inmateoo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +5 double sword a +0 long sword (10, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 long sword of holy wrath (61, 8, D) a crystal ball of energy (61, 16, D) a book of Party Tricks (62, 0, D) a +1 plate armour of fire resistance (62, 1, D) +1 ice dragon scales (62, 16, D) a +2 robe (62, 17, D) an uncursed staff of summoning (63, 0, D) a crystal ball of energy (63, 16, D) an uncursed staff of cold (63, 17, D) a +2 robe of fire resistance (64, 16, D) a scroll of fog (64, 17, D) the amulet "Kouchean" {Harm *Drain Int+6 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+6). It affects your dexterity (+4). It causes draining when unequipped. (67, 0, D) an uncursed amulet of rage (68, 0, D) an uncursed staff of poison (69, 0, D) the +3 longbow of Wynwuaq {flame, rC- MR+ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (69, 31, D) a shapeshifter corpse (70, 8, D) a crystal ball of energy (71, 8, D) the +7 great mace of Sloth {crush, +Blink rC- Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you blink. (71, 16, D) a +0 hand axe of chopping (71, 17, D) a +2 robe of fire resistance (71, 23, D) a ball python corpse (71, 27, D) the Catalogue of Displaced Earth Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Passwall Transmutation/Earth 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (71, 29, D) a +0 halberd (72, 8, D) a +0 chain mail of fire resistance (72, 9, D) a +2 trident of distortion (72, 16, D) a +3 rapier of protection (72, 17, D) a +1 leather armour of cold resistance (72, 26, D) an uncursed staff of death (72, 27, D) a fan of gales (73, 1, D) an uncursed staff of poison (73, 16, D) the +5 flail of Fatigue {freeze, *Rage +Fly rElec Str+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It insulates you from electricity. It lets you fly. It may make you go berserk in combat. (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed ring of fire (74, 0, D) an uncursed ring of positive energy