton You roll forward with a clatter of scales! You fracture the ball python skeleton into splinters!!! You destroy the ball python skeleton! Unknown command. You closely miss the adder. You tail-slap the adder. The adder is moderately wounded. The adder barely misses you. You slice the adder!! You kill the adder! Okawaru accepts your kill. You see here an adder corpse. A deep elf knight, a quasit and a ynoxinul come into view. The quasit gives a chilling moan. The ynoxinul bellows! Roll where? Press: ? - help, Dir - move target, f - ynoxinul Aim: a ynoxinul You roll forward with a clatter of scales! You slice the ynoxinul!! You tail-slap the ynoxinul. You kill the ynoxinul! Okawaru accepts your kill. Roll where? Press: ? - help, Dir - move target, f - deep elf knight Aim: a deep elf knight, wielding a +0 short sword and wearing a +0 buckler You roll forward with a clatter of scales! You slice the deep elf knight!! The deep elf knight is heavily wounded. The deep elf knight hits you with a +0 short sword. You miss the deep elf knight. Your tail-slap misses the deep elf knight. The deep elf knight is heavily wounded. You barely miss the quasit. The quasit bites you but does no damage. You block the quasit's attack. The quasit claws you but does no damage. You block the deep elf knight's attack. You completely miss the deep elf knight. The deep elf knight is heavily wounded. You hit the quasit but do no damage. The quasit barely misses you. x3 The deep elf knight hits you with a +0 short sword! The deep elf knight blocks your attack. You tail-slap the deep elf knight. The deep elf knight is heavily wounded. You miss the quasit. The quasit barely misses you. You block the quasit's attack. x2 You completely miss the deep elf knight. The deep elf knight is heavily wounded. You closely miss the quasit. You block the deep elf knight's attack. The quasit barely misses you. You block the quasit's attack. The quasit claws you but does no damage. You miss the deep elf knight. The deep elf knight is heavily wounded. You closely miss the quasit. You block the deep elf knight's attack. The quasit bites you but does no damage. You block the quasit's attack. The quasit barely misses you. You hit the deep elf knight but do no damage. The deep elf knight is heavily wounded. You hit the quasit. You block the quasit's attack. The quasit claws you but does no damage. You block the quasit's attack. The deep elf knight casts a spell at you. The lance of force hits you!! You are knocked back by the lance of force. Roll where? Press: ? - help, Dir - move target, f - quasit, p - deep elf knight Aim: a quasit (moderately wounded) You roll forward with a clatter of scales! You slice the quasit!! You kill the quasit! Okawaru accepts your kill. You slash the deep elf knight! You feel better. The deep elf knight hits you but does no damage. You hit the deep elf knight. The deep elf knight is almost dead. You barely miss the deep elf knight. The deep elf knight is almost dead. The deep elf knight casts a spell at you. The shard of ice misses you. You slash the deep elf knight! You kill the deep elf knight! Okawaru accepts your kill. You have reached level 11! You start resting. HP restored. Things that are here: a +0 short sword; a +0 buckler A giant cockroach comes into view. Cloak : none Helmet : v - a +0 helmet Gloves : none Barding : (restricted) Shield : c - a +0 kite shield Armour : w - a +5 ring mail Roll where? Press: ? - help, Dir - move target, f - giant cockroach Aim: a giant cockroach You roll forward with a clatter of scales! A rust devil comes into view. You barely miss the giant cockroach. The rust devil screeches! You block the giant cockroach's attack. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. The giant cockroach bites you but does no damage. You slash the giant cockroach! You kill the giant cockroach! Okawaru accepts your kill. Roll where? Press: ? - help, Dir - move target, f - rust devil Aim: a rust devil You roll forward with a clatter of scales! You barely miss the rust devil. You tail-slap the rust devil! The rust devil is moderately wounded. The rust devil hits you. The rust devil corrodes you! You hit the rust devil but do no damage. Your tail-slap misses the rust devil. The rust devil is moderately wounded. You slash the rust devil! The rust devil is severely wounded. You block the rust devil's attack. You hit the rust devil but do no damage. You tail-slap the rust devil, but do no damage. The rust devil is severely wounded. The rust devil closely misses you. You barely miss the rust devil. The rust devil is severely wounded. The rust devil hits you. The rust devil corrodes you! You hit the rust devil. You tail-slap the rust devil, but do no damage. The rust devil is severely wounded. You closely miss the rust devil. The rust devil is severely wounded. The rust devil hits you. The rust devil corrodes you! You slash the rust devil! You kill the rust devil! Okawaru accepts your kill. No target in view! You start resting. HP restored. You start waiting. You are no longer corroded. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. There is an open gate, spattered with blood here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 flail; a +0 dagger; a +0 robe There is an open door here. You open the door. A komodo dragon, a sky beast, a kobold, 4 orcs and an orange demon come into view. The orc priest shouts! The orc shouts! x2; The kobold shouts! You hear a shout! You hear an angry hiss. A jumping spider comes into view. A redback comes into view. The orc hits you from afar with a +0 trident. A rust devil comes into view. A kobold comes into view. It is wielding a +0 whip. The kobold moves out of view. You hear an angry hiss. The rust devil screeches! You hear a shout! A basilisk and a kobold come into view. The basilisk hisses angrily. The kobold shouts! A centaur comes into view. Roll where? Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 trident You roll forward with a clatter of scales! A jelly, a sky beast, 4 kobolds and a death knight come into view. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. The jelly quivers. The kobold demonologist shouts! The kobold shouts! x2; The centaur shouts! You hit the orc. Your tail-slap misses the orc. The orc is moderately wounded. You hear a shout! The orc hits you with a +0 trident. The kobold moves out of view. The kobold brigand moves out of view. The death knight moves out of view. You hit the orc. The orc is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! You block the orc's attack. You barely miss the orc. The orc is almost dead. An orc priest comes into view. It is wielding a +0 dagger. You slash the orc! You feel better. You kill the orc! Okawaru accepts your kill. The jumping spider leaps! You slash the orc priest! You feel better. You tail-slap the orc priest. The orc priest is almost dead. The death knight offers itself to Yredelemnul, and fills with unholy energy. The orc priest looks braver for a moment. The kobold demonologist casts a spell. You slash the orc priest! You feel better. You kill the orc priest! Okawaru accepts your kill. You gain the combat prowess of a mighty hero. The orange demon stings you from afar! You are poisoned. The orange demon poisons you! The jumping spider leaps! You closely miss the jumping spider. You hit the kobold. You feel better. You kill the kobold! You feel very sick. You block the jumping spider's attack. The jumping spider misses you. You block the orange demon's attack. Unknown command. You hit the jumping spider but do no damage. You slash the jelly! Your hands burn! You feel very sick. You block the jumping spider's attack. The jumping spider bites you but does no damage. You block the orange demon's attack. The jelly hits you but does no damage. The jumping spider barely misses you. The jumping spider misses you. You closely miss the jumping spider. You barely miss the jelly. You feel very sick. You block the jumping spider's attack. The jumping spider bites you. You block the orange demon's attack. Unknown command. You slash the jumping spider! The jumping spider is moderately wounded. You slash the jelly! Your hands burn! You feel very sick. The jelly closely misses you. You block the jumping spider's attack. The jumping spider bites you. The sky beast flickers out of sight for a moment. You hit the jumping spider. You feel better. The jumping spider is moderately wounded. You hit the jelly. You kill the jelly! Okawaru accepts your kill. You feel sick. The centaur wields a +0 shortbow. The centaur shoots an arrow. You block the arrow. The basilisk hisses menacingly. The orange demon stings you from afar. You block the jumping spider's attack. The jumping spider bites you but does no damage. You slice the jumping spider!! You tail-slap the jumping spider. The jumping spider is almost dead. You slash the rust devil! You feel sick. The jumping spider pounces on you. You are caught in a web! The jumping spider bites you but does no damage. The orange demon stings you from afar! The rust devil closely misses you. Unknown command. The web tears apart. You feel sick. The jumping spider leaps! The orange demon stings you but does no damage. You block the rust devil's attack. Unknown command. Press: ? - help, v - describe, . - travel Here: a redback (rain) The floor. Okay, then. You feel better. The sky beast flickers out of sight for a moment. The orange demon stings you but does no damage. The rust devil hits you. The rust devil corrodes you! You slash the rust devil! The rust devil is heavily wounded. You hit the rust devil but do no damage. The rust devil is heavily wounded. The jumping spider leaps! You block the orange demon's attack. The rust devil hits you. The rust devil corrodes you! You barely miss the rust devil. The rust devil is heavily wounded. The orange demon closely misses you. The rust devil hits you! The rust devil corrodes you! You slash the rust devil! The rust devil is almost dead. You feel like a meek peon again. You hit the rust devil but do no damage. The rust devil is almost dead. The orange demon stings you from afar. You block the rust devil's attack. You hit the rust devil but do no damage. The rust devil is almost dead. The basilisk hisses menacingly. The orange demon stings you from afar! You are poisoned. The orange demon poisons you! You block the rust devil's attack. The kobold demonologist mumbles some strange words. You hit the jumping spider. The jumping spider is almost dead. You hit the rust devil but do no damage. You feel very sick. The jumping spider leaps! The orange demon barely misses you. Unknown command. You closely miss the rust devil. Your tail-slap misses the rust devil. The rust devil is almost dead. You feel very sick. The jumping spider leaps! You block the rust devil's attack. Unknown command. You slash the jumping spider! You feel better. You kill the jumping spider! Okawaru accepts your kill. You hit the rust devil but do no damage. You feel very sick. You block the orange demon's attack. The rust devil hits you! * * * LOW HITPOINT WARNING * * * The rust devil corrodes you! Your Fighting skill increases to level 18! Unknown command. You slash the rust devil! You kill the rust devil! Okawaru is honoured by your kill. You feel sick. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You block the orange demon's attack. You feel much better. You feel very sick. The redback bites you! The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a redback Items here: ( ))) [ †. An open door. Press: ? - help, v - describe, . - travel, g - get item Here: a redback Items here: ( ))) [ †. An open door. Okay, then. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a redback Items here: ( ))) [ †. An open door. You closely miss the redback. Your tail-slap misses the redback. You feel sick. The redback bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The redback poisons you! The kobold demonologist gestures wildly while chanting. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. * * * LOW HITPOINT WARNING * * * You feel extremely sick. * * * LOW HITPOINT WARNING * * * You feel extremely sick. You feel better. You close the door, pushing everything out of the way. You see here a +0 robe. You feel much better. You feel yourself speed up. There is an open door here. An orange demon opens the door. There is an open gate, spattered with blood here. You close the gate. Something unseen opens the gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line, f - redback Aim: a redback (62% to hit) You throw a poisoned dart. The poisoned dart closely misses the redback. The poisoned dart closely misses the centaur. Throw: 5 darts (poison) Press: ? - help, Shift-Dir - straight line, p - redback You throw a poisoned dart. The poisoned dart closely misses the redback. The poisoned dart hits the centaur. The centaur shoots an arrow. The arrow barely misses you. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line You throw a poisoned dart. The poisoned dart hits the redback. You feel as though your hastened speed will last longer. You hit the redback. The redback is lightly wounded. You barely miss the redback. The redback is lightly wounded. The redback bites you! * * * LOW HITPOINT WARNING * * * You feel much better. You block the redback's attack. You slice the redback!! You feel better. The redback is almost dead. The redback barely misses you. You slash the redback! You kill the redback! Okawaru accepts your kill. The centaur shoots an arrow. The arrow barely misses you. Your Invocations skill increases to level 1! You hit the centaur but do no damage. The centaur unwields a +0 shortbow. You block the centaur's attack. The centaur barely misses you. You hit the centaur. You feel better. Your tail-slap misses the centaur. The centaur is lightly wounded. You block the centaur's attack. The centaur kicks you. You barely miss the centaur. You tail-slap the centaur, but do no damage. The centaur is lightly wounded. You barely miss the centaur. The centaur is lightly wounded. The centaur hits you. You block the centaur's attack. You hit the centaur but do no damage. The centaur is lightly wounded. The centaur hits you. You block the centaur's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the centaur! You feel better. The centaur is severely wounded. You barely miss the centaur. You tail-slap the centaur, but do no damage. The centaur is severely wounded. The centaur hits you. You block the centaur's attack. You hit the centaur. You kill the centaur! Okawaru accepts your kill. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. Things that are here: a +0 shortbow; 21 arrows; a centaur corpse There is a huge open gate to the Metal Vault (Medium) here. You start resting. An orc is nearby! You see here a poisoned dart. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You hit the orc but do no damage. You tail-slap the orc. You kill the orc! You slash the sky beast! You tail-slap the sky beast. The sky beast is moderately wounded. The sky beast flickers out of sight for a moment. You hit the sky beast but do no damage. The sky beast is moderately wounded. You block the sky beast's attack. You miss the sky beast. The sky beast is moderately wounded. You closely miss the sky beast. The sky beast is moderately wounded. You hit the kobold. You feel better. You kill the kobold! The sky beast barely misses you. You hit the sky beast but do no damage. The sky beast is moderately wounded. You barely miss the sky beast. The sky beast is moderately wounded. You closely miss the sky beast. The sky beast hits you. The sky beast shocks you. You block the orange demon's attack. You hit the sky beast. You tail-slap the sky beast! The sky beast is severely wounded. You hit the sky beast but do no damage. The sky beast hits you. The sky beast shocks you. You slice the sky beast!! You feel better. You kill the sky beast! Okawaru accepts your kill. You closely miss the sky beast. You block the orange demon's attack. Your Invocations skill increases to level 2! You hit the komodo dragon but do no damage. You completely miss the sky beast. You block the sky beast's attack. You barely miss the komodo dragon. You tail-slap the komodo dragon, but do no damage. You hit the sky beast. You block the komodo dragon's attack. You hit the komodo dragon but do no damage. You tail-slap the komodo dragon, but do no damage. You slash the sky beast! You feel better. The kobold demonologist mumbles some strange words. You block the orange demon's attack. You block the sky beast's attack. You slash the komodo dragon! The komodo dragon is moderately wounded. You hit the komodo dragon. You feel better. The komodo dragon is moderately wounded. The komodo dragon barely misses you. You hit the komodo dragon. You feel better. The komodo dragon is moderately wounded. The death knight offers itself to Yredelemnul, and fills with unholy energy. You slash the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon bites you. You are no longer corroded. Roll where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - komodo dragon Aim: a komodo dragon (heavily wounded) Okay, then. Okay, then. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (62% to hit) You throw a poisoned dart. The poisoned dart hits the komodo dragon. The komodo dragon is poisoned. The komodo dragon is heavily wounded. The kobold demonologist looks satisfied for a moment. The sky beast flickers out of sight for a moment. The death knight's dark mirror aura disappears. There is an open door to the Storerooms (Easy) here. You see here a +0 club. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (heavily wounded, 60% to hit) You throw a poisoned dart. The poisoned dart hits the sky beast. The sky beast is poisoned. The sky beast is heavily wounded. Your extra speed is starting to run out. The komodo dragon looks more healthy. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded, poisoned, 60% to hit) You throw a poisoned dart. The poisoned dart hits the sky beast. The sky beast is heavily wounded. There's nothing you can charge at! You feel yourself slow down. Roll where? Press: ? - help, Dir - move target, f/p - sky beast Aim: a sky beast (severely wounded, poisoned) You roll forward with a clatter of scales! You closely miss the sky beast. The sky beast is severely wounded. The sky beast looks more healthy. The sky beast hits you. The sky beast shocks you. The komodo dragon hisses menacingly. You hit the sky beast. You tail-slap the sky beast, but do no damage. The sky beast is severely wounded. The sky beast barely misses you. You slice the sky beast!! You feel better. You kill the sky beast! Okawaru accepts your kill. You barely miss the komodo dragon. You tail-slap the komodo dragon, but do no damage. The komodo dragon is heavily wounded. You block the komodo dragon's attack. You slash the komodo dragon! You tail-slap the komodo dragon! You kill the komodo dragon! Okawaru accepts your kill. The kobold demonologist miscasts a cantrip. Your Invocations skill increases to level 3! The orange demon stings you! The orange demon hits you but does no damage. The basilisk bites you. You are too injured to fight recklessly! You hit the basilisk. You feel better. The basilisk is lightly wounded. You slash the orange demon! The orange demon stings you but does no damage. The orange demon hits you. You feel your attacks grow feeble. The basilisk gazes at you. You resist with some effort. You slash the basilisk! You feel better. The basilisk is moderately wounded. You hit the orange demon but do no damage. You block the orange demon's attack. x2; The basilisk bites you! You barely miss the basilisk. The basilisk is moderately wounded. You hit the orange demon. The orange demon stings you. You block the orange demon's attack. Unknown command. Unknown command. You closely miss the basilisk. You tail-slap the basilisk! The basilisk is severely wounded. You completely miss the orange demon. The basilisk bites you. You hit the basilisk. You feel better. Your tail-slap misses the basilisk. The basilisk is severely wounded. You hit the orange demon. The orange demon stings you but does no damage. The orange demon closely misses you. The basilisk gazes at you. You are slowing down. You feel much better. The kobold demonologist begins to cast a cantrip, but forgets the words! The orange demon stings you! The orange demon hits you but does no damage. The basilisk gazes at you. Your limbs have turned to stone. You have turned to stone. The orange demon stings you but does no damage. The orange demon hits you but does no damage. The basilisk gazes at you. You resist with some effort. The orange demon stings you but does no damage. The orange demon hits you but does no damage. The basilisk bites you but does no damage. The orange demon stings you but does no damage. The orange demon hits you but does no damage. The basilisk bites you but does no damage. The orange demon stings you. The orange demon hits you but does no damage. The basilisk bites you but does no damage. The kobold demonologist casts a cantrip, but nothing happens. The orange demon stings you but does no damage. The orange demon hits you. You feel as though you will be weak longer. The basilisk bites you but does no damage. The orange demon stings you but does no damage. The orange demon barely misses you. The basilisk bites you! The orange demon stings you. The orange demon hits you but does no damage. The basilisk gazes at you. You resist with some effort. The death knight offers itself to Yredelemnul, and fills with unholy energy. The kobold demonologist looks encouraged for a moment. The orange demon stings you! The orange demon hits you but does no damage. The basilisk bites you. The orange demon stings you but does no damage. The orange demon hits you but does no damage. The basilisk bites you. The kobold demonologist begins to cast a cantrip, but forgets the words! The orange demon stings you but does no damage. The orange demon hits you but does no damage. The basilisk bites you but does no damage. You turn to flesh and can move again. You closely miss the basilisk. The basilisk is severely wounded. You hit the orange demon but do no damage. The orange demon stings you. The orange demon hits you but does no damage. You block the basilisk's attack. You closely miss the basilisk. The basilisk is severely wounded. You hit the orange demon. The orange demon barely misses you. The orange demon hits you. * * * LOW HITPOINT WARNING * * * You block the basilisk's attack. Unknown command. You hit the basilisk. You feel better. The basilisk is severely wounded. You slash the orange demon! You block the orange demon's attack. The orange demon hits you but does no damage. You hit the basilisk but do no damage. You tail-slap the basilisk. The basilisk is severely wounded. You hit the orange demon. The basilisk gazes at you. You resist with some effort. The kobold demonologist casts a cantrip, but nothing happens. You slash the basilisk! You feel better. You kill the basilisk! Okawaru accepts your kill. Okawaru grants you a weapon! Something appears at your feet! You see here the +1 quick blade of Olyin {pain, +Blink rF++ rN+ Str+4}. You slash the orange demon! You block the orange demon's attack. x2 Your Invocations skill increases to level 4! Press: ? - help, v - describe, . - travel, g - get item Item here: the +1 quick blade of Olyin {pain, +Blink rF++ rN+ Str+4}. The floor, spattered with blood. j - the +1 quick blade of Olyin {pain, +Blink rF++ rN+ Str+4} The orange demon stings you but does no damage. You block the orange demon's attack. The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * You are poisoned. The orange demon poisons you! You feel very sick. The death knight's dark mirror aura disappears. You feel very sick. The kobold brigand throws a curare-tipped dart. You block the curare-tipped dart. You aren't carrying any items that you can evoke. Okay, then. Okay, then. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a kobold, wielding a +0 short sword The floor. Unknown command. Unknown command. Unknown command. You feel very sick. You feel better. The kobold brigand throws a curare-tipped dart. You block the curare-tipped dart. The kobold demonologist mumbles some strange words. There is an open door here. Press: ? - help, v - describe, . - travel The floor. Okay, then. You aren't carrying any items that you can evoke. Okay, then. Press: ? - help, v - describe, . - travel Here: a sun demon (summoned) The floor. You feel yourself speed up. The kobold demonologist gestures wildly while chanting. The sun demon hits you but does no damage. You see here a +0 giant club. You see here a +0 short sword. There is an open door here. Your attacks no longer feel as feeble. The sun demon disappears in a puff of smoke! The kobold brigand throws a curare-tipped dart. You block the curare-tipped dart. Roll where? Press: ? - help, Dir - move target, f - orange demon Aim: an orange demon (severely wounded) You roll forward with a clatter of scales! You slice the orange demon!! You kill the orange demon! Okawaru accepts your kill. The kobold demonologist miscasts a cantrip. Roll where? Press: ? - help, Dir - move target, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe You roll forward with a clatter of scales! You barely miss the kobold demonologist. You tail-slap the kobold demonologist. The kobold demonologist is lightly wounded. You hit the kobold. You feel better. You kill the kobold! Okawaru accepts your kill. Press: ? - help, Dir - move target, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (lightly wounded) You enter into single combat with the kobold demonologist! The ice devil disappears in a puff of smoke! The world spins around you as you enter the gateway. You enter Okawaru's Arena! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28-a0-239-g68911e0c57 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [jt] Species: Palentonga Job: Fighter HP: 32/117; mods: 0/0 MP: 14/14; mod: 0 Stats: 22 (22) 9 (9) 15 (15) Position: (0, 0) , god: Okawaru (7), turn_is_over: 0, banished: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 18 | 11867 | 1067/1500 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 16 | 8200 | 0/1250 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/84 Bows | X | 0 | 0 | 0 | 0 | 0/70 Crossbows | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/84 Armour | X | 0 | 0 | 2 | 301 | 89/212 Dodging | X | 0 | 0 | 0 | 0 | 0/70 Stealth | X | 0 | 0 | 0 | 0 | 0/84 Shields | X | 0 | 0 | 9 | 3181 | 0/778 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 50 | 4 | 572 | 152/210 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #5: 108 #114: 21 Attributes: #27: 13954 #49: 328 Mutations: rugged brown scales: 3 (innate) see invisible: 1 (innate) deformed body: 1 (innate) roll: 1 (innate) armoured tail: 1 (innate) reflexive curl: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +2 war axe "Fiwnuu Mupti" {vamp, Dex+2} eq slot #2, inv slot #21: +0 helmet eq slot #5, inv slot #2: +0 kite shield eq slot #6, inv slot #22: +5 ring mail eq slot #7, inv slot #8: +3 ring of protection eq slot #8, inv slot #16: +3 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 19 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (27, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 113 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 115 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (68, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (71, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 134 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 136 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 138 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 166 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 168 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 170 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>