inmateoo Level 1 of the Dungeon (2, 19, D:1) a +0 club a +0 club (4, 13, D:1) 3 stones (12, 0, D:1) a +0 short sword (22, 10, D:1) a +0 short sword a stone (23, 23, D:1) 2 poisoned darts (23, 50, D:1) a +0 leather armour (25, 7, D:1) a +0 short sword (25, 12, D:1) a serpent talisman (25, 50, D:1) a +0 dagger (26, 49, D:1) a +0 short sword 5 stones (27, 50, D:1) a +0 long sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, -12, D:2) 4 large rocks (10, -27, D:2) a +0 spear (26, -20, D:2) a +0 dagger (50, -17, D:2) 8 stones (50, 5, D:2) a +0 club (55, -17, D:2) a +0 dagger Level 3 of the Dungeon (3, -24, D:3) a +0 dagger (13, 9, D:3) a +0 dagger (20, -30, D:3) a +0 mace a +0 dagger (21, -30, D:3) a +0 mace (22, -30, D:3) a +0 hand axe (25, -28, D:3) a +0 dagger a +0 robe (33, -22, D:3) a ring of magical power (33, -13, D:3) a +0 robe (34, -3, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (35, -3, D:3) a +0 hand axe a +0 flail (36, -3, D:3) a +0 short sword a +0 ring mail (37, 4, D:3) a +0 dagger (39, -17, D:3) a +0 falchion (46, -25, D:3) a +0 hammer (47, -22, D:3) a +2 quarterstaff of chaos (48, -14, D:3) the +2 hammer of Hacking and Slashing {flame, Stlth+} Stlth+: It makes you more stealthy. a +0 sling (49, -15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -12, D:4) a +0 club (6, -34, D:4) a +0 hand axe (7, -7, D:4) a +0 robe (15, -29, D:4) a +0 flail a +0 dagger a +0 ring mail (16, -29, D:4) a +0 morningstar a +0 leather armour (18, -25, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (20, -20, D:4) a +0 trident (24, 13, D:4) a +0 ring mail (29, -1, D:4) a +0 chain mail (36, -22, D:4) a +0 robe (48, -30, D:4) a stone (48, 6, D:4) 8 stones (51, -29, D:4) a +2 dagger of venom 5 poisoned darts (57, 11, D:4) a +0 halberd (58, 11, D:4) a +0 club (59, 10, D:4) a +0 whip (59, 11, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (10, 26, D:5) 2 boomerangs (24, 12, D:5) a +0 pair of gloves (26, 43, D:5) a +0 long sword (29, 11, D:5) a +0 helmet (32, -4, D:5) a +1 scale mail a +0 dagger (32, -3, D:5) a +0 short sword (32, 17, D:5) a +0 whip a +0 flail (33, -3, D:5) a +0 short sword of venom a +0 leather armour a +0 club (33, -2, D:5) a +0 leather armour a +0 short sword (33, 21, D:5) a +0 dagger 2 stones (34, 13, D:5) a +0 cloak (39, 1, D:5) a staff of conjuration (39, 12, D:5) a +0 flail (39, 14, D:5) a +0 flail (39, 18, D:5) a +0 vampiric whip a +0 spear (39, 21, D:5) a +0 spear (39, 22, D:5) a +0 dagger a stone (39, 30, D:5) a +0 whip a +0 leather armour (40, 14, D:5) a +0 club (40, 22, D:5) a +2 halberd of venom (41, 12, D:5) a +0 whip a +0 short sword (41, 28, D:5) a +0 whip (42, 17, D:5) a +0 dagger (42, 18, D:5) a +0 club 5 stones (43, 23, D:5) a +0 ring mail (44, 22, D:5) a +0 club 3 poisoned darts (44, 23, D:5) a +0 club (45, 12, D:5) a +0 buckler (45, 13, D:5) a +0 dagger (46, 13, D:5) a +0 club (46, 28, D:5) a +0 sling (46, 32, D:5) 5 stones (47, 12, D:5) a +0 whip 2 stones (47, 16, D:5) a +0 spear (48, 19, D:5) a +0 quarterstaff (48, 27, D:5) a +0 spear (48, 28, D:5) a +0 dagger (49, 12, D:5) 3 poisoned darts (49, 21, D:5) a +0 club a +0 sling (49, 22, D:5) a +0 club a +0 scale mail (49, 45, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Soda's Tremendous Tomes the Teachings on Dislocation and Anthracomancy (1290 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Lesser Beckoning Translocation 2 c - Teleport Other Translocation 3 d - Vhi's Electric Charge Translocation/Air 4 e - Fireball Conjuration/Fire 5 f - Summon Forest Summoning/Translocation 5 g - Malign Gateway Summoning/Translocation 7 h - Ignition Fire 8 the Precepts of the Aerial Tesseract (1380 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Blink Translocation 2 c - Gell's Gravitas Translocation 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Dispersal Translocation 6 g - Maxwell's Capacitive Coupling Air 8 h - Chain Lightning Conjuration/Air 9 the Exposition on Orogeny and Cinders (1260 gold) Spells Type Level a - Sandblast Earth 1 b - Petrify Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Summon Blazeheart Golem Fire/Summoning 4 f - Fireball Conjuration/Fire 5 g - Bombard Conjuration/Earth 6 h - Starburst Conjuration/Fire 6 Doch's Catalogue of the Frozen Catalyst (960 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 e - Frozen Ramparts Ice 3 f - Fulminant Prism Conjuration/Alchemy 4 g - Alistair's Intoxication Alchemy 5 h - Sculpt Simulacrum Ice/Alchemy 6 Dulelecs's Octavo of Fulgurous Power (1140 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Kiss of Death Conjuration/Necromancy 1 c - Dazzling Flash Conjuration/Hexes 3 d - Flame Wave Conjuration/Fire 4 e - Brom's Barrelling Boulder Conjuration/Earth 4 f - Summon Lightning Spire Summoning/Air 4 g - Bombard Conjuration/Earth 6 h - Orb of Destruction Conjuration 7 the Opusculum on Frore Chemistry (1200 gold) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Ice 3 d - Olgreb's Toxic Radiance Alchemy 4 e - Leda's Liquefaction Alchemy/Earth 4 f - Sticky Flame Fire/Alchemy 4 g - Irradiate Conjuration/Alchemy 5 h - Polar Vortex Ice 9 the Almanac of Amorphous Allies (1470 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Petrify Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 d - Summon Lightning Spire Summoning/Air 4 e - Sculpt Simulacrum Ice/Alchemy 6 f - Spellforged Servitor Conjuration/Summoning 7 g - Haunt Necromancy/Summoning 7 h - Malign Gateway Summoning/Translocation 7 the Lessons on the Tropical Snake (1230 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Leda's Liquefaction Alchemy/Earth 4 e - Fulminant Prism Conjuration/Alchemy 4 f - Sticky Flame Fire/Alchemy 4 g - Sculpt Simulacrum Ice/Alchemy 6 h - Fire Storm Conjuration/Fire 9 (0, 0, D:6) a +0 mace a +0 mace a +0 mace (1, 0, D:6) a +3 dagger a +0 robe (1, 1, D:6) a +0 club (3, 26, D:6) the +8 falchion of Anguish {protect, rPois Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison (9, 7, D:6) a +0 whip a +0 leather armour (10, 18, D:6) 7 stones (16, 32, D:6) a +0 club (48, -6, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a potion of degeneration (2, 12, D:7) a +0 robe (7, 22, D:7) +0 steam dragon scales (8, 23, D:7) a +0 mace a +0 leather armour (8, 26, D:7) a +0 dagger a +0 hand axe a +0 scale mail (9, 11, D:7) +0 steam dragon scales a +1 war axe of venom (10, 10, D:7) 5 stones (10, 29, D:7) a +0 hand axe (11, 11, D:7) a +0 trident (11, 13, D:7) a +0 dagger (15, 17, D:7) a +0 dagger (16, 29, D:7) a +0 mace (31, 31, D:7) a +0 dagger (31, 32, D:7) a +0 dagger a +0 robe a +0 long sword a +0 leather armour (32, -4, D:7) a +0 flail (32, 32, D:7) a +0 dagger (34, 35, D:7) a +0 falchion (37, 30, D:7) 4 boomerangs (40, 7, D:7) a +0 hand axe (50, 22, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (9, 7, D:8) a +3 falchion a +0 robe (9, 8, D:8) a +4 mace a +0 robe (10, 7, D:8) a +4 great sword a +0 robe (10, 8, D:8) a +0 dire flail a +0 robe a +0 halberd a +0 robe (11, 12, D:8) a +0 spear (11, 13, D:8) a +0 flail (11, 14, D:8) a +0 spear (12, 12, D:8) a +0 club a +0 robe a +0 flail (12, 13, D:8) a +0 whip (15, -2, D:8) a +0 dagger a +0 robe a +0 falchion (15, -1, D:8) a +0 war axe a +0 ring mail a +0 flail (15, 0, D:8) a +0 club (25, 19, D:8) a +0 short sword 3 stones (28, 1, D:8) a +0 ring mail (29, -7, D:8) a +0 trident (34, -4, D:8) a +0 club a +0 chain mail a +0 dagger a +0 robe (34, -1, D:8) a +0 whip (35, -4, D:8) a +0 mace a +0 ring mail (37, 41, D:8) a +0 short sword a +0 whip a stone (37, 42, D:8) a +0 dagger a +0 short sword 5 poisoned darts a +0 whip a +0 whip a +0 whip 4 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (44, 25, D:8) a +0 whip a +0 dagger (45, 26, D:8) a +0 club a +0 dagger a +0 short sword a +0 club (45, 27, D:8) a +0 vampiric short sword a +0 scale mail a +0 falchion a +0 dagger 3 poisoned darts a +0 club a +0 scale mail (46, 21, D:8) a +0 short sword a +0 whip a +0 dagger 2 stones (46, 22, D:8) a +0 dagger a +0 club (46, 23, D:8) a +0 dagger a +0 dagger 2 curare-tipped darts (46, 24, D:8) a +0 club 3 stones (51, 18, D:8) a +3 spear (53, 33, D:8) a staff of conjuration (57, 24, D:8) a +0 club a +0 chain mail (62, 40, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) the +3 mace of the Teaching Madman {venom, rF+ Str+3 SInv} Str+3: It affects your strength (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (1, -10, D:9) a +0 buckler (7, 12, D:9) 21 gold pieces (10, 11, D:9) a +0 flail a +0 ring mail (11, 5, D:9) a +0 spear a gnoll corpse (12, 5, D:9) a +0 whip a +0 flail a throwing net a +1 heavy war axe a +0 ring mail a +0 spear a +4 whip a +0 robe a +0 flail a +0 mace a +0 short sword a +0 orcbow a +0 flail a +0 whip a +0 dagger a +0 ring mail a +0 whip a +0 scale mail a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 mace a gnoll corpse an orc corpse an orc corpse an orc corpse a centaur corpse a gnoll corpse a kobold corpse an orc corpse an orc corpse an orc corpse a warg corpse (13, 5, D:9) a +0 flail a +0 dagger a +0 robe a +0 hand axe a human corpse (24, -1, D:9) a +0 dire flail the Ecumenical Temple