johnjohn Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, 7, D:1) 10 poisoned needles (16, 11, D:1) 21 stones (18, 27, D:1) 14 stones (20, 0, D:1) a cursed -2 mace (27, 18, D:1) a +0 hunting sling (28, 2, D:1) a +0 dagger (29, 26, D:1) a +0 club (32, 32, D:1) 17 stones (39, 3, D:1) a +0 whip (40, 22, D:1) a +0 dagger (42, 33, D:1) a +0 ring mail (42, 38, D:1) 2 stones (43, -4, D:1) a +0 ring mail (43, 5, D:1) a +0 ring mail (44, 38, D:1) 2 stones (47, 5, D:1) a +0 dagger (50, 23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 0, D:2) 22 stones (8, -12, D:2) a +0 robe (20, -6, D:2) a +0 dagger (31, 9, D:2) a +0 club (33, 6, D:2) 15 stones (39, -1, D:2) a +0 club (39, 2, D:2) a +0 dagger (46, 17, D:2) a +0 dagger (55, -7, D:2) a +0 dagger (60, 19, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 10, D:3) a +0 hand axe (8, 18, D:3) a cursed -1 hunting sling a +0 club 19 stones (9, 21, D:3) a +0 hand axe (10, 18, D:3) a +0 flail a +0 ring mail (11, -23, D:3) a stone (12, -23, D:3) a stone (13, 19, D:3) 21 bolts (15, 14, D:3) a +0 club (18, -5, D:3) a +0 whip (23, 0, D:3) a +0 flail (28, 0, D:3) 14 arrows Level 4 of the Dungeon (0, 0, D:4) 27 arrows (8, -10, D:4) the +1 long sword "Onyudyte" {flame, rElec rPois Int-2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (11, -16, D:4) a jackal corpse