Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14309417231550827321 46 ixrisor the Conjurer (level 3, -7/24 HPs) Began as a Demonspawn Conjurer on Feb 16, 2026. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:52 (2282 turns). ixrisor the Conjurer (Demonspawn Conjurer) Turns: 2282, Time: 00:06:53 Health: -7/24 AC: 5 Str: 7 XL: 3 Next: 46% Magic: 4/6 EV: 10 Int: 20 God: Gold: 29 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) d - +1 short sword (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) c - +2 robe {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . a - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused A: spiny 1, demonic magic 1, clumsy 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. You spent 89 gold pieces at shops. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Armour a - a +0 pair of boots (worn) c - a +2 robe of cold resistance (worn) Jewellery b - a +6 ring of intelligence Scrolls e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Flame Wave Conj/Fire 12% 2d6 47% 4 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Rending Blade Conj/Frge 12% 2d7 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (((=[ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Spells you cast may paralyse adjacent enemies. You are clumsy. (Dex -3) Your movements are slightly less encumbered by armour. (ER -2) Message History Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe of protection. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A puff of flame appears from out of thin air! The puff of flame hits you. A magic dart appears from out of thin air! The magic dart hits you! A magic dart appears from out of thin air! The magic dart hits you. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you. Something tries to affect you, but you resist. You see here a rat skeleton. You are confused. You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.###################.# #.# ###.# #.# #<..# #.# #.### #.# #.# #.# #.# #.# #.# #.# ##############.# #.# #......@.......# #.####{############## #....รท.# ######## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 6 hobgoblins 4 quokkas (D:1) 2 ball pythons (D:1) 7 bats 2 frilled lizards (D:1) 3 goblins 9 kobolds 8 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ixrisor the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 193 | D:1 | Learned a level 2 spell: Searing Ray 509 | D:1 | Found Loyqad's Antique Weapon Boutique. 532 | D:1 | Found Toratho's Jewellery Shoppe. 846 | D:1 | Found Jaetubb's Antique Weapon Shop. 873 | D:1 | Found Ynwer's Weapon Shoppe. 914 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 914 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 986 | D:1 | Found Pide's Antique Armour Boutique. 1381 | D:1 | Bought an embroidered robe for 89 gold pieces 1577 | D:2 | Encountered Sigmund 1581 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1581 | D:2 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 1588 | D:2 | HP: 1/24 [Sigmund/+0 scythe of protection (7)] 2281 | D:2 | HP: 1/24 [something/magic dart (10)] 2282 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_rooms, serial_shops, nicolae_shop_swords_in_saltire, shop_fountains, nicolae_shop_bloodbath_and_beyond, shop, nicolae_shopburst D:2: layout_loops_ring, chequers_mini_garden, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 41 Searing Ray || 20 Drink: Cancellation || 2 Moonshine || 1 Magic || 1 Mutation || 1 Read: Teleportation || 1 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 8