Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 840282282428327973 1834 jombi the Destroyer (level 8, -1/42 HPs) Began as a Deep Elf Conjurer on May 12, 2022. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 7 of the Dungeon on May 14, 2022. The game lasted 00:15:10 (6825 turns). jombi the Destroyer (Deep Elf Conjurer) Turns: 6825, Time: 00:15:11 Health: -1/42 AC: 2 Str: 6 XL: 8 Next: 87% Magic: 18/22 EV: 13 Int: 26 God: Vehumet [......] Gold: 379 SH: 0 Dex: 13 Spells: 17/24 levels left rFire + . . SeeInvis . i - +2 dagger (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.18/turn (no ring) @: lethally poisoned (-1 -> -22), resistant A: horns 1, strong 1, MP-powered wands a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 379 gold pieces. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) t - the +5 mace of Dull Exoneration {vorpal, Int+6} (You found it on level 5 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Missiles h - 8 poisoned darts (quivered) k - 3 atropa-tipped darts Armour a - a +0 robe (worn) d - a +1 ring mail of fire resistance e - an orb of energy u - a +1 helmet of intelligence Jewellery f - an amulet of guardian spirit Wands p - a wand of charming (3) s - a wand of iceblast (10) w - a wand of polymorph (14) Scrolls g - 8 scrolls of teleportation m - a scroll of noise {unknown} n - a scroll of magic mapping q - 2 scrolls of vulnerability r - a scroll of enchant weapon v - a scroll of fear Potions b - 2 potions of might c - a potion of brilliance j - a potion of mutation l - a potion of attraction Skills: + Level 0.7 Fighting + Level 0.9 Short Blades + Level 1.0 Throwing + Level 3.4 Dodging - Level 2.4 Stealth + Level 8.6 Spellcasting * Level 11.0 Conjurations + Level 0.4 Translocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 40% 2d9 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 78% N/A 1% 3 Animate Skeleton Necr 22% N/A 5% 1 Pain Necr 44% 1d6 5% 1 Fulminant Prism Conj/Hex 19% 3d11 5% 4 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Ozocubu's Armour Ice 11% N/A 16% 3 Spider Form Tmut/Pois 11% N/A 16% 3 Vampiric Draining Necr 11% 2d6 16% 3 Anguish Hex/Necr 5% N/A 47% 4 Animate Armour Summ/Erth 22% N/A 47% 4 Statue Form Tmut/Erth 7% N/A 100% 6 Ozocubu's Refrigeration Ice 5% 4d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:5 4 runed translucent doors Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your muscles are strong. (Str +2) You expend magic power (3 MP) to strengthen your wands. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin misses you. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your Throwing skill increases to level 1! Your Conjurations skill increases to level 11! It was a potion of mutation. You feel extremely strange. You feel stronger. A pair of horns grows on your head! Your +1 helmet of intelligence falls away! You feel stupid. You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of resistance. You feel protected. You die... ## .# .. # ## .# .. #..# ..#.#. #.... ###...... .##...#.......> .......@.# ........?....# #....##...#### #... ....# ... #.... .. #.?..# . ##.... .#... There were no monsters in sight! Vanquished Creatures A troll (D:5) Prince Ribbit (D:5) 2 water moccasins 2 ice beasts (D:5) 2 ogres (D:5) 2 scorpions (D:6) A water moccasin skeleton (D:5) 3 wights (D:6) A crimson imp (D:3) A hound (D:4) An orc priest (D:4) 3 jellies 2 centaur skeletons 6 iguanas An orc wizard (D:4) A killer bee zombie (D:4) 4 gnolls (D:4) 3 adders A shadow imp (D:5) 3 ufetubi An adder skeleton (D:4) 2 worms 9 orcs 6 bats An endoplasm (D:3) 2 giant cockroaches 2 goblins 9 hobgoblins 6 jackals A quokka (D:1) 8 ball pythons 2 frilled lizards 4 kobolds 4 rats 98 creatures vanquished. Vanquished Creatures (others) 13 plants (D:3) 13 creatures vanquished. Grand Total: 111 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jombi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 229 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Reached skill level 5 in Conjurations 1178 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1521 | D:3 | Found a shimmering altar of Xom. 1521 | D:3 | Found a burning altar of Makhleb. 1525 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1690 | D:3 | Reached skill level 6 in Conjurations 1801 | D:3 | Found a faded altar of an unknown god. 2545 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/13 3009 | D:4 | Reached skill level 7 in Conjurations 3126 | D:4 | Found a staircase to the Ecumenical Temple. 3140 | Temple | Entered the Ecumenical Temple 3437 | Temple | Became a worshipper of Vehumet 3532 | D:4 | Found a shadowy altar of Dithmenos. 3543 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/15 3926 | D:4 | Reached skill level 5 in Spellcasting 4087 | D:5 | Entered Level 5 of the Dungeon 4094 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4125 | D:5 | Noticed an ice beast 4133 | D:5 | Killed an ice beast 4234 | D:5 | Noticed an ice beast 4239 | D:5 | Killed an ice beast 4240 | D:5 | Reached skill level 8 in Conjurations 4512 | D:5 | Reached XP level 7. HP: 36/36 MP: 13/17 4544 | D:5 | Found a sparkling altar of Nemelex Xobeh. 4664 | D:5 | Identified the +5 mace of Dull Exoneration {vorpal, Int+6} 4685 | D:5 | Found a large runed translucent door. 4730 | D:5 | Found a large runed translucent door. 4735 | D:5 | Noticed a yak 5145 | D:5 | Reached skill level 9 in Conjurations 5219 | D:5 | Found a large runed translucent door. 5219 | D:5 | Found a large runed translucent door. 5453 | D:5 | Noticed a troll 5457 | D:5 | Killed a troll 5458 | D:5 | Reached XP level 8. HP: 11/41 MP: 7/20 5693 | D:5 | Got the Tome of Damaging Stones 5748 | D:5 | Noticed Prince Ribbit 5758 | D:5 | Killed Prince Ribbit 5941 | D:6 | Reached skill level 10 in Conjurations 6520 | D:6 | Found a broken altar of Ashenzari. 6824 | D:7 | Reached skill level 1 in Throwing 6824 | D:7 | Reached skill level 11 in Conjurations 6824 | D:7 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 6824 | D:7 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 6824 | D:7 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 6825 | D:7 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_loops_ring D:3: layout_basic, grunt_temple_overflow_champion_of_chaos, hellmonk_ecumenical_altar_arch_garden, serial_bayou_lake_a D:4: layout_loops_cross, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_trees D:5: layout_gridville, mainiacjoe_overflow_surrounded_room, minmay_hollow_rounded_squares, uniq_prince_ribbit1 D:6: layout_basic, lemuel_coloured_pillars_altar, hex_large, kennysheep_generic_room_14 D:7: due_chaos_kobolds, layout_cave_pools, kennysheep_mini, gammafunk_temple_overflow_elements, uniq_crazy_yiuf_cottage Temple: oiseaux_autumnal_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 11 | 11.0 Spellcasting | 4 5 7 8 | 8.6 Dodging | 3 | 3.4 Throwing | 1 | 1.0 Fighting | | 0.7 Short Blades | | 0.9 Stealth | | 2.4 Translocations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | 4 || 5 Throw: Dart | | | 8 || 8 Cast: Magic Dart | 40 | 83 | 31 || 154 Searing Ray | 2 | 9 | 16 || 27 Iskenderun's Myst | | | 7 || 7 Use: Scroll | | 11 | || 11 Potion | | | 2 || 2 Stab: Sleeping | | 1 | 1 || 2 Invisible | | | 1 || 1 Armor: Robe | 1 | 2 | || 3 Dodge: Dodged | 6 | 10 | 19 || 35