Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 495050198796247745 2 infcreate the Chiller (level 1, 0/13 HPs) Began as a Barachi Ice Elementalist on Apr 28, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (30 turns). infcreate the Chiller (Barachi Ice Elementalist) Turns: 30, Time: 00:00:54 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 40% Magic: 1/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Skills: + Level 0.2 Fighting * Level 2.2 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting * Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level f - Freeze Ice 64% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Frozen Ramparts Ice 32% 9% 3 Ozocubu's Armour Ice 16% 9% 3 Hailstorm Conj/Ice 9% 61% 4 Summon Ice Beast Ice/Summ 9% 61% 4 Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #(. #... #r.# #...# #...#### #r+..# # ########.<#.# #......h....# #......#@.#..... .##......####.##.#. ..............(>... .#######......... # ###....... h#...#.# ........ ...... ...... You could see a jackal. Message History You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Freeze || 3 Armor: Robe || 4 Dodge: Dodged || 10 Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Slain by a jackal Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 4 | 0 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 4 | 0 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------