ipx Level 1 of the Dungeon (3, 12, D:1) a +0 short sword (9, 12, D:1) a +0 ring mail (31, -5, D:1) a +0 dagger (50, 35, D:1) a +0 leather armour (56, 11, D:1) a +0 club a +0 dagger (57, 32, D:1) a +0 short sword a kobold corpse (skeletalised by now) (61, 15, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ecrov's Antique Weapon Boutique a +4 arbalest of flaming (481 gold) a +0 flail (56 gold) a +0 rapier (64 gold) a +0 dagger (32 gold) a +0 trident (56 gold) a +0 triple crossbow of flaming (320 gold) a +2 rapier of freezing (307 gold) a +2 vorpal glaive (347 gold) the +10 great mace of ipx's Woe {antimagic, +Rage Dex+5} (1448 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+5). +Rage: It lets you go berserk. a +0 spear (48 gold) a +0 rapier (64 gold) a +4 halberd of venom (428 gold) (4, 14, D:2) a +0 plate armour (12, -23, D:2) a +0 club a +0 club a +0 club a +0 club (12, -21, D:2) a +0 whip (15, -29, D:2) a +0 whip (15, -27, D:2) a +0 club (16, -27, D:2) a +0 dagger (16, -22, D:2) a +0 hunting sling (17, -27, D:2) a +0 dagger (18, -22, D:2) a +0 club (unseen) (27, 1, D:2) a +0 hand axe (30, 1, D:2) a +0 club (unseen) (31, -32, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 robe (2, 1, D:3) a +0 dagger 4 poisoned darts a kobold corpse (3, -9, D:3) a +0 war axe (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (14, -15, D:3) a rat corpse (18, -44, D:3) a +0 dagger a goblin corpse (19, -42, D:3) a +0 club a +0 ring mail an orc corpse (21, -50, D:3) 23 arrows (23, -21, D:3) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (27, -13, D:3) a +0 chain mail (27, -10, D:3) a +0 scale mail (28, -21, D:3) a +0 dagger (28, -4, D:3) a +0 spear (28, -3, D:3) a jackal corpse (32, -28, D:3) a +0 plate armour (34, -14, D:3) a bat corpse