Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 4256601497016530836 46 jombi the Magician (level 3, -1/31 HPs) Began as an Oni Hedge Wizard on Nov 30, 2025. Slain by a gnoll ... wielding a +2 whip of electrocution (20 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1315 turns). jombi the Magician (Oni Hedge Wizard) Turns: 1315, Time: 00:02:00 Health: -1/31 AC: 3 Str: 14 XL: 3 Next: 66% Magic: 5/9 EV: 8 Int: 17 God: Gold: 76 SH: 0 Dex: 8 Spells: 4/11 levels left rFire . . . i - +0 mace rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 dagger i - a +0 mace (weapon) Missiles k - 2 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of fear {unknown} h - a scroll of blinking {unknown} j - a scroll of poison {unknown} m - a scroll of teleportation {unknown} Potions d - a potion of magic e - a potion of lignification {unknown} g - a potion of invisibility {unknown} l - a potion of moonshine {unknown} Skills: + Level 0.1 Fighting + Level 1.8 Dodging - Level 1.4 Stealth + Level 4.9 Spellcasting + Level 2.1 Conjurations + Level 0.9 Summonings + Level 0.9 Necromancy + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Call Imp Summ 14% N/A 14% 2 c - Grave Claw Necr 14% 2d8 14% 2 d - Blink Tloc 14% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +2 whip of electrocution. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Your cerulean imp hits the gnoll with a -4 spear. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Your cerulean imp hits the gnoll with a -4 spear. You hit the gnoll. The gnoll is almost dead. The gnoll closely misses your cerulean imp. A hobgoblin comes into view. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll but do no damage. You headbutt the gnoll! The gnoll is heavily wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you with a +2 whip of electrocution. You barely miss the gnoll. The gnoll is heavily wounded. Your cerulean imp hits the gnoll from afar with a -4 spear. The gnoll dies! The gnoll closely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you with a +2 whip of electrocution. You are electrocuted!! Ouch! That really hurt! You die... ### ..# #.# #.# #.###.###.# #..gj5....##### #@# ##...## #.# ##.###.## #.###.## ##.# # #.....# #.# ## ####..## ##.# .#### ####....###.## ....+ +.......†..## .#### ####...##.## #### ##.###.# You could see a gnoll (ally target), a hobgoblin and a friendly cerulean imp (summoned). Vanquished Creatures An iguana (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins 3 jackals (D:1) A ball python (D:1) 2 bats A frilled lizard (D:1) A goblin (D:1) 2 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jombi the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 350 | D:1 | Reached skill level 4 in Spellcasting 351 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/7 454 | D:1 | Learned a level 2 spell: Call Imp 457 | D:1 | Learned a level 2 spell: Grave Claw 460 | D:1 | Learned a level 2 spell: Blink 1200 | D:2 | Reached XP level 3. HP: 9/31 MP: 0/9 1315 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_cross D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 2 | 2.1 Fighting | | 0.1 Dodging | | 1.8 Stealth | | 1.4 Summonings | | 0.9 Necromancy | | 0.9 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Mace || 21 Headbutt || 4 Cast: Magic Dart || 38 Call Imp || 4 Grave Claw || 2 Armour: Robe || 16 Dodge: Dodged || 20