Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3074594759244369 59 jombi the Magician (level 3, 0/24 HPs) Began as a Demonspawn Hedge Wizard on June 29, 2025. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1345 turns). jombi the Magician (Demonspawn Hedge Wizard) Turns: 1345, Time: 00:03:38 Health: 0/24 AC: 2 Str: 10 XL: 3 Next: 78% Magic: 4/8 EV: 11 Int: 16 God: Gold: 47 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . k - +0 spear rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 whip k - a +0 spear (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} j - a scroll of poison {unknown} Potions g - 3 potions of curing {unknown} h - 2 potions of heal wounds {unknown} i - a potion of haste {unknown} Skills: + Level 2.1 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 2.4 Conjurations + Level 1.3 Summonings + Level 1.1 Necromancy + Level 0.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Call Imp Summ 14% N/A 16% 2 c - Grave Claw Necr 14% 2d8 16% 2 d - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 17% 1 Stone Arrow Conj/Erth 14% 3d7 30% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Passwall Erth 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. The jackal bites you. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses your cerulean imp. Your cerulean imp hits the jackal with a -4 spear. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses your cerulean imp. The jackal barely misses you. The jackal closely misses your cerulean imp. Your cerulean imp hits the jackal but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal bites your cerulean imp but does no damage. Your cerulean imp closely misses the jackal. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your cerulean imp. The jackal bites you. You die... #.#......#.#...##.##..... # #.....†....#.#.##.#...... ####.............##........ ..###.......###............ #...#.......#.............. ###.........#.............. ####........#....†h........ .................5.##...... .##.............@h.# ..... .##.##.##..........# .... .#..##.##..#.......# .h. ...................# .. ........##.#.......# . .......###.#.......# .............†.##..# ......#........###.# ......##.....#.# #.# You could see 2 jackals and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) 2 hobgoblins A jackal (D:2) 3 ball pythons 4 bats 5 endoplasms A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) Jessica (D:1) A hobgoblin (D:2) A ball python (D:2) 2 endoplasms A giant cockroach (D:2) 6 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jombi the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 403 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 403 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 406 | D:1 | Learned a level 2 spell: Call Imp 409 | D:1 | Learned a level 2 spell: Grave Claw 412 | D:1 | Learned a level 2 spell: Blink 662 | D:2 | Noticed Jessica 712 | D:1 | Killed Jessica 713 | D:1 | Reached XP level 3. HP: 5/24 MP: 0/8 1189 | D:2 | Reached skill level 4 in Spellcasting 1345 | D:2 | HP: 1/24 [jackal (3)] 1345 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms D:2: layout_rooms, nrook_mini_vaults, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Spellcasting | 4 | 4.0 Stealth | | 1.7 Conjurations | | 2.4 Summonings | | 1.3 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Whip || 24 Spear || 9 Cast: Magic Dart || 47 Call Imp || 12 Grave Claw || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 38 Dodge: Dodged || 38