inmateoo Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -6, D:1) a +0 club (2, -14, D:1) a +0 club (5, -14, D:1) a stone (8, -41, D:1) a +0 club (14, -34, D:1) 22 arrows (34, -37, D:1) a +0 club (41, -33, D:1) a +0 mace (46, -46, D:1) a +0 whip (46, -26, D:1) a stone a +0 dagger (48, -23, D:1) 2 stones (48, -6, D:1) 22 stones (49, -22, D:1) a stone (63, -6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (13, 7, D:2) 20 stones (18, -10, D:2) a +0 trident (18, 22, D:2) a +0 club (21, 6, D:2) a +0 spear (23, 2, D:2) a +0 hand axe (28, 34, D:2) a +0 dagger (30, 25, D:2) a +0 leather armour (41, -7, D:2) a +0 leather armour (42, 14, D:2) 13 bolts Level 3 of the Dungeon (5, 8, D:3) 15 stones (8, 14, D:3) a +0 robe (24, -8, D:3) a +0 whip a +0 ring mail (31, 18, D:3) a +0 club (31, 26, D:3) 20 arrows (32, -3, D:3) a +0 pair of boots a +0 robe (35, 6, D:3) a +0 ring mail (37, 0, D:3) a cursed -2 falchion a +0 leather armour (38, 1, D:3) a +0 flail (39, 2, D:3) a +0 short sword (49, 1, D:3) a +0 club Level 4 of the Dungeon [Shop] Nuhipoar's Antique Weapon Emporium a +0 rapier (88 gold) a +2 arbalest of freezing (442 gold) a cursed -1 hand axe (2 gold) a +0 shortbow (66 gold) a +4 triple sword of holy wrath (880 gold) a +0 dire flail (88 gold) the +7 battleaxe of Muisk {venom, rN+ Str+3 Dex-2} (1234 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-2). It protects you from negative energy. a +0 trident of venom (136 gold) a +2 quarterstaff of pain (484 gold) a +0 spear (66 gold) a +0 hand crossbow (77 gold) a +0 trident (77 gold) a +0 falchion (66 gold) a +0 rapier (88 gold) a +0 mace (66 gold) (0, 0, D:4) a +0 trident (20, 14, D:4) a +0 flail a +0 flail (21, 17, D:4) a +0 long sword (27, 11, D:4) a +0 ring mail (27, 50, D:4) a +0 chain mail (34, 24, D:4) a +0 ring mail (44, 35, D:4) a +0 whip a +0 whip (51, -4, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Woexeqehoo's Weapon Emporium 28 bolts (61 gold) a +2 whip of electrocution (200 gold) a +0 war axe (38 gold) a cursed -2 long sword (1 gold) a +0 war axe (38 gold) a +0 spear (33 gold) 15 stones (16 gold) a +0 trident (38 gold) a +0 short sword (33 gold) 23 stones (25 gold) a +0 flail (38 gold) (8, 21, D:5) a +0 giant club (12, 9, D:5) a +0 robe (16, 19, D:5) 28 stones (16, 20, D:5) a +0 short sword (17, 2, D:5) a +0 giant club (17, 20, D:5) a +2 whip of flaming a +0 leather armour (19, 25, D:5) a +0 leather armour (33, 6, D:5) a +0 chain mail (44, -7, D:5) a +0 ring mail (45, -4, D:5) a +0 leather armour (45, 21, D:5) 27 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -16, D:6) a +0 morningstar (2, -14, D:6) a +0 scale mail a +0 hand axe (7, -7, D:6) a hound corpse (10, 14, D:6) a +0 hunting sling (11, -1, D:6) 8 sling bullets (13, -20, D:6) a +0 hand axe of venom a +0 leather armour a +0 whip 2 boomerangs a +0 ring mail a +0 dagger a +0 robe (16, -19, D:6) 7 bolts (16, -17, D:6) a +0 whip (19, -4, D:6) 15 stones Level 7 of the Dungeon (0, 0, D:7) the +1 demon blade "Murmur" {drain, +Blink rC+ MP+9 Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It protects you from cold. It affects your magic capacity (+9). It lets you blink. (1, -5, D:7) a +0 long sword (unseen) (3, -6, D:7) a +0 long sword a +0 ring mail