jclain Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-19, 1, D:1) a +0 short sword (-31, 3, D:1) a +0 club (-16, 4, D:1) a stone (3, 6, D:1) a +0 short sword (-41, 27, D:1) a +0 club (-12, 33, D:1) a +0 club (-32, 41, D:1) a +0 animal skin Level 2 of the Dungeon (-24, 1, D:2) a +0 whip (4, 3, D:2) 25 sling bullets (-27, 7, D:2) a +0 dagger (-41, 8, D:2) a +0 centaur barding (-26, 8, D:2) a +0 mace a +0 chain mail (-37, 11, D:2) a cursed -2 club (-3, 18, D:2) a +0 robe (-18, 19, D:2) 11 arrows (1, 21, D:2) a +0 club (5, 21, D:2) a +0 whip (-17, 36, D:2) a +0 club a +0 whip (-14, 39, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 16 stones (11, 0, D:3) a +0 leather armour (-4, 2, D:3) a +0 robe (41, 8, D:3) 30 stones (21, 9, D:3) a +0 long sword (21, 11, D:3) a +0 leather armour (1, 15, D:3) 23 sling bullets (26, 16, D:3) a +0 club (25, 25, D:3) 16 stones (0, 28, D:3) a +0 flail (7, 29, D:3) a +0 ring mail (27, 35, D:3) 20 stones Level 4 of the Dungeon [Shop] Kla Niuc's Weapon Shoppe 20 arrows (52 gold) 22 stones (28 gold) a +0 cutlass (52 gold) a +0 morningstar (52 gold) a +0 hand axe (39 gold) the +8 mace "Concordance" {crush, rElec rF+} (851 gold) It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. the cursed +3 short sword of Exquisite Torment {antimagic, MR+} (358 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It has a curse placed upon it. 7 poisoned bolts (36 gold) (0, 0, D:4) a +0 club (5, 0, D:4) a +0 helmet (18, 2, D:4) a +0 chain mail (-32, 9, D:4) a +0 mace (-1, 12, D:4) a +0 scale mail (-2, 13, D:4) a +0 club (-1, 13, D:4) a +0 flail (0, 14, D:4) a +0 dagger (19, 14, D:4) a +0 club (-2, 16, D:4) a +0 falchion (3, 16, D:4) a +0 chain mail (-23, 17, D:4) 14 arrows (11, 19, D:4) a +0 club (21, 19, D:4) 5 stones (-9, 22, D:4) a poisoned needle (-11, 24, D:4) a +0 dagger (-9, 24, D:4) a +0 club a +0 blowgun 10 poisoned needles (-8, 24, D:4) a poisoned needle (15, 27, D:4) a +2 dagger of speed (-9, 29, D:4) a +0 trident a +0 robe (-17, 32, D:4) a wand of paralysis (1) (-23, 50, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (-1, 5, D:5) 26 stones (13, 6, D:5) 3 curare-tipped needles (14, 6, D:5) 25 stones (15, 9, D:5) a +0 giant club (-16, 13, D:5) a +0 ring mail (5, 13, D:5) a +0 spear (-20, 16, D:5) a +0 hand axe (0, 22, D:5) 3 stones (7, 22, D:5) a +0 falchion (-2, 25, D:5) a +0 dagger of venom a stone (-8, 31, D:5) a +0 dagger (15, 37, D:5) a +0 club (-31, 38, D:5) a +0 shortbow 21 arrows (-31, 40, D:5) an arrow (-7, 41, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (17, 1, D:6) a +1 rod of shadows (10/10) (-1, 3, D:6) a +0 trident (19, 3, D:6) the cursed -1 spear of Putrescence {flame, rC+ Int+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+1). It protects you from cold. It has a curse placed upon it. (20, 3, D:6) a +0 trident (-3, 4, D:6) a +0 battleaxe a +0 mace a +0 flail (-2, 4, D:6) a +0 war axe a +0 plate armour (-18, 7, D:6) a +2 leather armour of cold resistance (24, 11, D:6) the -6 scale mail "Ycosook" {rElec MR++ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (24, 12, D:6) a -1 rod of ignition (12/12) (23, 19, D:6) a +0 robe (8, 23, D:6) 17 stones (-16, 24, D:6) 12 silver sling bullets (8, 24, D:6) a +0 club (-30, 27, D:6) 21 sling bullets (-26, 28, D:6) a +0 cloak (-25, 41, D:6) a +0 club (-10, 41, D:6) a cursed +0 leather armour (-9, 41, D:6) a +0 hand axe (2, 43, D:6) a +0 hammer (8, 43, D:6) a +0 hammer (2, 44, D:6) a +2 hammer of protection (4, 44, D:6) a +0 hammer (5, 44, D:6) a +0 hammer (10, 44, D:6) a +0 hammer (-1, 45, D:6) a +0 hammer (5, 45, D:6) a +0 hammer (2, 46, D:6) a +0 hammer (9, 46, D:6) a +0 hammer (2, 47, D:6) a +0 hammer (3, 47, D:6) a +0 hammer (5, 47, D:6) a +0 cloak (2, 48, D:6) a +0 hammer (3, 49, D:6) a +0 hammer (-1, 50, D:6) a +2 hammer of crushing (0, 50, D:6) a +3 hammer (7, 50, D:6) the +10 hammer of Deflation {flame, Str-2 Int+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+3). (9, 50, D:6) a +0 hammer (-1, 51, D:6) a +0 hammer (2, 51, D:6) a +0 hammer (3, 51, D:6) a +0 hammer (4, 51, D:6) a +0 hammer Level 7 of the Dungeon (0, 0, D:7) a scroll of fear (-9, 2, D:7) 2 potions of confusion (-7, 2, D:7) 2 potions of confusion (-6, 2, D:7) 2 potions of confusion (-5, 2, D:7) 2 potions of confusion (-7, 3, D:7) 2 potions of confusion (-10, 4, D:7) a +0 hand axe a +0 hand axe (-9, 4, D:7) a +0 hand axe (-9, 5, D:7) a +0 hand axe (-5, 6, D:7) 2 potions of confusion (4, 7, D:7) 10 gold pieces a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (1, 0, Bailey) a +1 antimagic battleaxe (0, 1, Bailey) a +0 hand axe a +0 leather armour a gnoll corpse (-3, 2, Bailey) a plain deck of war (1, 2, Bailey) a book of the Sky (-1, 3, Bailey) a +0 war axe a +0 plate armour (-1, 6, Bailey) 4 tomahawks of returning (unseen) (0, 6, Bailey) a cursed -1 hand axe a +0 leather armour a +0 war axe a +0 plate armour an orc corpse (1, 6, Bailey) 3 tomahawks of returning (0, 8, Bailey) a tomahawk of returning (5, 13, Bailey) a tomahawk (unseen) (1, 15, Bailey) a tomahawk 5 tomahawks of returning