Dungeon Crawl Stone Soup version 0.27-a0-343-gfcad680f63 (webtiles) character file. Game seed: 11073533707160957922 32 inc the Conjurer (level 3, 14/14 HPs) Began as a Felid Conjurer on Feb 14, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:02:43 (2516 turns). inc the Conjurer (Felid Conjurer) Turns: 2516, Time: 00:02:44 Health: 14/14 AC: 1 Str: 3 XL: 3 Next: 8% Magic: 7/7 EV: 17 Int: 20 God: Gold: 81 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Jewellery b - a ring of ice {unknown} Wands m - a wand of paralysis (11) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} k - 2 scrolls of teleportation {unknown} Potions a - a potion of curing {unknown} d - a potion of cancellation {unknown} f - a potion of ambrosia {unknown} g - a potion of mutation {unknown} i - 2 potions of degeneration {unknown} j - 2 potions of brilliance {unknown} l - 2 potions of flight {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 5.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 88% 1% 1 b - Searing Ray Conj 44% 2% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 24% 16% 3 Fulminant Prism Conj/Hex 6% 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History The river rat is moderately wounded. The adder misses you. An adder comes into view. The adder bites you but does no damage. The adder moves out of view. The searing ray hits the adder! You kill the adder! The searing ray hits the river rat. The river rat is severely wounded. The river rat misses you. The searing ray hits the river rat. You kill the river rat! The searing ray misses the adder. You finish channeling your searing ray. The adder bites you. You are poisoned. The adder poisons you! You have reached level 4! Extra life! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder barely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The adder misses you. The adder closely misses you. Unknown command. The adder bites you. You feel sick. The adder barely misses you. You are too injured to fight recklessly! You miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... You are now level 3! You rejoin the land of the living... A kobold comes into view. It is wielding a +0 whip. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #...@# #.##.# #.# ..# #.# ... K.# ..# You could see a kobold (asleep). Vanquished Creatures 2 adders (D:3) A river rat (D:3) An ooze (D:1) 2 worms (D:3) 3 dart slugs (D:1) 3 bats 3 giant cockroaches 2 goblins 2 hobgoblins (D:1) 8 kobolds 2 frilled lizards (D:1) 8 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | inc the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 257 | D:1 | Reached skill level 4 in Conjurations 324 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 327 | D:1 | Learned a level 2 spell: Searing Ray 952 | D:1 | Reached XP level 3. HP: 14/14 MP: 2/7 2508 | D:3 | Reached skill level 5 in Conjurations 2511 | D:3 | Reached XP level 4. HP: 11/18 MP: 2/8 2515 | D:3 | Slain by an adder 2516 | D:3 | Reached XP level 3. HP: 0/14 MP: 1/7 2516 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic D:2: layout_loops_cross D:3: layout_basic, lemuel_doored_altar, ebering_ghost_reflecting_pool, lightli_sewer_entry_pipes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | 1 || 4 Cast: Magic Dart | 16 | || 16 Searing Ray | 28 | 1 || 29 Armor: Skin | 3 | || 3 Dodge: Dodged | 17 | 4 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2232 | 2183 | 49 | 460 | 1479 | 3 | 744.0 | Dungeon | 2232 | 2183 | 49 | 460 | 1479 | 3 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1315 daAuts D:2: 575 daAuts D:3: 341 daAuts