Dungeon Crawl Stone Soup version 0.26.1-10-gdfb7c7de75 (webtiles) character file. Game seed: 9376209364553666139 22 infcreate the Vexing (level 2, 0/15 HPs) Began as a Vampire Enchanter on Apr 11, 2021. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:44 (1259 turns). infcreate the Vexing (Vampire Enchanter) Turns: 1259, Time: 00:04:45 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 68% Magic: 0/5 EV: 13 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless A: fangs 3, see invisible, unbreathing a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Skills: + Level 0.3 Fighting * Level 1.7 Short Blades * Level 2.4 Dodging * Level 4.6 Stealth * Level 2.3 Spellcasting * Level 4.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level c - Corona Hex 18% 2% 1 e - Ensorcelled Hibernat Hex/Ice 18% 11% 2 Your spell library contained the following spells: Spells Type Power Failure Level Confusing Touch Hex 17% 9% 3 Tukima's Dance Hex 17% 9% 3 Dazzling Flash Conj/Hex 18% 22% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of teleportation {unknown} e - 3 scrolls of remove curse {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .............# #.#...........g. .............# #.#[...........# ......).###### #.#............# #######..# ###.#..........$.# #######.#####................# #..........##................# #......†...##................# #..........##................# #..........# ##@###........... #.....(....# #l# #........... #.(...(..).# #S# #........... #)........)## #†# #........$ #......(....###.###......... #...........##.............. #........^..##..##.......... #............#...#......... ###########................ You could see a leopard gecko (corona) and a ball python. Message History The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the leopard gecko. Your bite misses the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the leopard gecko. Your bite misses the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You barely miss the leopard gecko. You bite the leopard gecko. You draw the leopard gecko's blood! You feel better. The leopard gecko is heavily wounded. The leopard gecko misses you. You hit the leopard gecko but do no damage. The leopard gecko is heavily wounded. The leopard gecko misses you. Casting: Corona (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded, chance to affect: 71%) The leopard gecko is outlined in light. The leopard gecko misses you. You barely miss the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko closely misses you. You hit the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. You die... Action || total -------------------------++------- Melee: Dagger || 64 Bite || 2 Cast: Corona || 13 Ensorcelled Hiber || 10 Abil: Exsanguinate || 1 Stab: Sleeping || 12 Armor: Robe || 10 Dodge: Dodged || 39 Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, minmay_shallow_snake_nest Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 654 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 695 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1259 | D:1 | Slain by a leopard gecko Vanquished Creatures A dart slug (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 22 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1254 | 1135 | 119 | 498 | 80 | 1 | 1254.0 | Dungeon | 1254 | 1135 | 119 | 498 | 80 | 1 | 1254.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1254 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 30 | 2 | 6.2 | 19 | 2 | 9.5 +---------+---------+-------+---------+---------+------- D:1 | 30 | 2 | 6.2 | 19 | 2 | 9.5 +---------+---------+-------+---------+---------+-------