inc Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -20, D:1) a +0 club (24, -4, D:1) a cursed -1 short sword 4 stones (27, -17, D:1) a +0 leather armour (32, -13, D:1) a +0 short sword 2 stones (34, -11, D:1) a +0 dagger (35, -18, D:1) 15 bolts (37, -22, D:1) quicksilver dragon scales (40, 9, D:1) a +0 hunting sling (53, -14, D:1) 10 arrows (53, 18, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -8, D:2) 17 arrows (4, 9, D:2) a +0 club (5, 17, D:2) a +0 spear (12, 7, D:2) a +0 dagger (20, 19, D:2) 20 stones (22, -15, D:2) a +0 ring mail (37, 2, D:2) 21 sling bullets (38, -9, D:2) a +0 mace Level 3 of the Dungeon (7, 34, D:3) a +0 hunting sling (9, 15, D:3) a +0 club (9, 16, D:3) a +0 hand axe a +0 leather armour (11, 16, D:3) a +0 dagger (16, -6, D:3) 16 poisoned darts (20, 17, D:3) 11 stones (21, 8, D:3) a +0 pair of boots (22, 0, D:3) a +0 club (28, -1, D:3) a +0 falchion (43, 11, D:3) a +0 whip (47, -5, D:3) a +0 pair of gloves (47, 19, D:3) a +0 ring mail (51, 5, D:3) a +0 whip (59, 16, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) an arrow (1, -13, D:4) a +0 falchion (3, -4, D:4) a +0 chain mail (17, -18, D:4) an arrow (17, -17, D:4) 4 arrows (17, -16, D:4) a +0 shortbow 2 arrows (18, -21, D:4) an arrow (18, -20, D:4) an arrow (18, -14, D:4) an arrow (18, -13, D:4) an arrow (18, -11, D:4) an arrow (18, -10, D:4) an arrow (19, -2, D:4) 4 bolts (21, -28, D:4) 18 stones (21, 1, D:4) a +0 dagger (22, 2, D:4) a +0 dagger (24, 4, D:4) the +10 whip of Namadwo {protect, rC+ rN+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (36, -21, D:4) a +0 dagger (44, -2, D:4) a +0 giant club (46, -3, D:4) 22 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 whip (6, 21, D:5) 3 boomerangs (12, 3, D:5) 18 stones (13, 10, D:5) a cursed +0 hand axe (16, 15, D:5) a +2 dagger of protection a +0 dagger of venom (16, 17, D:5) a +0 robe a +0 dagger (17, 16, D:5) a cursed +0 leather armour a +0 trident (19, 2, D:5) a cursed -3 spear (20, 1, D:5) a +0 spear (20, 2, D:5) a +0 spear (20, 7, D:5) a +0 giant club a +0 robe a +0 dagger a +0 whip (23, 10, D:5) 12 stones (35, -15, D:5) a cursed -2 dagger a +0 robe (37, -14, D:5) a +0 dire flail (42, -18, D:5) a +0 hunting sling (43, -9, D:5) 29 arrows (43, 3, D:5) 15 stones Level 6 of the Dungeon (1, -13, D:6) 13 gold pieces (25, 1, D:6) a +0 club (26, 0, D:6) a +0 dagger a +0 leather armour a +0 buckler (31, -18, D:6) 9 arrows (32, -17, D:6) a cursed -3 halberd (33, 3, D:6) a +0 falchion (42, -5, D:6) 18 bolts (49, -11, D:6) a +0 club (52, -6, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger (14, 14, D:7) a +0 mace (15, -8, D:7) a +0 leather armour (17, -3, D:7) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (32, -6, D:7) a +0 pair of gloves (32, 11, D:7) a +0 short sword (42, -1, D:7) a sling bullet (44, -1, D:7) 2 sling bullets (45, -1, D:7) a sling bullet Level 8 of the Dungeon (28, 28, D:8) a +0 robe (31, 24, D:8) a +0 giant club an ogre skeleton (40, 27, D:8) 2 curare-tipped darts (still there?) 19 stones (still there?) (43, 31, D:8) a jackal corpse (44, 30, D:8) a jackal corpse (46, 30, D:8) 23 gold pieces (51, 16, D:8) a +0 dagger (52, 17, D:8) a +0 club the Ecumenical Temple