joklet the Dungeon [Shop] Fyorhaum's Antique Armour Boutique a +0 chain mail (94 gold) a +0 leather armour (42 gold) a +4 scale mail of poison resistance (588 gold) a +0 robe (14 gold) a +0 ring mail (84 gold) a +0 chain mail (94 gold) a +0 robe (14 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) [Shop] Tiucer's Antique Weapon Shop a +0 hand axe (75 gold) a +0 club (25 gold) a +0 dagger (50 gold) a +0 hand axe (75 gold) a +0 hunting sling (37 gold) the +6 long sword of Ancient Evil {flame, rF+ rC- Str+2 Dex+3} (1345 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +0 whip (62 gold) a +0 spear (75 gold) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (925 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +3 quarterstaff (525 gold) a +0 dagger (50 gold) a +0 hand axe (75 gold) [Shop] Jillag's General Store 12 stones (14 gold) a potion of ambrosia (96 gold) a +0 robe (8 gold) 6 arrows (14 gold) a cursed +0 whip (1 gold) a scroll of enchant armour (90 gold) 2 large rocks (16 gold) [Shop] Kees's Weapon Shop a +0 hunting sling (18 gold) a +0 spear (36 gold) a +2 mace of protection (187 gold) a +7 spear of venom (487 gold) 30 sling bullets (180 gold) a +0 flail (42 gold) a +0 whip of holy wrath (78 gold) a +0 dagger (24 gold) a +4 giant club (284 gold) (0, 0, D) a +1 hat (1, 1, D) a +0 rapier a +1 leather armour of magic resistance (3, 25, D) a +2 great sword of draining a +0 chain mail (4, 23, D) the +9 hand axe of the Feather {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (6, 23, D) an uncursed staff of earth (7, -9, D) a +3 scimitar a +0 plate armour a +0 giant club a +0 giant club (7, -5, D) a +0 animal skin a +0 cloak (7, 17, D) an arrow (8, -9, D) a +0 mace (8, 1, D) a sling bullet (8, 17, D) an arrow (8, 23, D) +0 storm dragon scales (8, 27, D) a crystal ball of energy (9, -9, D) a +1 antimagic dagger (9, -5, D) a +0 helmet (9, 1, D) a sling bullet (9, 23, D) a +3 trident of freezing (9, 31, D) a +0 trident (10, 1, D) a sling bullet (10, 17, D) an arrow (10, 19, D) a +5 trident of protection a +1 leather armour of cold resistance (10, 23, D) a large rock a +2 vampiric hand axe (10, 31, D) a +3 antimagic flail (11, 17, D) a +3 longbow of flaming a +0 centaur barding (11, 19, D) a +3 antimagic spear a +0 trident a +0 leather armour (11, 23, D) 7 large rocks (12, 19, D) a +3 trident of piercing a +0 robe a +0 trident a +0 leather armour (12, 31, D) a +0 whip a +0 cloak (13, 1, D) a +6 dire flail of protection (13, 19, D) a +0 spear 15 poisoned javelins a +0 leather armour (13, 23, D) a large rock (13, 31, D) a +0 cloak (14, -5, D) a +2 antimagic eveningstar (14, -1, D) a +0 troll leather armour a +0 robe (14, 17, D) an arrow (14, 19, D) 3 poisoned javelins a +2 rapier of venom a +0 robe (14, 23, D) a +4 quarterstaff of speed (14, 31, D) the +10 hand crossbow of Agnosticism {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (15, -1, D) a +0 whip a +0 robe (15, 1, D) a +0 quarterstaff a +3 hunting sling of freezing 15 sling bullets a +0 leather armour (15, 19, D) a +2 antimagic morningstar a +0 trident a +0 leather armour (15, 23, D) a +0 whip (15, 35, D) a +1 mace of protection (16, -1, D) a +3 hunting sling of freezing a +0 troll leather armour (16, 1, D) a curare-tipped needle (16, 7, D) a +4 trident (16, 19, D) a +0 spear of flaming 14 poisoned javelins a +0 leather armour (17, 7, D) a +0 quarterstaff a +0 robe (17, 19, D) 2 poisoned javelins a +3 spear of venom 4 javelins of penetration a +0 leather armour a +0 rapier a +0 robe a +6 trident of freezing a +0 robe a +0 rapier a +0 robe (18, 1, D) a curare-tipped needle (18, 3, D) a +2 dire flail of crushing a +2 antimagic great mace (18, 5, D) a +0 lajatang a +0 robe (18, 7, D) a +0 spear a +0 robe (18, 31, D) a +0 cloak (18, 35, D) a +3 morningstar of venom (18, 37, D) a +1 dagger of venom (19, 3, D) 2 large rocks (20, -9, D) a +0 centaur barding (20, 3, D) a large rock a +5 battleaxe of freezing a +0 great mace a +0 plate armour (20, 7, D) a +2 demon blade of freezing a +0 trident (20, 19, D) a poisoned javelin (21, 1, D) a curare-tipped needle (21, 3, D) 5 large rocks (21, 19, D) the +9 rapier of Defilement {drain, *Slow +Rage Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It lets you go berserk. It may slow you when you take damage. (21, 23, D) a +0 leather armour (21, 31, D) a +0 whip a cursed +0 cloak (22, -9, D) a +0 mace (still there?) a +0 mace (still there?) a +2 scimitar of protection (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of venom (still there?) a +3 war axe of chopping (still there?) a +2 rapier of venom (still there?) (22, 3, D) the +8 hunting sling of Vapum {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). a +4 dire flail of protection (22, 7, D) a +0 hand axe a +0 shield (22, 29, D) a +4 vampiric morningstar (22, 31, D) a +0 dire flail (23, -9, D) an uncursed staff of energy (23, -1, D) a cursed -1 whip a +0 robe (23, 3, D) a +1 chain mail a +0 pair of boots (23, 23, D) a +0 long sword (23, 29, D) a +1 battleaxe of flaming a +0 chain mail a +5 war axe of flaming +0 fire dragon scales (23, 31, D) a +0 scimitar (24, -9, D) 2 scrolls of amnesia (24, 3, D) a +4 scimitar of flaming (24, 19, D) 11 javelins of penetration (24, 29, D) a +1 dire flail of holy wrath a +1 great mace a +0 chain mail a +0 plate armour a +1 great mace of pain a +0 chain mail (24, 31, D) a +0 dagger a +0 cloak (24, 35, D) +0 shadow dragon scales (25, -1, D) a +7 longbow of freezing a +0 troll leather armour (25, 3, D) a +0 giant spiked club a +0 giant club (25, 11, D) a +0 spear a +0 robe a +0 long sword a +0 plate armour a cursed -3 arbalest a +0 war axe 18 bolts a +0 ring mail (25, 13, D) a +2 antimagic dire flail a +0 long sword a +0 ring mail of magic resistance a cursed +0 buckler (25, 19, D) a +0 morningstar a +0 shield (25, 23, D) a +0 morningstar a +0 scale mail a +0 war axe a +0 chain mail a +0 shield a +5 war axe of flaming a +0 chain mail a +0 shield +0 shadow dragon scales a +0 dire flail 30 stones a +0 ring mail (26, 13, D) a +0 battleaxe a +0 ring mail a +1 great sword of electrocution a +2 scale mail of fire resistance a potion of mutation (26, 19, D) a +0 club (26, 23, D) a +4 antimagic eveningstar 4 large rocks a +0 dire flail a +0 leather armour 20 stones (26, 39, D) a +4 antimagic morningstar (27, -1, D) a +0 whip a +0 robe (27, 11, D) a bolt (27, 19, D) a +0 robe (still there?) a +2 antimagic flail (still there?) (27, 23, D) a stone a +0 battleaxe of freezing a scroll of amnesia (28, 19, D) a +0 scimitar a +0 spear a +0 robe a +0 spear a +0 robe (28, 23, D) a +3 antimagic flail a +2 great sword of flaming (29, 11, D) a bolt (29, 19, D) a +3 antimagic flail a +0 whip a +0 robe (29, 23, D) 14 stones (29, 35, D) a +3 antimagic mace (30, 11, D) a +0 falchion a +0 arbalest 17 bolts a +0 scale mail (30, 19, D) a +0 robe (still there?) a +0 spear (still there?) a +0 club (still there?) (30, 23, D) a +0 plate armour a +0 falchion a +0 ring mail 35 stones (30, 35, D) a +3 antimagic morningstar (31, 11, D) a +0 dire flail a +0 dire flail (31, 15, D) a +5 chain mail (31, 19, D) a +6 antimagic mace a +0 trident (31, 27, D) a +2 helmet (31, 31, D) a +0 halberd (32, 11, D) the +9 eveningstar of Corporal Punishment {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. a +3 mace of crushing a +0 scimitar a cursed -1 buckler (32, 15, D) a +5 chain mail (32, 27, D) quicksilver dragon scales (32, 31, D) quicksilver dragon scales a +0 hand axe a +0 long sword (33, 7, D) a +2 antimagic flail (still there?) a +2 antimagic flail (still there?) a +2 antimagic mace (still there?) (33, 15, D) a +5 chain mail (33, 27, D) a +0 helmet of intelligence (33, 31, D) a +4 antimagic mace (33, 39, D) a +1 dagger of venom a +0 long sword a +0 longbow 26 arrows a +0 leather armour (34, 11, D) a cursed -1 long sword a +0 arbalest 12 bolts a +0 scale mail a +0 falchion a +0 scale mail a +0 battleaxe a +0 chain mail (34, 15, D) a +4 robe (34, 27, D) a +2 hat (34, 39, D) a +5 mace of crushing 6 arrows a +0 rapier (35, 11, D) +0 storm dragon scales 5 large rocks a +0 arbalest 14 bolts (35, 15, D) a +0 helmet (35, 27, D) +4 gold dragon scales (35, 39, D) an arrow a +2 vampiric rapier (36, -1, D) a +2 war axe a +0 plate armour (36, 11, D) a +0 whip a +0 robe (36, 15, D) +1 swamp dragon scales (36, 27, D) a +6 plate armour (36, 39, D) a cursed -1 rapier (37, -5, D) a +4 fustibalus of flaming (37, -1, D) a +0 war axe of chopping a +0 chain mail a +1 short sword of venom a +0 plate armour a cursed +0 battleaxe a +0 plate armour a +0 flail a +0 plate armour (37, 3, D) +1 ice dragon scales (37, 27, D) a +0 helmet of intelligence (37, 35, D) a +6 shortbow of flaming (37, 39, D) a +0 shortbow a +0 scimitar 21 arrows a +1 leather armour of poison resistance (38, -1, D) a +0 dire flail of draining a +0 plate armour a +3 long sword a +0 plate armour a +0 short sword a +0 plate armour (38, 3, D) a +2 robe of positive energy (38, 11, D) a +4 antimagic mace (38, 31, D) a +0 halberd (38, 39, D) a +0 longbow 18 arrows a +0 leather armour (39, -1, D) a +0 halberd a +0 plate armour a +0 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour (39, 11, D) a +0 dagger a +0 robe (39, 39, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +1 short sword of venom a +1 short sword of venom a +0 leather armour a +0 longbow 37 arrows a +0 leather armour (40, -1, D) a +0 hand axe a +0 chain mail (40, 3, D) a +3 leather armour of poison resistance (40, 15, D) a +4 great mace (40, 31, D) a +2 morningstar of protection a +0 hand axe (40, 39, D) a +2 antimagic great mace 3 arrows (41, 3, D) a +1 large shield (41, 7, D) a +3 antimagic mace a +0 spear a cursed +0 buckler (41, 23, D) a +0 great mace a +0 plate armour (41, 27, D) a +5 vampiric bardiche (41, 31, D) a +0 long sword a +0 cloak (41, 39, D) 2 arrows (42, -5, D) 3 steel tomahawks (42, 3, D) a +0 robe (42, 11, D) a bolt (unseen) (42, 15, D) a +1 vampiric demon trident (42, 23, D) a +3 war axe a +0 plate armour a +0 great sword a +0 chain mail a +0 glaive a +0 plate armour (42, 27, D) a +5 great sword of draining (43, -1, D) the +7 demon whip "Xolletu" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (43, 3, D) a +1 naga barding (43, 15, D) a +2 bardiche (43, 23, D) a +1 antimagic morningstar a +2 dire flail a +0 chain mail a +1 great sword a +0 plate armour a +0 war axe a +0 chain mail a +0 battleaxe a +0 chain mail a cursed +0 war axe a +0 plate armour (43, 27, D) the +5 battleaxe of Callousness {flame, rElec rF- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. (44, 11, D) a +2 vampiric trident a +0 robe (44, 15, D) a +2 glaive of protection (44, 19, D) +0 swamp dragon scales (44, 23, D) a +4 antimagic flail a +0 great mace a +0 plate armour (44, 27, D) the +5 great mace of Doom {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (45, 3, D) a +1 longbow (45, 15, D) a +1 double sword of holy wrath (45, 19, D) a +2 morningstar of crushing (still there?) a +2 morningstar of crushing (still there?) 2 steel tomahawks (still there?) (45, 23, D) a cursed -2 bardiche a +0 plate armour (45, 27, D) a +5 executioner's axe of venom (45, 39, D) a +0 dagger a +0 robe (46, -1, D) a +0 mace (46, 3, D) a +1 giant spiked club (46, 23, D) a +0 great sword a +0 plate armour (46, 27, D) a +5 executioner's axe of chopping (47, -1, D) a +0 dagger a +0 robe a +0 whip a +0 ring mail a +0 morningstar a +0 leather armour (47, 3, D) the +3 flail "Xeaqod" {vamp, +Fly} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you fly. (47, 11, D) +0 ice dragon scales a +0 long sword a cursed +0 robe (47, 27, D) a +5 giant spiked club (47, 35, D) +0 shadow dragon scales (48, -1, D) a +0 dagger a +0 robe (48, 3, D) the +5 great mace "Dovugejoa" {holy, *Corrode rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It may corrode you when you take damage. (48, 11, D) a +0 battleaxe of freezing (48, 31, D) a +0 hand axe a +0 glaive (48, 35, D) a +3 antimagic mace (49, -1, D) a cursed +0 flail a +0 plate armour (49, 3, D) a +0 triple crossbow (49, 11, D) a +0 troll leather armour a +0 arbalest 20 bolts (49, 17, D) a +0 rapier of electrocution a +0 cloak (49, 31, D) a +6 flail of venom a cursed -2 battleaxe (50, -1, D) a +0 short sword a +0 hand axe a +0 ring mail (50, 3, D) a +1 lajatang (50, 11, D) a +0 great mace a +0 leather armour a +0 great sword of flaming (50, 31, D) a +0 short sword (51, 7, D) a +6 quick blade (51, 11, D) a +3 antimagic dire flail a +0 whip a +0 robe a +0 arbalest +0 gold dragon scales a +6 flail of protection 25 bolts (51, 13, D) +0 fire dragon scales a +1 morningstar of crushing a +0 large shield (51, 31, D) a cursed -1 war axe a +0 halberd (51, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (52, -5, D) a scroll of random uselessness (52, -1, D) a +4 shortbow of freezing a +0 dire flail a +0 plate armour a +2 great sword of holy wrath a +0 plate armour (52, 3, D) a +1 great mace (52, 7, D) a +2 vampiric trident a +0 leather armour (52, 11, D) a bolt (52, 15, D) an uncursed amulet of regeneration (52, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (53, -1, D) a +0 short sword (53, 7, D) a +0 spear of flaming 9 javelins of penetration a +0 leather armour (53, 15, D) an uncursed ring of wizardry (53, 23, D) a +0 long sword a cursed +0 plate armour (53, 27, D) an uncursed ring of protection from fire a +4 ring of evasion a +3 ring of dexterity a +3 ring of intelligence (53, 39, D) a +7 fustibalus of velocity (54, -5, D) 27 arrows (54, -1, D) a +0 mace 4 tomahawks a +0 plate armour (54, 3, D) an uncursed ring of ice an uncursed ring of ice an uncursed ring of poison resistance (54, 23, D) a +0 great mace a +1 plate armour of cold resistance a +0 great sword a +0 plate armour a +0 war axe a cursed +0 plate armour a +0 long sword a +0 plate armour a +0 shield a +1 battleaxe of chopping a +10 plate armour of ponderousness a +0 great sword a +0 chain mail a +0 glaive a +0 plate armour (54, 31, D) a +6 flail of protection (still there?) a +6 flail of protection (still there?) (55, 7, D) a +0 trident (55, 23, D) a +5 longbow of velocity a +0 great mace a +0 plate armour a +0 dire flail a +0 plate armour (56, 3, D) an uncursed ring of see invisible (56, 7, D) a +4 hand crossbow of velocity a +2 trident of venom (56, 23, D) the +11 mace of the Open Hand {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 battleaxe a +0 chain mail (57, 9, D) a +2 antimagic broad axe (57, 23, D) a +1 battleaxe of venom a +0 chain mail a +2 war axe of freezing a +0 plate armour (58, 21, D) a +1 plate armour of fire resistance a +5 war axe (58, 35, D) a +4 eveningstar of protection (59, 19, D) a +2 morningstar of crushing (59, 31, D) a +0 scimitar (60, 7, D) 8 javelins of penetration (60, 19, D) a +1 antimagic morningstar (60, 31, D) a +0 arbalest 22 bolts (61, -9, D) 3 stones (61, 31, D) 4 large rocks (62, -9, D) a +0 club (62, 31, D) a +2 antimagic great sword a +0 ring mail (63, 31, D) a +2 antimagic mace (64, 31, D) a +1 antimagic morningstar a +0 war axe a +0 animal skin (64, 39, D) a +0 war axe a +0 chain mail a +0 great sword a +0 plate armour a +0 great sword a +0 plate armour a +0 dire flail a cursed -2 chain mail (65, 39, D) a +2 long sword a +0 plate armour a +5 longbow of velocity a +3 antimagic flail (66, 39, D) a +3 flail of crushing 3 needles of sleeping a +1 long sword a +0 chain mail a +0 glaive a +0 plate armour a +1 great mace a +0 plate armour (67, 39, D) a +0 broad axe a +0 plate armour