jmlagarto Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (7, -15, D:1) a +0 dagger (7, 1, D:1) a +0 leather armour (10, -1, D:1) a +0 whip a +0 club a +0 chain mail (24, -4, D:1) a +0 short sword (28, -12, D:1) a +0 dagger (30, -29, D:1) a +0 leather armour (30, -11, D:1) 8 stones (33, -22, D:1) a +0 club 2 stones (34, -21, D:1) a +0 leather armour (35, -30, D:1) a +0 rapier (49, -24, D:1) a +0 robe (61, 2, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (1, -11, D:2) a +0 short sword (2, -33, D:2) a +0 club (7, -44, D:2) a +0 short sword a +0 chain mail (8, 2, D:2) a +0 robe (10, -30, D:2) 13 stones (10, -28, D:2) a scroll of noise (17, -6, D:2) a +0 whip (17, -5, D:2) a +0 flail (18, -4, D:2) a +0 spear (32, -30, D:2) a +0 long sword (33, -32, D:2) a +0 ring mail (33, -24, D:2) a +0 whip 2 stones Level 3 of the Dungeon [Shop] Veuxecro's Armour Boutique a +1 helmet of intelligence (198 gold) a +1 scale mail of fire resistance (192 gold) the +15 plate armour "Zivegagi" {rF+ Regen+ Str+4} (1368 gold) Str: It affects your strength (+4). rF: It protects you from fire. Regen: It increases your rate of health regeneration. a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 chain mail of poison resistance (102 gold) a +0 robe (8 gold) [Shop] Cagin's Weapon Shop a +0 whip (27 gold) a +3 spectral quarterstaff (297 gold) a +2 vampiric trident (247 gold) 22 stones (24 gold) a +0 spear (33 gold) a +0 longbow (49 gold) a +6 trident of venom (398 gold) a +4 vorpal scythe (291 gold) a +0 quarterstaff (44 gold) the +8 flail "Beholezis" {flame, rN+} (632 gold) It burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. [Shop] Hukha's General Store 25 stones (35 gold) a +0 helmet (63 gold) a +0 dagger (28 gold) a +0 hand axe (42 gold) the +8 lajatang of the Many Xalams {speed, rPois Stlth+} (1386 gold) Attacks with this weapon are significantly faster. rPois: It protects you from poison. Stlth: It makes you more stealthy. (5, -24, D:3) a book of Callings (10, -3, D:3) a +0 robe (11, -12, D:3) a +0 leather armour (20, -37, D:3) a +0 club (25, -40, D:3) a book of Debilitation (25, -31, D:3) a +4 short sword (28, -20, D:3) a +0 dagger (37, -28, D:3) a +0 dagger a +0 leather armour (41, -15, D:3) a +0 dagger (67, -20, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (0, 1, D:4) a +0 flail a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (1, 5, D:4) a ball python corpse (skeletalised by now) (4, 9, D:4) a +0 long sword (7, -10, D:4) a +0 chain mail (8, 8, D:4) a +0 robe (9, 3, D:4) a +0 flail a +0 ring mail (11, -1, D:4) a book of Flames (29, -21, D:4) a +0 club a +0 ring mail an orc corpse (31, -25, D:4) a +0 whip a +0 leather armour (31, -24, D:4) a +0 club (32, -25, D:4) a +0 hand axe a +0 short sword an orc corpse (32, -24, D:4) a +0 dagger a +0 leather armour an orc corpse (32, -21, D:4) a +0 mace (37, -1, D:4) a +0 spear a gnoll corpse