Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 16018408716680333029 97 infcreate the Sneak (level 4, -1/24 HPs) Began as a Vampire Enchanter on July 11, 2021. Slain by a worm (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:16 (2739 turns). infcreate the Sneak (Vampire Enchanter) Turns: 2739, Time: 00:07:17 Health: -1/24 AC: 2 Str: 7 XL: 4 Next: 42% Magic: 0/7 EV: 13 Int: 17 God: Gold: 88 SH: 0 Dex: 15 Spells: 1/7 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: bloodless A: fangs 3, see invisible, unbreathing a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Skills: + Level 0.8 Fighting + Level 1.8 Short Blades * Level 3.1 Dodging * Level 5.5 Stealth + Level 2.2 Spellcasting * Level 5.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level c - Corona Hex 22% 1% 1 e - Ensorcelled Hibernat Hex/Ice 22% 10% 2 t - Confusing Touch Hex 20% 6% 3 Your spell library contained the following spells: Spells Type Power Failure Level Tukima's Dance Hex 20% 6% 3 Dazzling Flash Conj/Hex 22% 19% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery k - an uncursed amulet of guardian spirit {unknown} m - an uncursed ring of magical power {unknown} Scrolls c - a scroll of enchant armour {unknown} d - a scroll of teleportation {@r4} f - a scroll of noise g - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} l - a scroll of blinking {unknown} Potions e - a potion of flight {unknown} h - 2 potions of magic {unknown} j - a potion of curing {unknown} n - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #. ...... #..#....### .......... #.#...... #######..o#.#.# #....##.....#.# # #...÷####.....#.## #....#......##.... #...w@....(....... ####.#.#.....#.## #.#)##......... #.#<....#...##. #....##.#...... ####....#...##. ###### .... #### You could see a worm (confused). Message History Things that are here: a +0 flail; an orc corpse The orc hits you. You hit the orc. You kill the orc! The worm barely misses you. Things that are here: a +0 flail; an orc corpse Casting: Confusing Touch (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (6% risk of failure)! Continue anyway? Your hands begin to glow red. You hit the worm but do no damage. The worm appears confused. Casting: Confusing Touch (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (confused, chance to affect: 50%) The worm resists with some effort. You barely miss the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm. The worm is lightly wounded. You catch the helpless worm completely off-guard! You puncture the worm! The worm is almost dead. The worm bites you! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 | 5.5 Hexes | 5 | 5.4 Dodging | 3 | 3.1 Fighting | | 0.8 Short Blades | | 1.8 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 84 | 32 || 116 Bite | 4 | 4 || 8 Cast: Corona | 7 | || 7 Ensorcelled Hiber | 15 | 1 || 16 Confusing Touch | 4 | 6 || 10 Abil: Exsanguinate | 1 | || 1 Use: Scroll | 2 | || 2 Stab: Sleeping | 15 | 4 || 19 Confused | 3 | 4 || 7 Armor: Robe | 15 | || 15 Dodge: Dodged | 48 | 16 || 64 Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms D:2: layout_loops_ring, uniq_jessica D:3: layout_basic, general_overflow_altar, chequers_ecumenical_altar_simple, chequers_hall_statues_wall_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 4/15 MP: 3/5 298 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1245 | D:2 | Reached skill level 5 in Stealth 1415 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/6 1419 | D:2 | Learned a level 3 spell: Confusing Touch 1701 | D:2 | Reached skill level 5 in Hexes 2018 | D:2 | Noticed Jessica 2029 | D:2 | Killed Jessica 2030 | D:2 | Reached skill level 3 in Dodging 2030 | D:2 | Reached XP level 4. HP: 16/24 MP: 1/7 2739 | D:3 | Slain by a worm Vanquished Creatures Jessica (D:2) An adder (D:2) 2 oozes 2 worms (D:2) A leopard gecko (D:3) 4 orcs 3 giant cockroaches (D:1) 6 goblins 4 hobgoblins 6 jackals (D:2) A quokka (D:2) 3 bats 3 kobolds 3 rats (D:1) 40 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2733 | 2564 | 169 | 1264 | 0 | 3 | 911.0 | Dungeon | 2733 | 2564 | 169 | 1264 | 0 | 3 | 911.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1442 daAuts D:1: 1193 daAuts D:3: 98 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 98 | 41 | 29.5 | 37 | 3 | 7.5 +---------+---------+-------+---------+---------+------- D:1 | 27 | 4 | 12.9 | 14 | 2 | 12.5 D:2 | 62 | 37 | 37.4 | 20 | 1 | 4.8 D:3 | 9 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------