Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 107324192818698816 31 ipx the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on June 6, 2025. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:48 (592 turns). ipx the Conjurer (Draconian Conjurer) Turns: 592, Time: 00:07:49 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 1/7 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls b - a scroll of poison {unknown} Potions a - a potion of magic d - a potion of enlightenment {unknown} e - a potion of heal wounds {unknown} f - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level y - Searing Ray Conj 40% 2d5 3% 2 z - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 9% 2 Blink Tloc 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll hits you but does no damage. You hit the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll completely misses you. Things that are here: a +0 club; a gnoll corpse You see here a +0 club. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. You see here a quokka corpse. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You completely miss the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... #.#### #....# ####.# #.# #.# #.# #.# #.######## #..@jj...# ###################.## #.[.))†..j.....# #.# ##.###########.# #.# #.....# #.####.# #..##.# #......# #..##.# ######## ###j.##.# r....##.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 jackals (D:2) A quokka (D:2) 2 ball pythons (D:2) A bat (D:1) 2 endoplasms 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ipx the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 349 | D:2 | Found a faded altar of an unknown god. 509 | D:2 | Reached XP level 2. HP: 10/20 MP: 3/5 513 | D:2 | Learned a level 2 spell: Searing Ray 558 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/7 592 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_lined_corner, infiniplex_forest_pool, infiniplex_forest_straight_2, infiniplex_forest_fountain, infiniplex_forest_clump_large, infiniplex_forest_straight_4, infiniplex_forest_lined_room_, infiniplex_forest_clump_diagonal D:2: layout_basic, shapermc_ecumenical_altar_gd Action || total ---------------------------++------- Melee: Dagger || 21 Unarmed || 7 Tailslap || 6 Cast: Magic Dart || 24 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 24 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 594 | 594 | 0 | 0 | 0 | 2 | 297.0 | Dungeon | 594 | 594 | 0 | 0 | 0 | 2 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 316 daAuts D:2: 278 daAuts