Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 4492790624113077077 7 jazmu the Caller (level 2, -2/15 HPs) Began as a Gargoyle Summoner on Dec 14, 2025. Slain by an orc ... wielding a +0 war axe (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:49 (1155 turns). jazmu the Caller (Gargoyle Summoner) Turns: 1155, Time: 00:01:49 Health: -2/15 AC: 4 Str: 11 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 127 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of wizardry (worn) Scrolls d - a scroll of revelation {unknown} g - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} h - 2 potions of moonshine {unknown} i - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 3.8 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 1% 1 c - Call Imp Summ 26% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 9% 1 Call Canine Familiar Summ 13% N/A 6% 3 Eringya's Surprising Cr Summ 13% N/A 17% 4 Confusing Touch Hex 1% N/A 26% 3 Summon Seismosaurus Egg Summ/Erth 7% N/A 36% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) Message History Your cerulean imp hits the orc but does no damage. Your rat bites the orc. There is a stone staircase leading up here. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (lightly wounded, ally target) Attack! The orc closely misses your rat. Your cerulean imp closely misses the orc. Your rat bites the orc but does no damage. The orc barely misses your rat. Your cerulean imp closely misses the orc. Your rat bites the orc but does no damage. The orc hits your rat with a +0 war axe! Your rat dies! Your rat's corpse disappears in a puff of smoke! Your cerulean imp completely misses the orc. Your cerulean imp hits the orc but does no damage. The orc hits you with a +0 war axe. The orc hits your cerulean imp with a +0 war axe. Your cerulean imp misses the orc. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The orc hits you with a +0 war axe. The orc hits your cerulean imp with a +0 war axe. You aren't carrying any items that you can evoke. The orc hits you with a +0 war axe! Ouch! That really hurt! You die... ##...####.#...#~~~# #~##~# #............#~~~###~##~# #........##..#~#~~####~~### ###.########.#~#~~## #~~#.# ###.#### #.####~~# #~~#.# #......# #.# #~~# #~##.# #.#.##.# ##'## #~~# #~##.# #.#.##.# ##5o>###~## #~#..# #...##.###..@..##~# #....# #..###.##......#~~# ##....# #####......#......##~~###.....# ...........+......#~~##.......# #####...####......~~~####....## #..## ##......~## ##.#.# #.## ##.....~# ###.# #.#########....## #†# #.#......###'### ###.# You could see an orc (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A ball python (D:1) 2 bats A frilled lizard (D:1) A goblin (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) 3 goblins (D:1) 5 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jazmu the Gargoyle Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1107 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/5 1110 | D:2 | Learned a level 2 spell: Call Imp 1155 | D:1 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_corners, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Melee: Club || 25 Unarmed || 3 Cast: Summon Small Mamm || 15 Call Imp || 2 Stab: Sleeping || 1 Armour: Robe || 40 Dodge: Dodged || 21