Dungeon Crawl Stone Soup version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 10755026281608744047 383096 iuzpete the Spry (level 22, -9/150 HPs) Began as an Octopode Earth Elementalist on Jan 25, 2026. Was the Champion of Makhleb. Mangled by a stone giant (46 damage) ... on level 5 of the Vaults on May 24, 2026. The game lasted 06:13:44 (44416 turns). iuzpete the Spry (Octopode Earth Elementalist) Turns: 44416, Time: 06:13:45 Health: -9/150 AC: 22 Str: 12 XL: 22 Next: 93% Magic: 36/36 EV: 50 Int: 19 God: Makhleb [******] Gold: 1486 SH: 0 Dex: 39 Spells: 20/41 levels left rFire + + + (20%) X - +6 arbalest "Damnation" {damnation} rCold + + . (33%) [offhand occupied] rNeg . . . (100%) R - melded +2 hat {Will+} rPois + (33%) x - amulet of Contentment {Chemistry Will+ rCorr Int-3 Slay+5} rElec + (33%) g - +4 ring of protection rCorr + (50%) t - ring of Doul Eru {rF+++ Will+ Str-2 Dex+2 Slay+4} SInv . c - ring of Sulif {EV+5 Int-4 Dex+6} Will +++.. m - +4 ring of protection Stlth +++++++++ s - ring of Itemest {EV+5 Int-4 Dex+5} HPRegen 2.05/turn i - ring of Opnururph {+Blink rPois Str-5 Dex+9} MPRegen 0.85/turn e - ring "Ruecuug" {rC+ Str+3 Int+6 Dex+3 Stlth+} S - ring "Wyomiw" {+Blink rElec rC+ Int+6} E - hive talisman %: no passive effects @: ice-armoured, about to teleport, hive-form, liquefying, on swarm cooldown, slowed movement, very slow A: hive swarm, hive regen, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, Dis destruction, Mark of Haemoclasm }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Evoke Blink (1%), Unleash Destruction (1%), Infernal Servant (12%) You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You were a living hive. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet, Ice Cave and Wizlab. You collected 5821 gold pieces. You spent 4335 gold pieces at shops. Inventory: Hand Weapons o - a +0 longbow of electrocution q - a +1 antimagic morningstar w - a +0 vampiric battleaxe B - a +3 short sword of distortion C - a +3 war axe of pain H - the +10 dagger of Dominance {pain, *Corrode rC++ Str+3} (You found it in a wizard's laboratory) *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. L - a +1 heavy broad axe N - a +1 heavy arbalest P - a +2 hand cannon of flaming T - a +2 antimagic arbalest X - the +6 arbalest "Damnation" (weapon) {damnation} (You bought it in a shop on level 2 of the Dungeon) It cannot be enchanted further. Z - the +6 long sword of Zyef Neh {valour, *Rage rN+++} (You found it on level 13 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. Missiles b - 29 javelins f - 49 poisoned darts l - 6 atropa-tipped darts n - 8 throwing nets y - 47 boomerangs A - 14 curare-tipped darts G - 2 datura-tipped darts J - 10 silver javelins Armour z - the +4 hat of the Pleiades {Ice} (You took it off Wiglaf on level 2 of the Vaults) Ice: It increases the power of your Ice spells. It cannot be enchanted further. F - an orb of attunement I - an orb of mesmerism K - an orb of pyromania R - a +2 hat of willpower (melded) Magical Staves a - a staff of air u - the earth staff "Ypeon" {Str+3 Earth} (You found it on level 3 of the Shoals) [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. v - a staff of alchemy M - a staff of cold O - a staff of conjuration U - a staff of necromancy Jewellery c - the ring of Sulif (worn) {EV+5 Int-4 Dex+6} (You bought it in a shop on level 1 of the Snake Pit) [ring of evasion] EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). d - the ring "Hengionk" {rN+ rCorr Str+8 Int-4 Dex+6} (You found it on level 3 of the Elven Halls) [ring of dexterity] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). e - the ring "Ruecuug" (worn) {rC+ Str+3 Int+6 Dex+3 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [ring of intelligence] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. g - a +4 ring of protection (worn) h - an amulet of wildshape i - the ring of Opnururph (worn) {+Blink rPois Str-5 Dex+9} (You found it on level 3 of the Elven Halls) [ring of dexterity] +Blink: It lets you blink. rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). j - a +5 ring of evasion k - the ring "Xega Pisch" {rPois MP+11 SInv} (You found it on level 5 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. MP+11: It affects your magic capacity (+11). SInv: It lets you see invisible. m - a +4 ring of protection (worn) p - a ring of flight r - a ring of poison resistance s - the ring of Itemest (worn) {EV+5 Int-4 Dex+5} (You bought it in a shop on level 1 of the Elven Halls) [ring of evasion] EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). t - the ring of Doul Eru (worn) {rF+++ Will+ Str-2 Dex+2 Slay+4} (You bought it in a shop on level 1 of the Elven Halls) [ring of slaying] rF+++: It renders you almost immune to fire. Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). x - the amulet of Contentment (worn) {Chemistry Will+ rCorr Int-3 Slay+5} (You found it in an ice cave) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). D - a +4 ring of slaying Q - the ring of the Komtur {rN+ SInv} (You found it on level 4 of the Snake Pit) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. S - the ring "Wyomiw" (worn) {+Blink rElec rC+ Int+6} (You found it on level 3 of the Elven Halls) [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Y - a ring of willpower Talismans E - a hive talisman (worn) Wands c - a wand of warping (59) e - a wand of paralysis (25) a - a wand of flame (52) p - a wand of polymorph (20) d - a wand of digging (7) b - a wand of quicksilver (16) f - a wand of mindburst (9) Scrolls g - 2 scrolls of fog i - 22 scrolls of identify w - 5 scrolls of enchant weapon x - 3 scrolls of amnesia T - 11 scrolls of torment I - 6 scrolls of immolation a - 7 scrolls of enchant armour N - 10 scrolls of noise f - 2 scrolls of fear t - 4 scrolls of teleportation V - 3 scrolls of vulnerability S - 3 scrolls of silence s - 4 scrolls of summoning W - 3 scrolls of brand weapon p - 8 scrolls of poison r - 2 scrolls of revelation b - 5 scrolls of blinking Potions g - 3 potions of magic d - 5 potions of moonshine h - 4 potions of haste w - 9 potions of heal wounds A - 5 potions of attraction m - 4 potions of might c - 21 potions of curing M - 4 potions of mutation i - a potion of invisibility C - 4 potions of cancellation e - 6 potions of enlightenment b - 5 potions of brilliance a - 5 potions of ambrosia L - 2 potions of lignification B - 4 potions of berserk rage r - a potion of resistance Miscellaneous g - a +0 condenser vane h - a +0 lightning rod (4/4) i - a +0 sack of spiders j - a +1 phantom mirror Skills: - Level 12.6 Fighting - Level 16.1 Ranged Weapons - Level 18.5 Dodging - Level 14.3 Stealth - Level 10.0 Spellcasting - Level 7.0 Conjurations - Level 5.1 Forgecraft - Level 10.0 Ice Magic - Level 4.5 Air Magic - Level 9.1 Earth Magic - Level 9.0 Alchemy + Level 15.7 Evocations - Level 17.0 Shapeshifting You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 88% 2d18 1% 1 b - Stone Arrow Conj/Erth 80% 3d12 1% 3 c - Ozocubu's Armour Ice 47% N/A 1% 3 d - Frozen Ramparts Ice 94% 1d15 1% 3 e - Iskenderun's Battles Conj/Frge 32% 2d10 6% 4 f - Hailstorm Conj/Ice 41% 3d9 1% 3 g - Leda's Liquefaction Alch/Erth 30% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 88% 2x1d8 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Construct Spike Launche Frge 56% 2d5 1% 2 Ensorcelled Hibernation Hex/Ice 56% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Passwall Erth 44% N/A 1% 3 Petrify Alch/Erth 30% N/A 1% 4 Launch Clockwork Bee Frge 28% N/A 2% 3 Brom's Barrelling Bould Conj/Erth 40% 2d8 2% 4 Alistair's Intoxication Alch 40% N/A 4% 5 Rending Blade Conj/Frge 32% 2d(8+3*) 6% 4 Apportation Tloc 18% N/A 8% 1 Slow Hex 36% N/A 8% 1 Soul Splinter Necr 36% N/A 8% 1 Summon Small Mammal Summ 36% N/A 8% 1 Jinxbite Hex 18% 2d2 11% 2 Lesser Beckoning Tloc 18% N/A 11% 2 Ignite Poison Fire/Alch 40% N/A 12% 4 Sticky Flame Fire/Alch 40% 2d8 12% 4 Flame Wave Conj/Fire 22% 2d8 17% 4 Arcjolt Conj/Air 15% 1d25 19% 5 Confusing Touch Hex 9% N/A 22% 3 Gloom Hex/Necr 18% N/A 22% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Maxwell's Portable Pile Tloc 9% (3-9)d3 22% 3 Teleport Other Tloc 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Permafrost Eruption Ice/Erth 22% 2x4d5 22% 6 Sculpt Simulacrum Ice/Alch 31% N/A 22% 6 Forge Blazeheart Golem Fire/Frge 19% N/A 26% 4 Nazja's Percussive Temp Frge 14% 4d6 26% 5 Cigotuvi's Putrefaction Necr/Air 18% N/A 28% 4 Vhi's Electric Charge Tloc/Air 36% N/A 28% 4 Fireball Conj/Fire 11% 3d7 43% 5 Anguish Hex/Necr 4% N/A 58% 4 Animate Dead Necr 9% N/A 58% 4 Cause Fear Hex 4% N/A 58% 4 Dispel Undead Necr 9% 3d8 58% 4 Eringya's Surprising Cr Summ 9% N/A 58% 4 Martyr's Knell Necr/Summ 9% N/A 58% 4 Conjure Ball Lightning Conj/Air 15% 3x3d6 71% 6 Curse of Agony Necr 9% N/A 90% 5 Summon Forest Summ/Tloc 4% N/A 90% 5 Starburst Conj/Fire 11% 6d5 95% 6 Magnavolt Erth/Air 17% 4d12 98% 7 Plasma Beam Fire/Air 9% 2x1d19 99% 6 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Fulsome Fusillade Conj/Alch 28% (3-5)d12 100% 8 Chain Lightning Conj/Air 15% 3d20 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Depths (0/4) D:15 IceCv (visited) WizLab (visited) Gauntlet (visited) Crypt: Vaults:2-3 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 ( D:5 [ D:8 ? D:9 * D:12 [*[ Orc:2 !=[: Elf:1 [*: Shoals:3 *: Snake:1 :=: Snake:2 *:[[* Vaults:1 [(: Vaults:3 *?:?! Vaults:4 :( Annotations: Vaults:2 Mennas Innate Abilities, Weirdness & Mutations You are a living hive. When at low health, angry bees swarm out to defend you. You regenerate HP and MP more quickly. Your helmet is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You draw destruction from the ruthless spite of Dis. You bear the Mark of Haemoclasm. Message History You encounter an orc knight. It is wielding a +2 great sword. The ironbound convoker hits you with a +0 mace! The tengu reaver completely misses you. The tengu reaver pecks you but does no damage. The tengu reaver completely misses you. You encounter a lich. The tengu reaver completely misses you. x3 The stone giant completely misses you. Your killer bee stings the ironbound convoker. The tengu reaver blocks your killer bee's attack. Your killer bee completely misses the tengu reaver. The tengu reaver hits you with the +1 scimitar "Zoum". The tengu reaver completely misses you. The tengu reaver claws you but does no damage. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Your killer bee stings the tengu reaver. The tengu reaver is poisoned. The tengu reaver struggles to breathe. The tengu reaver seems to slow down. Your killer bee barely misses the ironbound convoker. Your killer bee closely misses the tengu reaver. x2 Your killer bee closely misses the ironbound convoker. The tengu reaver blocks your killer bee's attack. The ironbound convoker completely misses you. x2 You encounter a yaktaur. It is carrying a +0 arbalest. The deep elf annihilator completely misses you. The vault warden hits you from afar with a +5 partisan of flaming!! * * * LOW HITPOINT WARNING * * * You encounter a vault guard. It is wielding a +0 long sword. You encounter an orc warrior. It is wielding a +0 scimitar and carrying a +0 orcbow. The ironbound convoker closely misses you. The lich casts a spell. The lich flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The deep elf high priest shouts, "You must be punished!" The tengu reaver completely misses you. x2; The tengu reaver misses you. The stone giant hits you!!! You die... #.#....#.# ##.#....#.## #.......#..# ..........p #......:..##### ยง...[)))p...... ....)