inmateoo Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (2, 1, D:1) a +0 whip (9, -11, D:1) 4 stones a +0 whip (21, -14, D:1) a +0 leather armour a +0 robe (29, 4, D:1) a +0 short sword 2 stones Level 2 of the Dungeon [Shop] Osuih's Antique Weapon Emporium a +0 dagger (36 gold) a +1 vorpal war axe (219 gold) a +0 dagger (36 gold) a +0 club (18 gold) a +0 short sword (54 gold) a +0 vorpal broad axe (144 gold) the +8 war axe "Arena" {flame, Int+3 Stlth+} (1123 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. a +0 war axe (63 gold) a +0 bardiche of freezing (327 gold) [Shop] Beipp's Magic Scroll Boutique a scroll of enchant armour (97 gold) a scroll of amnesia (45 gold) a scroll of enchant armour (97 gold) a scroll of teleportation (39 gold) a scroll of torment (97 gold) a scroll of noise (13 gold) a scroll of enchant weapon (97 gold) a scroll of amnesia (45 gold) a scroll of blinking (97 gold) a scroll of acquirement (676 gold) a scroll of amnesia (45 gold) a scroll of amnesia (45 gold) a scroll of teleportation (39 gold) a scroll of blinking (97 gold) [Shop] Lalygis's Armour Shop a +0 scale mail (44 gold) a +2 robe of the Archmagi (414 gold) a +0 plate armour (253 gold) a +1 cloak (126 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 pair of gloves (49 gold) a +0 leather armour (22 gold) [Shop] Zivoa's General Store 15 sling bullets (90 gold) a +2 rapier of draining (230 gold) a +0 spear (36 gold) a wand of acid (12) (384 gold) a +1 morningstar of protection (141 gold) a scroll of identify (24 gold) the +1 leather armour of Midnight {rC+ SInv Stlth+} (336 gold) rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you more stealthy. 27 stones (32 gold) a +2 hat (192 gold) 23 stones (27 gold) 9 arrows (21 gold) [Shop] Cyijorawn's Weapon Shop 22 poisoned darts (96 gold) a +2 battleaxe of flaming (260 gold) the +7 scimitar of the Vaults {protect, rF++ SInv} (753 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. SInv: It lets you see invisible. a +0 whip (27 gold) a +0 hand axe (33 gold) a +0 club (11 gold) (0, 0, D:2) a +1 whip of holy wrath a stone (6, -11, D:2) 3 datura-tipped darts (11, -1, D:2) a +0 short sword (17, -33, D:2) a +0 dagger (24, -5, D:2) 21 stones (33, -7, D:2) a +0 dagger (34, -44, D:2) a +0 robe (39, -33, D:2) a +0 whip (39, -24, D:2) a +0 ring mail (41, -33, D:2) a +0 club (43, -41, D:2) a +0 rapier (43, -33, D:2) a +0 ring mail (51, -26, D:2) 5 stones a +0 short sword (53, -24, D:2) 21 bolts (54, -27, D:2) 13 arrows (56, -21, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 16, D:3) a bat corpse (skeletalised by now) (3, 2, D:3) a +0 robe a +0 dagger (4, 2, D:3) a +0 club (16, 35, D:3) a frilled lizard corpse (skeletalised by now) (22, 11, D:3) a +0 club (24, 8, D:3) 29 arrows (25, 35, D:3) 20 poisoned darts (29, 16, D:3) a +0 dagger (34, 21, D:3) a +0 spear (36, 18, D:3) a +0 club (39, 17, D:3) a +0 halberd Level 4 of the Dungeon (10, 7, D:4) 18 stones