ithil Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 1, D:1) a +0 club (25, 7, D:1) a +0 whip (33, -13, D:1) a +0 club (34, -35, D:1) 19 sling bullets (34, -13, D:1) a +0 dagger (42, -18, D:1) a +0 dagger Level 2 of the Dungeon (4, 15, D:2) a +0 short sword (7, 13, D:2) a +0 whip a +0 club (8, 13, D:2) a +0 whip (9, 15, D:2) a +0 spear (15, 15, D:2) a +0 leather armour (17, 28, D:2) a +0 hunting sling (19, 29, D:2) a +0 short sword (24, 20, D:2) a +0 club (25, 12, D:2) a +0 club (29, 20, D:2) a +0 scale mail (30, 19, D:2) a +0 club a +0 club a +0 club a +0 dagger a +0 club (30, 20, D:2) a +0 club a +0 animal skin a +0 helmet (30, 21, D:2) a +0 club (31, 19, D:2) a +0 club (31, 49, D:2) a +0 leather armour (52, 20, D:2) 23 arrows (55, 19, D:2) a +0 club (58, 20, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 7, D:3) a +0 scale mail a +0 mace a +0 leather armour (7, -7, D:3) a +0 leather armour (12, -9, D:3) a +0 club (15, 4, D:3) a +0 club (17, -3, D:3) a +0 scale mail (18, 15, D:3) a +0 flail a +0 leather armour (19, 14, D:3) a +0 dagger a +0 robe (22, 0, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Temun's Antique Weapon Emporium the +5 quarterstaff of Cudoit {crush, rF+} (1035 gold) It inflicts extra damage upon your enemies. It protects you from fire. a +0 short sword of venom (128 gold) a +0 rapier (92 gold) a +0 long sword (80 gold) a +2 halberd of venom (386 gold) a +0 dagger (46 gold) a +4 giant club (545 gold) a +0 hand crossbow (80 gold) a +0 hand axe of venom (128 gold) a +2 shortbow of flaming (400 gold) the cursed +0 shortbow of the Thirteen Tales {freeze, SInv} (312 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} (908 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +0 rapier of draining (211 gold) (0, 0, D:4) a +0 robe (0, 27, D:4) a cursed +0 robe (0, 33, D:4) a +0 spear (3, 14, D:4) a +0 flail (4, 5, D:4) a +0 ring mail (9, 25, D:4) a +0 whip (11, -6, D:4) a +0 short sword a +0 scale mail (11, 27, D:4) a +0 falchion a +0 ring mail (11, 32, D:4) 18 sling bullets (12, -6, D:4) a +0 hand axe a +0 ring mail a cursed -2 flail a +0 trident a +0 chain mail (12, 30, D:4) a +0 scale mail (14, -3, D:4) a +0 dagger a +0 robe (17, 35, D:4) a +0 trident (29, -1, D:4) a +0 ring mail (29, 4, D:4) a +0 giant club (32, -9, D:4) 16 poisoned needles (36, 17, D:4) 6 poisoned arrows (39, 14, D:4) a +0 flail (40, -6, D:4) a +0 ring mail (41, -6, D:4) a +0 trident a +0 scale mail (41, 11, D:4) 14 arrows (47, -4, D:4) a +0 short sword (49, -6, D:4) a +0 trident (50, -5, D:4) a +0 flail 3 tomahawks a +0 leather armour (50, -4, D:4) a +0 short sword a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a tomahawk (1, 1, D:5) a tomahawk (2, 0, D:5) a +0 dagger a +0 robe (2, 1, D:5) a +0 flail (2, 2, D:5) a +0 mace (8, -15, D:5) 15 arrows (38, -10, D:5) a +0 war axe (46, -27, D:5) an arrow (47, -29, D:5) a +0 shortbow 10 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 scale mail a +0 ring mail a +0 dagger a +0 robe a +0 leather armour (1, 0, D:6) a +0 dagger (8, 46, D:6) a +0 club (19, 23, D:6) a +0 scale mail (20, 19, D:6) a +0 whip (41, 36, D:6) 20 arrows (45, 28, D:6) a +0 giant club Level 7 of the Dungeon (4, 13, D:7) a throwing net (12, 8, D:7) a +0 short sword (14, 27, D:7) a +0 shortbow 10 arrows (15, 29, D:7) an arrow (19, 0, D:7) a +0 plate armour (23, 19, D:7) a +2 flail of holy wrath a +0 leather armour (24, 18, D:7) a +0 scale mail (24, 19, D:7) a cursed +0 hand axe a +0 chain mail (25, 18, D:7) a +0 short sword (32, 31, D:7) a +0 leather armour (36, 9, D:7) a +0 dagger a +0 robe (39, 12, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 flail