joejoepie Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 20, D:1) a +0 leather armour (6, 51, D:1) a +0 short sword (9, 14, D:1) a +0 club (18, 53, D:1) a cursed +0 club (22, 40, D:1) a +0 chain mail (24, 40, D:1) a +0 leather armour (46, 3, D:1) a cursed +0 club (56, 31, D:1) a +0 naga barding Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +0 cloak "Taot" {rPois Regen+ Str-4 Dex+3} (1060 gold) It affects your strength (-4). It affects your dexterity (+3). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. the +2 spear of the Genius {holy, rF+} (2940 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. the ring of Jouhug {Fire rElec MR+ SInv} (4880 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. the +7 short sword of Sloth {venom, rPois MR+} (5540 gold) It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (8, 4, D:2) a +0 spear a +0 club (35, 17, D:2) a +0 club (39, 31, D:2) a throwing net (46, 43, D:2) a +0 club (50, -4, D:2) a +0 club (50, 28, D:2) a +0 club (50, 40, D:2) a +0 dagger (51, 1, D:2) a +0 club (53, 37, D:2) a +0 club (54, 3, D:2) a +0 halberd Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -19, D:3) a +0 dagger (5, -14, D:3) a +0 club (7, -29, D:3) a +0 hunting sling (8, -36, D:3) a +0 club (12, -36, D:3) a +0 spear (12, -32, D:3) a +0 spear (15, -18, D:3) a +0 club (19, -32, D:3) a +0 whip (27, -16, D:3) a +0 club (27, -14, D:3) a +0 trident Level 4 of the Dungeon [Shop] Olorgha's Assorted Antiques a +0 leather armour (50 gold) a +0 longbow of freezing (252 gold) a potion of cure mutation (625 gold) the +6 chain mail of True Grit {rN++ Regen+ MP+9 Int-4} (1090 gold) It affects your intelligence (-4). It greatly protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. a potion of cure mutation (625 gold) a +3 ring of strength (392 gold) an uncursed ring of see invisible (375 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2685 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +6 hand axe of the Hero {drain, rPois rF+ Int+2} (1445 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It protects you from poison. Zin disapproves of the use of such an item. a +0 hand axe (75 gold) (7, 6, D:4) a +0 dagger a +0 robe (16, -12, D:4) a cursed -1 short sword (23, -17, D:4) 18 stones (24, -17, D:4) a scroll of teleportation (31, -17, D:4) a +0 robe (35, -7, D:4) a +0 spear (unseen) Level 5 of the Dungeon (10, 10, D:5) a +0 trident (11, 32, D:5) a +0 robe a +0 dagger (12, 32, D:5) a +0 flail (14, -13, D:5) a +0 ring mail (15, 21, D:5) a +0 short sword a +0 chain mail (19, 33, D:5) a +0 hand axe (20, 4, D:5) a +0 giant club (25, 0, D:5) a +0 robe (27, 0, D:5) a +0 leather armour a +0 robe (35, -1, D:5) a +0 robe a cursed +4 dagger (38, -2, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 21, D:6) a potion of degeneration (15, 23, D:6) a +0 robe a cursed +0 trident (16, 21, D:6) a cursed +0 robe (18, 22, D:6) a +0 robe a +0 war axe (19, 5, D:6) a potion of degeneration (20, 26, D:6) a +0 robe a +0 dagger (22, 25, D:6) a +0 giant club (23, 24, D:6) a +0 robe (32, 17, D:6) a cursed +0 dagger a +0 robe (32, 38, D:6) a +0 hand axe (33, 45, D:6) a +2 long sword a +0 robe (44, 21, D:6) 10 poisoned needles (50, 28, D:6) an uncursed amulet of harm (52, 29, D:6) a +0 club (53, 23, D:6) a throwing net (57, 13, D:6) a +0 chain mail (59, 33, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 vampiric hand axe (1, -1, D:7) a cursed -2 flail (3, -4, D:7) a +0 plate armour (8, 5, D:7) a +0 war axe (10, 5, D:7) a +0 leather armour a +0 falchion (14, -2, D:7) a +0 hand axe a cursed -3 flail a +0 leather armour (17, -2, D:7) a cursed +0 club (18, -4, D:7) a +0 falchion (19, -24, D:7) 3 large rocks (29, 5, D:7) a +0 club (29, 9, D:7) a +0 club a +0 mace (31, 6, D:7) a +0 dagger (35, -6, D:7) a +0 chain mail a +0 trident (38, -4, D:7) a +0 robe a +2 morningstar (39, -6, D:7) a +0 robe a cursed +0 short sword a cursed +0 robe Level 8 of the Dungeon (0, 0, D:8) a +4 ring of protection (5, -19, D:8) a scroll of teleportation (10, -32, D:8) a wand of iceblast (12/15) (15, -15, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a +0 robe (7, -6, D:9) a wand of flame (23/48) (13, 1, D:9) a jackal corpse (14, -6, D:9) 8 gold pieces Level 10 of the Dungeon (0, 0, D:10) a +3 battleaxe (unseen)